Need help figuring out what to multiclass into as a Gestalt Unchained rogue / Oozemorph


Advice


Hey there, I'm a level 1 going on level 2 Unchained Rogue/Oozemorph. My DM for whatever reason undid the biggest drawback for an oozemorph and I get to stick in whatever form I choose all day so long as I don't get knocked out. This has me thinking that so long as I'm cool with missing out on that DR/Slashing and some extra natural attacks down the line I might as well think about multiclassing into something else. I feel like the concept of being a rogue who can easily change how they look each day is pretty cool and leaves room to make a pretty interesting character so if anyone has any class ideas that would pair well with that concept it would be really helpful to hear some ideas because personally at the moment I'm pretty stumped.

Also in case it is important to figure out what might work for me, Summoners, Paladins, and Monks are banned and I have 14 str, 20 dex, 10 con, 13 int, 10 wis, and 10 cha

Thanks for the help in advance!

Dark Archive

Oozemorph 6/horizon walker. Take Astral Plane for dim door 3+wis mod times a day. Take Dimensional Savant line of feats.


Well, with your low mental stats, casters are out. Fighters are always good for a martial gestalt. A Skirmisher Ranger trades away spells for extra martial tricks while keeping everything else.

Why are Monks and Paladins banned?


With a 10 Constitution, you should stay far away from melee. And a 10 Wisdom means I wouldn't consider a class without a good Will save. This character is a glass cannon... a liability. If you actually live long enough to ever become dangerous, you will fail an important save and turn on your party. It's not even if, with stats like that, it's when...

Especially, ESPECIALLY, if the competition has also been subject to gestalt. You can encounter pretty silly DC's extremely early if the enemies are gestalted with any sort of rhyme or reason. Your character is likely to buckle under the slightest compulsion, you are in very serious danger from pretty much any ability damage, and just marching or weather might kill you... diseases/poisons that most people ignore or laugh at could actually be a threat to you if you're not particularly careful.

Let me take a closer look at the Oozemorph, again, see if I can come up with something actually helpful for you. The only Oozemorph Shifter I have any experience with is gestalt with a Cave Druid, but you don't have the stats for that... and you're not a Minotaur. Lol.


Heather 540 wrote:
Why are Monks and Paladins banned?

I'm not entirely sure but if I had to guess It's probably because they think they're broken when paired with gestalt. Tbh I didn't read too much into it because I wasn't going to go that route anyway.

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