Monsters and their racial traits


Rules Questions


When looking at a monsters stat block, what parts of it are considered their racial traits?


What is the context of the question?


Generally, if a monster lacks class levels or templates, most of what they get are their racial traits because its built into their hit dice. That can be special qualities, boosts to skill points, movement speeds, etc, etc.

Java Man is spot on here. We need to know the context in which you are referring to give you a more definite answer. The wording of things is precise enough that what could be listed as a racial trait in one sense won't match the criteria for something else, namely a feat or ability requirement.


Java Man wrote:
What is the context of the question?

I am looking at this

D20 wrote:
At 1st level, an ancestor eidolon gains all of the racial traits associated with its summoner’s race

And if I play around with some of the Heritage feats I could have access to a lot of monsters to be the basis of an Eidolon.

An Eclipse Giant would then grant the Eidolon At Will Heal and Harm?


The rest of the sentence you quoted is crucial " a summoner who isn’t a 0-Hit Die creature must choose one 0-Hit Die race of his choice from the Pathfinder RPG Core Rulebook."


Java Man wrote:

The rest of the sentence you quoted is crucial " a summoner who isn’t a 0-Hit Die creature must choose one 0-Hit Die race of his choice from the Pathfinder RPG Core Rulebook."

But the Summoner is a 0-Hit Dice Creature (Half-Elf in my context)


Yep, and however you acquire those other traits, they are not the traits of a half elf.


Java Man wrote:
Yep, and however you acquire those other traits, they are not the traits of a half elf.

We can debate the rules for Racial Heritage Shenanigans and Ancestor Eidolons another time.

What I am trying to learn is, what part(s) of monsters stat block is classified as Racial Traits

Dark Archive

At 1st level, an ancestor eidolon gains all of the racial traits associated with its summoner’s race; a summoner who isn’t a 0-Hit Die creature must choose one 0-Hit Die race of his choice from the Pathfinder RPG Core Rulebook. For any effect dependent on class level, an ancestor eidolon uses its total Hit Dice instead (such as with the human’s skilled racial trait). An ancestor eidolon counts as a creature of its chosen race’s type and subtype for all effects, except for the purpose of meeting feat prerequisite requirements. An ancestor eidolon gains only the standard racial traits of its race; it cannot select alternate racial traits.

Half-Elf Racial Traits
+2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-elves have a base speed of 30 feet.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Multitalented: Half-elves choose two favored classes at 1st level and gain 1 additional hit point or skill point whenever they take a level in either one of those classes.
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).


No part of a monster entry is labeled "race traits" and the term is not defined for bestiary entries. So who knows?


Name Violation wrote:

At 1st level, an ancestor eidolon gains all of the racial traits associated with its summoner’s race; a summoner who isn’t a 0-Hit Die creature must choose one 0-Hit Die race of his choice from the Pathfinder RPG Core Rulebook. For any effect dependent on class level, an ancestor eidolon uses its total Hit Dice instead (such as with the human’s skilled racial trait). An ancestor eidolon counts as a creature of its chosen race’s type and subtype for all effects, except for the purpose of meeting feat prerequisite requirements. An ancestor eidolon gains only the standard racial traits of its race; it cannot select alternate racial traits.

Then I take Racial Heritage Eclipse Giant for example, what part of that stat block would I get? Do I get the SLA? Immunities?


"Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on."

Nothing there grants any immunities or SLAs ever, no matter what race you choose.


Java Man wrote:

"Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on."

Nothing there grants any immunities or SLAs ever, no matter what race you choose.

I honestly did not think this was so hard to explain.

D20 wrote:
At 1st level, an ancestor eidolon gains all of the racial traits associated with its summoner’s race

Half-ELf with Racial Heritage Eclipse Giant, and a Ancestor Eidolon gets to choose between Half-Elf and Eclipse Giant. What Racial Traits does the Eclipse Giant grant?

*I am using Eclipse Giant as an example to try and better understand Monster Stat Blocks

Dark Archive

Minigiant wrote:
Name Violation wrote:

At 1st level, an ancestor eidolon gains all of the racial traits associated with its summoner’s race; a summoner who isn’t a 0-Hit Die creature must choose one 0-Hit Die race of his choice from the Pathfinder RPG Core Rulebook. For any effect dependent on class level, an ancestor eidolon uses its total Hit Dice instead (such as with the human’s skilled racial trait). An ancestor eidolon counts as a creature of its chosen race’s type and subtype for all effects, except for the purpose of meeting feat prerequisite requirements. An ancestor eidolon gains only the standard racial traits of its race; it cannot select alternate racial traits.

Then I take Racial Heritage Eclipse Giant for example, what part of that stat block would I get? Do I get the SLA? Immunities?

Does the Eidolon have that feat? That feat grants YOU a benefit, but thats a feat. it doesnt add to the basic racial abilities block of a half elf

sorry this isn't the grand pappy you were looking for


Name Violation wrote:
Minigiant wrote:
Name Violation wrote:

At 1st level, an ancestor eidolon gains all of the racial traits associated with its summoner’s race; a summoner who isn’t a 0-Hit Die creature must choose one 0-Hit Die race of his choice from the Pathfinder RPG Core Rulebook. For any effect dependent on class level, an ancestor eidolon uses its total Hit Dice instead (such as with the human’s skilled racial trait). An ancestor eidolon counts as a creature of its chosen race’s type and subtype for all effects, except for the purpose of meeting feat prerequisite requirements. An ancestor eidolon gains only the standard racial traits of its race; it cannot select alternate racial traits.

Then I take Racial Heritage Eclipse Giant for example, what part of that stat block would I get? Do I get the SLA? Immunities?

Does the Eidolon have that feat? That feat grants YOU a benefit, but thats a feat. it doesnt add to the basic racial abilities block of a half elf

sorry this isn't the grand pappy you were looking for

Can we please skip over the part of whether this works rules wise.

I just want to know what parts of a monsters stat block is classified as racial traits


Allow me to repeat myself "No part of a monster entry is labeled "race traits" and the term is not defined for bestiary entries. So who knows?"


Java Man wrote:
Allow me to repeat myself "No part of a monster entry is labeled "race traits" and the term is not defined for bestiary entries. So who knows?"

more simply, no part of a monster stat block is labeled “racial traits” because monsters don’t have racial traits.


Java Man is partially correct. When He says that “No part of a monster entry is labeled “race traits” that is true. But he is wrong when he says who knows he is wrong. Racial traits are defined in the description of the race. If a monster entry is not a playable race and does not have that section, they do not have any race traits. Race traits are a specific game term that is only defined for playable races . So, the answer the answer you are looking for is none of them are.

Dark Archive

Minigiant wrote:
Name Violation wrote:
Minigiant wrote:
Name Violation wrote:

At 1st level, an ancestor eidolon gains all of the racial traits associated with its summoner’s race; a summoner who isn’t a 0-Hit Die creature must choose one 0-Hit Die race of his choice from the Pathfinder RPG Core Rulebook. For any effect dependent on class level, an ancestor eidolon uses its total Hit Dice instead (such as with the human’s skilled racial trait). An ancestor eidolon counts as a creature of its chosen race’s type and subtype for all effects, except for the purpose of meeting feat prerequisite requirements. An ancestor eidolon gains only the standard racial traits of its race; it cannot select alternate racial traits.

Then I take Racial Heritage Eclipse Giant for example, what part of that stat block would I get? Do I get the SLA? Immunities?

Does the Eidolon have that feat? That feat grants YOU a benefit, but thats a feat. it doesnt add to the basic racial abilities block of a half elf

sorry this isn't the grand pappy you were looking for

Can we please skip over the part of whether this works rules wise.

I just want to know what parts of a monsters stat block is classified as racial traits

None. This are found under player race entries, not bestiary entries

Also, this is the RULES forum. So no we can't skip over the part of whether this works rules wise. If you want that discussion, you might wanna ask in a different forum.


Minigiant wrote:
Can we please skip over the part of whether this works rules wise.

We cannot. This is the rules forum and what you are trying to do is not within the scope of the rules. Try the Homebrew section.

Quote:
I just want to know what parts of a monsters stat block is classified as racial traits

None of it is classified as racial traits.

NameViolation wrote:
sorry this isn't the grand pappy you were looking for

100% this. Unless you are a GM, or have GM permission to do this, it just isn't going to fly.

The Exchange

Bestiary 1 page 308 wrote:

Traits: A humanoid possesses the following traits (unless otherwise noted in a creature’s entry).

• Proficient with all simple weapons, or by character class.
• Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor.
• Humanoids breathe, eat, and sleep.

So an eclipse giant's racial traits are:

• Proficient with all simple weapons
• Not proficient with any armor
• It breathes, eats, and sleeps.

I'm not trying to be literal here. Clearly some of what is in an eclipse giant's stat block is a result of it being an eclipse giant. Just pointing out that if you try to "go to the rules" this is what you get.

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