Vehicles stored in a bigger vehicle


Rules Discussion


Hello,
is it possible to store smaller vehicles in a bigger vehicle ?

Is it with capacity (carrying cargo) ?

Thanks for your future answer.


Maybe.

I don't think there are any rules stating that this is allowed.

But there are vehicles that are large enough and have enough storage room that they probably could fit a different vehicle in there easily.

There is also historical precedent for it. Large ships often have smaller boats stored on board.

Grand Lodge

Please pardon me while I Necro this thread - lol

I am pretty sure it is possible to do so but the only real issue you'll have is estimating the Bulk value of the smaller vehicle.

Say you are planning on having wagons boomed into the hold of a large Galley. The GMG [on page 174] says that a ship can hold upward of 1,000 Bulk but nowhere that I know does it say how much Bulk a vehicle is.

Given that Bulk is not only the weight of an item, but also its size and general awkwardness I feel it might be good to compare the relative size of the wagons compared to the ship [10Lx10Wx7H vs 130Lx20Wx25H - GMG pp. 178-179]. With these numbers in mind I think you could likely stack 4 or 5 of them inside the ship. It would be something like 3 in the bottom hold and maybe 2 on the upper hold. Going full-out by removing a life raft/dinghy and storing on the deck too, would possibly garner an extra wagon or two if the DM is generous.

If your vehicles differ from mine, just use what you think will work and run with it.


It's GM feat but I think the easy way to determine a vehicle's bulk is it own capacity. So a wagons bulk is same of it's own capacity as bulk at minimum and GM could add some extra bulk based on it's size using Creature Bulk's table but if it has cargo ignore such cargo bulk. But there's no official solution for this it's just my suggestion.


pretty sure rowboat can fit on sailing ship

vehicle have specific occupy space is pretty useful

Grand Lodge

YuriP wrote:
It's GM feat but I think the easy way to determine a vehicle's bulk is it own capacity. So a wagons bulk is same of it's own capacity as bulk at minimum and GM could add some extra bulk based on it's size using Creature Bulk's table but if it has cargo ignore such cargo bulk. But there's no official solution for this it's just my suggestion.

But Vehicles do not have a capacity listed. There is only the blurb in the GMG [pg 174] which states that the amount of Bulk a draft horse can pull is about 100 consistently throughout the day. So unless the pulled vehicle has some other listed capacity, it is based on the number of creatures pulling it. In the case of a horse, it's 100 Bulk if one horse pulls or 200 if two pull.

Waterborne vehicles are even a little more confusing because the are noted to "typically hold upwards of 1,000 Bulk". That means, short of adjudication by the DM differently, a Rowboat can carry the same amount as a Galley.

I have not yet seen a vehicle stat block that lists a capacity, but would be grateful if you could point out where I missed this.

Grand Lodge

25speedforseaweedleshy wrote:

pretty sure rowboat can fit on sailing ship

vehicle have specific occupy space is pretty useful

I agree, Rowboats should be able to fit on Sailing Ships since they are so much smaller.

Here is what I found in the Skulls & Shackles Player Guide:

Skulls & Shackles Player Guide wrote:
This stat block can be used to represent any of a number small open boats propelled by oars, such as dinghies, dories, skiffs, and wherries.

I take by this sentence that numerous small craft can use the same one presented there - and by extension the one in the 2E GMG - for small boats that are used as lifeboats on larger sea-going ships.

The new stat blocks still do not list a carrying capacity that I can find anywhere.


Hello, I have a question about the trick driver archetype.

The roadkill feat permit to use the class DC instead Reflexe save for the run over action.

For the spellcasting claxs, there is no class DC, is it spell DC ?

For the class DC, the maximun proficiency is master, no non spellcasting class with legendary.

Horizon Hunters

Not sure why you posted on this old unrelated thread, but no. Spell DCs and Class DCs are completely different things, so if you don't have a Class DC you would have to stick with the base collision DC of the vehicle. There is no general rule that equates the two, and anything that lets you use either will explicitly say it does.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Using Spell DC instead of Class DC when a caster needs Class DC is common advice. It is often good advice. It is not, however, a rule.

If you don't houserule, then the caster would use their Untrained Class DC (which is pretty useless for any conceivable case past the earliest levels).


I don't think I'd go so far as to say it's good advice. There's really no reason for casters to be better at things that don't involve spells.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Guntermench wrote:
I don't think I'd go so far as to say it's good advice. There's really no reason for casters to be better at things that don't involve spells.

The reason I do is that you have cases like Magus (a class that never becomes trained in Class DC and that makes perfect sense narrativrly getting better at things thatbdomt involve spells) having a feat that gives Brawling Critical Specialization (which calls for a fort save against Class DC).

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