| The.Vortex |
Hello,
Unleash Psyche has the requirement "You're in an encounter" (among other things). But since it lasts 2 rounds am I correct to assume that it doesn't automatically end when the last enemy falls? That is especially important for the Emotional Acceptance subconcious mind, because that way you can spend the remaining Psyche turn healing your friends a bit.
If it automatically ends with the encounter, groups would need to keep one poor enemy alive but restrained or at least delay their turns to prolong the encounter, which just feels weird.
I am really not a big fan of Unleash Psyche only working in encounters! Especially for Gathered Lore. The ability to always assist with Occultism would be really cool - if it wasn't limited to encounters. When was the last time anyone assisted inside of an encounter?
| Claxon |
I don't see a reason why it would end as soon as the encounter is over. The action requires you be in an encounter, but the benefits last for two rounds. That said, at most you're going to have two rounds right after combat to use it. And that's assuming you take this action, and before your next turn the last enemy is killed, leaving you two turns to use it.
I also don't see what's giving you extra healing.
And as a GM, assuming you've got the last enemy retrained but alive I'm going to tell you the encounter is over anyways. No getting around "in an encounter" rules like that. If the enemy isn't a threat, it's not an encounter.
I do agree that Gathered Lore is an incredibly not useful ability, giving Aid to an Occult check mid combat just isn't going to happen a lot.
| AlastarOG |
| 1 person marked this as a favorite. |
I would disagree.
Aid is a circumstance bonus that scales up to +4. Circumstance means that it stacks with status such as inspire courage, heroism and marshal aura.
It's also at 30 ft. range, affects any of your ally within 30 ft (meaning you don't have to say ''I aid such'') and keys off your strongest skill.
Lower levels, it's useful, higher levels where a crit success is guaranteed? great value
| Claxon |
Sorry, I misread the ability. I thought it was limited to Aiding with Occult checks only, now I realize you use Occult (which you should have at legendary skill eventually) to make the Aid check, but you can aid any action.
That is actually hugely beneficial, as long as you're okay with using up your reaction each turn this way (and an action on your turn if I understand things correctly). But giving your melee bruiser a +4 to hit (that stacks with other stuff) every round is actually a pretty big deal.
| SuperBidi |
I would disagree.
Aid is a circumstance bonus that scales up to +4. Circumstance means that it stacks with status such as inspire courage, heroism and marshal aura.
It's also at 30 ft. range, affects any of your ally within 30 ft (meaning you don't have to say ''I aid such'') and keys off your strongest skill.
Lower levels, it's useful, higher levels where a crit success is guaranteed? great value
Still, the Swashbuckler has the same ability with a level 1 feat that is not limited to combat.
I agree with Claxon, having the ability only during combat and only during Unleashed Psyche (the moment where you want to drop tons of damage as you have the big damage bonus) makes it quite useless.Also, it uses your reaction when you have some very nice alternate abilities that also eat your reaction (I think about Amped Guidance, mostly).
The Raven Black
|
Hello,
Unleash Psyche has the requirement "You're in an encounter" (among other things). But since it lasts 2 rounds am I correct to assume that it doesn't automatically end when the last enemy falls? That is especially important for the Emotional Acceptance subconcious mind, because that way you can spend the remaining Psyche turn healing your friends a bit.
If it automatically ends with the encounter, groups would need to keep one poor enemy alive but restrained or at least delay their turns to prolong the encounter, which just feels weird.I am really not a big fan of Unleash Psyche only working in encounters! Especially for Gathered Lore. The ability to always assist with Occultism would be really cool - if it wasn't limited to encounters. When was the last time anyone assisted inside of an encounter?
An encounter does not end when the enemies are down, but when the GM says it's finished. And gets you all out of the initiative order.
| Xenocrat |
| 2 people marked this as a favorite. |
I agree with Claxon, having the ability only during combat and only during Unleashed Psyche (the moment where you want to drop tons of damage as you have the big damage bonus) makes it quite useless.
Also, it uses your reaction when you have some very nice alternate abilities that also eat your reaction (I think about Amped Guidance, mostly).
It's only one action so it doesn't compete with spells that get damage bonuses from unleashed psyche (except Magic Missile). It can be used to aid an attack, so that's not useless in combat. And using it to aid a grapple/trip/Scare to Death/escape is worthwhile even if it's not directly doing damage.
It does use your reaction, but not every Psychic is going to have a good reaction. Not only will not everyone have Guidance as a psychic cantrip, it won't trigger every round.
| Claxon |
The.Vortex wrote:An encounter does not end when the enemies are down, but when the GM says it's finished. And gets you all out of the initiative order.Hello,
Unleash Psyche has the requirement "You're in an encounter" (among other things). But since it lasts 2 rounds am I correct to assume that it doesn't automatically end when the last enemy falls? That is especially important for the Emotional Acceptance subconcious mind, because that way you can spend the remaining Psyche turn healing your friends a bit.
If it automatically ends with the encounter, groups would need to keep one poor enemy alive but restrained or at least delay their turns to prolong the encounter, which just feels weird.I am really not a big fan of Unleash Psyche only working in encounters! Especially for Gathered Lore. The ability to always assist with Occultism would be really cool - if it wasn't limited to encounters. When was the last time anyone assisted inside of an encounter?
True, but that generally decreases the value of an ability.
When I GM, if there are no enemies around it's not an encounter. Although the party may not be aware of enemies who are around and I may decide tracking init is important. But the fact that it can only be activated is usually going to work against players. If the enemy is no longer a threat, I'm going to say it's no longer an encounter.
Times when it would be really great to use such an ability (skill checks outside of combat) wont ever qualify.
It's still a great ability for letting you do a 30ft Aid for a +4 (at higher levels) but the restriction to activating it during combat makes it more challenging to use for certain things.
| Claxon |
It cuts both ways - an encounter can also end when the GM decides to call it even though there are still some leftover enemies that could have scored a few more hits for not enough damage to change the outcome.
To be honest, that's the only way I see it cutting.
Best case scenario is encounters end when you kill the last enemy and you can see it coming.
Other likely scenario, the GM deems whatever is happening is no longer threatening enough to constitute an encounter.
I don't think you're going to run into many GMs who would have an encounter run beyond an enemy threat ceasing to be relevant. It simply doesn't make sense.
| Claxon |
Then what's the point of having a requirement of being in an Encounter?
Like don't get me wrong, I think it may be reasonable to say that it should simply be an at will power without restriction, but that's not what is written.
I'd rather remove that restriction than say "Oh yeah, the encounter isn't over so you can still do this thing".
The Raven Black
|
Then what's the point of having a requirement of being in an Encounter?
Like don't get me wrong, I think it may be reasonable to say that it should simply be an at will power without restriction, but that's not what is written.
I'd rather remove that restriction than say "Oh yeah, the encounter isn't over so you can still do this thing".
I am talking about the following
That is especially important for the Emotional Acceptance subconcious mind, because that way you can spend the remaining Psyche turn healing your friends a bit.
Which does not feel like abusing the encounter mode to me.
Adding one round or two to an encounter does not feel like opening the door to OP shenanigans.
| HumbleGamer |
The.Vortex wrote:That is especially important for the Emotional Acceptance subconcious mind, because that way you can spend the remaining Psyche turn healing your friends a bit.
Which does not feel like abusing the encounter mode to me.
Adding one round or two to an encounter does not feel like opening the door to OP shenanigans.
Same can be said for the battle oracle ( who might heal themselves until full health ).
But I think that, unless time issues ( you have to rescue the princess before noon ), I see no issues in giving them the possibility to last a few rounds ( after all, there will probably be 10/20 min resting between fights ).
| Baarogue |
Battle Oracle's curse specifies the fast healing is "while in a non-trivial battle encounter" so I wouldn't expect to be allowed to continue healing once the threat was over even if we were still in encounter mode
The fact a psychic cannot voluntarily quell their unleashed psyche lends itself to allowing them to continue psyching out the max two additional rounds, though I wouldn't argue with a GM who said, "No, the encounter is over so you immediately chill out"