***INTEREST CHECK*** - Avatar: The Second Age


Recruitment


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First of all, hello to everybody who dares read this thread!

I'm quite new to this forum and Pathfinder in general, but I've been playing RPGs for the better half of a decade by now and I've fallen in love with the hobby. Over the years, I've played and GMed in a multitude of campaigns (most of them 5e), be it PbP, voice, or IRL, and I think that I can enjoy pretty much any kind of game, behind the screen or otherwise.

That said, I feel like the overall scene is a bit overcrowded with the usual high fantasy, medieval epic stories of monster slaying and world saving. And, while I enjoy these things enough to run a DnD 4e game of my own of these exact genres, you'll have to agree with me that, as the saying goes, variety is the spice of life. So! I come here today to present you a campaign I'm willing to run for you. Free of charge, so don't be shy!

Avatar: The Second Age

The rulebook can be found here. If you're interested, the Tumblr dev page for the system, and general ATLA discussion can be found here.

I've always been a big fan of both ATLA and LoK, despite how much of a different opinion people seem to have on them. I've enjoyed them for what they are: adventures into a world of spirits, mysticism, and elemental magic, and that's what I wish to run for you today. Though I haven't decided on details just yet, the campaign will most definitively have a group of people doing their best to fight perhaps the most terrifying force that the world could ever see: a fully realized Avatar, wanting to bring an end to the land they're supposed to protect.

Though details can be talked and discussed, my initial draft for it would involve a 4-8 player table, with at least one bender of each element (duh) in an age of the world that the arts were rare, either due to the Avatar killing most benders and erasing writing and scrolls of the arts or some other catastrophe. The rest I'm still not too sure about, but man am I excited to brainstorm it all!

You can expect a lot of combat, given you'd all be rebels fighting against an evil Avatar. And I hope to see a lot of creativity in your characters, both in bending and whatever else you feel might make for an interesting person to go against the equivalent of a demigod.

The only real and somewhat annoying issue here, is that Second Age is a Genesys hack, which means it uses different sorts of dice than just the usual numbered Platonic solids we use for everything. Instead, it uses the dreaded, feared, oh-so-loved and oh-so-hated narrative dice, which honestly I am not yet familiar enough to explain off the top of my head. I can tell you, however, that it's not the end of the world, and with some elbow grease we can make things work. I think.

I hope :P

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So yeah, this is what I have for you today! If you're interested, dot in to let me know and check out the PDF for the system up top. If you're extra interested, let us know if you're eyeing a particular class or bending style. Can't blame you for being excited about the elements bidding to your will, awesomeness, and martial arts skill!

Especially if you're an earthbender, which is, objectively, the best bending style.


Super intrested, I haven’t gotten a chance to check out the pdf yet but i will tonight or tomorrow!


I'd love to play, already have a character in mind, looking at an Outcast or Resigned Assassin, an Air Nomad who abandoned the faith and her people, similar to Kyoshi's mother Jesa, except my lady was never a master, only ever an acolyte. Not planning on putting much focus into the Bending Arts skill, it's more of a background detail; if I take Outcast instead of Resigned, she might not even have it at all.


Good to see some interest already! I'll keep this thread up for a while to gauge if we'll be having enough players for a table.

That said, I understand that learning a new system, especially one with entirely new dice, might turn some off from it. So, I've been looking for a breakdown of the Genesys dice system, and I think I've found a solid explanation of it all. It explains what each dice face does and how it affects the roll.

On top of that, here's a list of each dice that the system uses along with their faces. Skip the Skill and Ring dices, and for reference when reading the PDF:

  • The blue and black symbols are Boost and Setback dice, respectively.
  • The green and purple symbols are Ability and Difficulty dice
  • The yellow and red symbols are Proficiency and Challenge dice.

Lastly, we have the option of using a dice roller website like this to make our lives easier. Not as easy as just typing out dice here in the forums, but hey, it's an option right?

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