
Arbalester |

A few friends and I are doing round-robin GM'ing with one-shot adventures using various game systems to get back into tabletop gaming, and my turn is coming up. I'd like to do a PF2e adventure, but I don't know which ones would be good for a single 4-5 hour session. I can see three different pools of ideas.
1) PFS Scenarios. Are there any good ones to run even outside of society play? Searching earlier threads, I saw A Frosty Mug as a suggestion. Are there any others I missed, or new ones since the previous posts?
2) PF2e Adventure Paths; specifically, a section of one. I have no problem adapting the beginning and end of a single book (or even part of a single book) into a single session, but I don't know good candidates. Are there any notable greatest-hits moments in an adventure path? Even in the less-good AP's, are there any notable parts? For example, I've heard mixed reviews about Extinction Curse, but the first book (The Show Must Go On) sounds like fun on paper, but I'd need to run only part of it to fit in a single session. Also, apparently Strength of Thousands is a good AP overall; is there any one section that would work well as an adventure? (Our premise for these one-shot adventures is as a team of time/dimension repair agents being sent all over the place to fix various timeline errors, so I have no problem dropping them right in the middle of an adventure path.)
3) Other sources I didn't think of, especially third-party scenarios. I'd prefer to use Paizo sources, but what notable third-party adventures are there?