I have a cleric problem


Advice


I have a bad touch cleric I'm developing, and of course the problem is he has to get close to bad guys. That's not healthy. Right now my plan is to turtle up a bit and cast defensively, and when I can get Spellguard Bracers, but I found another possibility.

Wizards and witches get the spell Spectral Hand, which is a beautiful way to deliver touch spells. Is there a way a cleric can poach this without taking a level in another class? Be aware I will be taking the Evangelist PrC.

Any ideas? I've never built a melee touch attack spell caster before.

J


The Reach Metamagic feat could achieve this a lot easier in my opinion

Dark Archive

clerics of Zyphus can prep it as a 2nd level spell

Gloves of Bony Power

wizard hook is good for a bad touch caster


Familiars allow the delivery of touch spells in combat. There are a couple flying familiars that get Flyby attack; the owl leaps to mind as one. If you can get to short range w/an owl that has a 50' move, said familiar can move 25' feet, deliver the Touch attack, then move 25' more feet.

There are cleric domains that grant familiars. Also the Eldritch Heritage feat. If you're worried about your Tiny sized familiar causing AoOs b/c of no reach, the feat Evolved Familiar grants a 1-pt Eidolon Evolution to the familiar; one such Evolution grants 5' reach with one attack.


My thought is, if I get the Guided Hand feat it will make it easier to deliver not only weapon attacks, but also touch attacks as well, is this correct?

Second q, can you take weapon focus for touch attacks? The description includes things like unarmed strike, grapple and ray, so I think it's feasible.

Third q, I don't really plan on being a battle cleric, but I do want to be able to hang in the front line if needed. I can give myself a 13 Str for power attack, just not sure if it's worth the stat distribution.

J


Guided Hand states that it's only for your deity's favored weapon so I don't think it does anything for Touch attacks. I thought though that you could take Weapon Focus for Touch attacks, but I could be wrong. Finally, if you worship a deity that has Unarmed Attacks as their favored weapon, you could use the Hold the Charge function of some Touch attacks, then use Guided Hand on your attack roll w/your Unarmed Attack, delivering the Touch in addition to your UA if you hit.

Ooh, in fact... if you have UA as your favored weapon and spend a Swift action as you strike, you could use Wis as your attack roll bonus instead of Str or Dex, deal damage as with your UA, deal your Touch attack, AND stack on your channel energy damage through Channel Smite!


Mark Hoover 330 wrote:

..

Ooh, in fact... if you have UA as your favored weapon and spend a Swift action as you strike, you could use Wis as your attack roll bonus instead of Str or Dex, deal damage as with your UA, deal your Touch attack, AND stack on your channel energy damage through Channel Smite!

i seem to recall a post of a dev saying amulet of mighty fists with sharding ability work with unarmed strike, but i can't seem to find it now.


PCGen lets me take WF Touch Spells, that's good enough for me. Between that and Spellguard Bracers I should be ok.

You're right, Guided Hand only works for the favored weapon. Since that's a longspear and I can't find a way to wield it with one hand, I'd better get heavy armor. In fact since it's a reach weapon, I could make it a Conductive Weapon.

J


Clerics are a ¾ BAB class so should not have that much trouble hitting with touch attacks. If an arcane caster with ½ BAB can hit it a cleric should have an even easier time. Unless you are completely dumping your attack stat you should be able to hit most touch AC.

If your DEX is high enough to give you a decent bonus it might be worth taking weapon finesse. That would allow you to use your DEX bonus to hit on both ranged and melee touch attacks. If you have at least a 14 DEX, weapon finesse will be a better choice of feat than weapon focus. This would also allow you to use a belt of dexterity to further boost that with gold instead of feats. Having a higher DEX is going to increase your AC, Reflex saves and initiative all of which will be very helpful.

As Minigiant mentioned Reach Spell would allow you to turn any touch spell into a ranged touch spell. This means you will be using a slot 1 level higher but would not need to worry about taking weapon finesse.


Don't forget the main draw of a bad touch cleric isnt so much the spells but the domain touch abilities. Delivering no save, no sr, touchs of chaos or madness is an absolutely bad time for the victim and allows a lot of your other stuff to land more easily.


Mark Hoover 330 wrote:

Familiars allow the delivery of touch spells in combat. There are a couple flying familiars that get Flyby attack; the owl leaps to mind as one. If you can get to short range w/an owl that has a 50' move, said familiar can move 25' feet, deliver the Touch attack, then move 25' more feet.

There are cleric domains that grant familiars. Also the Eldritch Heritage feat. If you're worried about your Tiny sized familiar causing AoOs b/c of no reach, the feat Evolved Familiar grants a 1-pt Eidolon Evolution to the familiar; one such Evolution grants 5' reach with one attack.

Sadly, the Evolved Familiar feat specifically calls out that it doesn't work with Reach. Doesn't work with Pounce either.


Evolved Companion wrote:

Source Advanced Class Guide pg. 146

Your animal companion has abilities that makes it different from others of its kind.

Prerequisites: Cha 13, animal companion class feature.

Benefit: Select a 1-point evolution other than pounce or reach from those available to a summoner’s eidolon. Your animal companion gains this evolution. The animal companion must conform to any limitations of the evolution. For instance, only an animal companion of an appropriate size and base form can have the mount evolution.

If you gain a new animal companion, your old animal companion loses this evolution, and you can select a new 1-point evolution for the new animal companion.

Special: You can take this feat multiple times. Each time you do, select an additional 1-point evolution for your animal companion.

Evolved Familiar wrote:

Source Ultimate Magic pg. 149

Your familiar is different from others of its kind.

Prerequisites: Int 13, Cha 13, familiar class feature.

Benefit: Select an evolution from the list of 1-point evolutions available to a summoner’s eidolon. Your familiar has this evolution. The familiar must conform to any limitations of the evolution. For instance, no familiars can benefit from the mount evolution and only familiars with wings can take the wing buffet evolution.

If you gain a new familiar, your old familiar loses all evolutions, and you can select a new 1-point evolution for the new familiar.

Special: You can gain this feat multiple times. Its effects stack, granting a new 1-point evolution to your familiar each time you gain this feat.

Links to both on AoN: Evolved Companion, Evolved Familiar

Help me understand if there's a FAQ or something I'm missing, or maybe there was a reprint of Ultimate Magic that isn't reflected on AoN, but I'm not seeing Reach and Pounce being called out on Evolved Familiar. I see it called out on Evolved Companion, but not Evolved Familiar. Please correct me with linked info as I have 2 separate PCs in homebrew games using the Reach evolution on familiars. Thanks!


Huh. That's weird. I could have sworn that the feats were pretty much identical.

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