Feat / Build Advice for Aasimar Dervish of Dawn Bard 10TH Level


Advice


Today I ask for help improving a build for a back up Character for the game I'm in.

The build in question Is A 10th level Aasimar Dawn Dervish bard

My lineup for Feats are as follows
1- weapon Finesse
1 Dervish Dance from class
3- Extra Performance
5- Master Performer
7- Improved Initiative
9- Grand Master Performer
11- Discordant Voice

Any better way to do his Feats or should I keep thoughs

Shadow Lodge

JuliusCromwell wrote:

Today I ask for help improving a build for a back up Character for the game I'm in.

The build in question Is A 10th level Aasimar Dawn Dervish bard

My lineup for Feats are as follows
1- weapon Finesse
1 Dervish Dance from class
3- Extra Performance
5- Master Performer
7- Improved Initiative
9- Grand Master Performer
11- Discordant Voice

Any better way to do his Feats or should I keep thoughs

Why do you have Weapon Finesse? It doesn't work with a scimitar and even if it did Dervish Dance grants the same bonus?

Master Performer and Grand Master Performer are both tied to some sort of ranking in a specific Academy. They both also only work when you grant a bonus to an ally, which the Dawnflower Dervish doesn't do as much of as normal bards (although the 'you often count yourself as an ally' rule may or may not apply here)...


Taja the Barbarian wrote:
JuliusCromwell wrote:

Today I ask for help improving a build for a back up Character for the game I'm in.

The build in question Is A 10th level Aasimar Dawn Dervish bard

My lineup for Feats are as follows
1- weapon Finesse
1 Dervish Dance from class
3- Extra Performance
5- Master Performer
7- Improved Initiative
9- Grand Master Performer
11- Discordant Voice

Any better way to do his Feats or should I keep thoughs

Why do you have Weapon Finesse? It doesn't work with a scimitar and even if it did Dervish Dance grants the same bonus?

Master Performer and Grand Master Performer are both tied to some sort of ranking in a specific Academy. They both also only work when you grant a bonus to an ally, which the Dawnflower Dervish doesn't do as much of as normal bards (although the 'you often count yourself as an ally' rule may or may not apply here)...

Ah I see.

Well the whole school thing Dose not matter cause this game is a homegrown so things like that or just ignored or Reflex to fit the story

What would you recommend for a stat set up.
And for his Feats?


The relation of the Master/Grand Master Performer feats to the Kith is easy enough to roleplay. Your character could be directly related to Merryweather Stokes, he is the leader of the Kith. Your character could have dreams of joining the Lion Blades when they grow up. The Kith is just a Bard Academy... do Bard stuff whilst you adventure, speak praises of the Kith, and always wear crap with lions on it.

Either way, though, those feats are specifically designed to increase the bonus you give to your allies. I am a fairly lienent GM, and I do not think I would allow you to count as your own ally for the purpose of increasing the bonus a Dervish of Dawn grants themself. I don't like it. It doesn't sit right with me. Makes me feel dirty. It smells like cheese.


VoodistMonk wrote:

The relation of the Master/Grand Master Performer feats to the Kith is easy enough to roleplay. Your character could be directly related to Merryweather Stokes, he is the leader of the Kith. Your character could have dreams of joining the Lion Blades when they grow up. The Kith is just a Bard Academy... do Bard stuff whilst you adventure, speak praises of the Kith, and always wear crap with lions on it.

Either way, though, those feats are specifically designed to increase the bonus you give to your allies. I am a fairly lienent GM, and I do not think I would allow you to count as your own ally for the purpose of increasing the bonus a Dervish of Dawn grants themself. I don't like it. It doesn't sit right with me. Makes me feel dirty. It smells like cheese.

Ah OK

Any Advice for dealing with High Ac (36+) beside spell casters. Really want to do melee next Its been a while since I,ve down so.

I have done Fighter as an Archer
But I've been also thinking of doing Shield Bash / Armor spikes and so on just not sure what class


AC 36+ at level 10? That's a bit excessive for 10th level characters to face off against unless there's additional beneficial rules at play.

To reach that high at level 10 you'd need to stack multiple accuracy boosters. I don't think it's feasible for a Dawn Dervish Bard to achieve those numbers.


Wonderstell wrote:

AC 36+ at level 10? That's a bit excessive for 10th level characters to face off against unless there's additional beneficial rules at play.

To reach that high at level 10 you'd need to stack multiple accuracy boosters. I don't think it's feasible for a Dawn Dervish Bard to achieve those numbers.

Ok I know easy answer is some form of caster

But is there any melee buiild I could do to Hit 40 Ac enemies
20 point buy 62k gold for starting gear


I don't think I have been properly challenging the players at my table. Lol. An AC of 36-40 at level 10 seems high. I think ~25 is closer to average... 35 at level 10 is pretty dedicated to the cause.

The obvious answer for hitting that number is to avoid accuracy penalties... so take Furious Focus, or don't take/use Power Attack, at all. Be a full BAB class with a scaling accuracy bonus (Studied Target, Weapon Training, etc). Take Weapon Focus, and the Greater thereof [if you can].

An Exemplar Brawler gets Bardic Performance, and would benefit from their own Inspire Courage. That should allow you to take the Master/Grand Master Performer feats. A Dervish Sikke is a magical hat you can wear to increase Inspire Courage's bonus. Brawlers are all about shields and armor spikes, too... although, I am not sure what the Exemplar archetype gives up.


Snake Rider:
First Mother's Fang Cavalier 10

Any race that qualifies for the human FCB and starts with +2 Str. (A lot of planar races have variant ability scores and an ART to qualify)
Human FCB (+1/4 Banner effect)

Character progression:
1 Combat Reflexes, Combat Expertise (B), Paired Opportunists (B)
2 Pack Flanking (B)
3 Archon Style
4
5 Power Attack, Stalwart Banner
6 Broken Wing Gambit (B)
7 Outflank
8 Archon Diversion (B)
9 Strike True, Harrying Partners (B)

===

Attack bonus:
10 (BAB) +6 (Str) +6 (Pack Flanking, Outflank, Menacing) +3 (Aid Another, Harrying Partners) +3 morale (Stalwart Banner) +2 (Weapon enhancement) +1 (Mounted)
= 31

Strike True
= +4

AoO
= +4

Power Attack
= -3

===

Gear:
Horsemaster's Saddle (12000)
+2 Weapon, prob Lance (8300)
Menacing Amulet of Mighty Fists (4000)
+2 Belt of Strength (4000)
+2 Headband of Int, for the Mount (4000)
+1 Hosteling Full Plate (10150)

Rest spent on defensive gear for you and the mount.

===

Mount feats:

1 Combat Reflexes
2 Power Attack
5 Bodyguard (About now is when you could afford a Headband normally)
8 Additional Traits (Helpful no, not the Halfling one, +1 Trait)
10 +1 Feat

***

You and your mount will set up Broken Wing Gambit on your turn by succeeding on an attack, and your mount by succeeding on their Aid Another check (technically a melee attack and qualifies for BWG). So no matter who gets attacked both gets an AoO. Don't use Power Attack if you're facing something with 40 AC.
You also have Archon Diversion to force an AoO if your mount gets attacked.

I felt it would be supremely cheesy to have your Snake be adopted by halflings, but if you have no such qualms that would grant you another +1 to attack.

There's more minmaxing to be done, but it's a start.

Shadow Lodge

JuliusCromwell wrote:
Wonderstell wrote:

AC 36+ at level 10? That's a bit excessive for 10th level characters to face off against unless there's additional beneficial rules at play.

To reach that high at level 10 you'd need to stack multiple accuracy boosters. I don't think it's feasible for a Dawn Dervish Bard to achieve those numbers.

Ok I know easy answer is some form of caster

But is there any melee buiild I could do to Hit 40 Ac enemies
20 point buy 62k gold for starting gear

At level 10, you shouldn't really expect anything past CR13, and these would be the 'end boss' type of encounters.

CR13s tend to have ACs in the upper 20s to maybe low 30s, so encountering a 36+ AC is a sign something is not right with your campaign (these are more typical of CR16 creatures that should wipe a level 10 party with little effort).

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