
Tarondor |
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SOME INTERMEDIATE RESULTS
With almost twice as many voters now (83 at the time of this writing), I think we begin to have something approaching a statistically relevant sample. I make no claims for the questions themselves being statistically significant.
Here are some numbers:
For which Adventure Paths have you been the GM?
66 respondents (79.5% of all respondents).
Rise of the Runelords - 47%
Carrion Crown - 25.8%
Serpent’s Skull - 24.2%
Kingmaker - 22.7%
Age of Ashes - 22.7%
Curse of the Crimson Throne - 21.2%
Wrath of the Righteous - 21.2%
Skull and Shackles - 16.7%
Legacy of Fire - 16.7%
All others: 15% or less.
___________________________________________________________________
For which Adventure Paths have you been a player?
72 respondents (86.7% of all respondents).
Rise of the Runelords - 63.9%
Kingmaker - 41.7%
Skull and Shackles - 38.9%
Curse of the Crimson Throne - 33.3%
Wrath of the Righteous - 33.3%
Iron Gods - 33.3%
Hell’s Rebels - 30.6%
Carrion Crown - 27.8%
Mummy’s Mask - 22.2%
All others 20% or less.
___________________________________________________________________
Which Adventure Path would you most like to GM in the future, regardless of whether you actually will do so?
76 respondents (91.5% of all respondents).
Outlaws of Alkenstar - 18.4%
Strength of Thousands - 15.8%
Abomination Vaults - 14.5%
Rise of the Runelords - 13.2%
Hell’s Rebels - 13.2%
Kingmaker - 11.8%
Tyrant’s Grasp - 11.8%
Quest for the Frozen Flame - 11.8%
Return of the Runelords - 10.5%
All others: Less than 10%
___________________________________________________________________
Which Adventure Path would you most like to play in the future?
78 respondents (93.9% of all respondents).
Strength of Thousands - 24.2%
Outlaws of Alkenstar - 20.5%
Return of the Runelords - 15.4%
Kingmaker - 14.1%
Iron Gods - 11.5%
Hell’s Rebels - 11.5%
Strange Aeons - 11.5%
Tyrant’s Grasp - 11.5%
All others: 10% or less.
___________________________________________________________________
Which Adventure Paths would you most recommend to other GM's and players?
62 respondents (74.6 % of all respondents).
Rise of the Runelords - 48.4%
Curse of the Crimson Throne - 19.4%
Kingmaker - 19.4%
Hell’s Rebels - 12.9%
Skull and Shackles - 11.3%
All others: 10% or less
___________________________________________________________________
Which First Edition Adventure Path would you like to see updated to Second Edition next?
55 respondents (66.2 % of all respondents).
Rise of the Runelords - 25.5%
Strange Aeons - 20%
Skull and Shackles - 18.2%
Wrath of the Righteous - 18.2%
Iron Gods - 16.4%
Hell’s Rebels - 14.5%
Jade Regent - 12.7%
All others: 10% or less
__________________________________________________________
After the success of Owlcat Games' Kingmaker and Wrath of the Righteous computer games, which Paizo Adventure Path would you like to see next as a computer game?
67 respondents (80.7% of all respondents)
Skull and Shackles - 25.4%
Rise of the Runelords - 23.9%
Iron Gods - 16.4%
Hell’s Rebels - 11.9%
All others: 10% or less.
__________________________________________________________
Which setting for a possible future Adventure Path excites you the most?
76 respondents (91.5% of all respondents)
Tian Xia - 17.1%
Arcadia - 14.5%
Five Kings Mountains - 10.5%
Sarkoris - 9.2%
The Crown of the World - 9.2%
The Darklands - 9.2%
Planets in Golarion’s System - 9.2%
All others: 8% or less.

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bust'em out again.
kinda did, because Linnea the Driver's post did make me take the book from the shelf and I'm really tempted to give it another try. Would probably take quite some time to prepare it though, mainly to get rid of some of the things Balacertar mentioned.
Also it would pretty much put a stop to some other things I'm pursuing as of right now and trying to do too many things at once was large part of that GM burnout I mentioned, so I don't want to repeat that.

JenkinsMyMan |

I’m surprised by how many have GM’d Serpant’s Skull. For those of you that have, what drew you to it, and how far did you get?
I really loved the exploration aspect of book 1. I leaned hard into the hex map and my players spent so much time slowly creeping into the wilderness. It helped that 3 of the 4 players are big on survival games.
We were all disappointed with how on the rails the campaign went after that but we did finish. In book 1, we had (maybe) 2 out of a dozen or so sessions where we either cancelled or not everyone showed up. By book 4 we were all "We gotta cancel? Oh bummer." In hindsight, we should've just called it quits but we really wanted to see it through.

Tarondor |
1 person marked this as a favorite. |

NOW WITH MORE DATA!
I posted this questionnaire first on the Paizo forums, where it received 83 responses. After about a week, I posted it on Reddit, and now there are 152 responses. First of all, I want to report the totals to the two communities, and also examine whether there are any significant differences in the responses. No doubt there are some people (like myself) in both communities.
Here are the new totals, including both communities.
For which Adventure Paths have you been the GM?
122 respondents (80.2% of all respondents).
Rise of the Runelords - 32.8%
Age of Ashes - 32.8%
Kingmaker - 21.3%
Extinction Curse - 18.9%
Abomination Vaults - 18.9%
Wrath of the Righteous - 16.4%
Carrion Crown - 15.6%
Serpent Skull - 13.9%
Skull and Shackles - 13.9%
Mummy’s Mask - 12.3%
All others: 10% or less.
___________________________________________________________________
For which Adventure Paths have you been a player?
123 respondents (80.9% of all respondents).
Rise of the Runelords - 52.8%
Kingmaker - 33%
Curse of the Crimson Throne - 25.2%
Skull and Shackles - 25.2%
Wrath of the Righteous - 25.2%
Iron Gods - 22.8%
Hell’s Rebels - 22.8%
Carrion Crown - 21.1%
Jade Regent - 18.7%
Reign of Winter - 17.1%
Mummy’s Mask - 17.1%
All others: less than 15%
___________________________________________________________________
Which Adventure Path would you most like to GM in the future, regardless of whether you actually will do so?
136 respondents (89.4% of all respondents).
Strength of Thousands - 24.3%
Outlaws of Alkenstar - 22.1%
Abomination Vaults - 16.2%
Kingmaker - 14%
Rise of the Runelords - 13.2%
Quest for the Frozen Flame - 14%
Blood Lords - 12.4%
Tyrant’s Grasp - 10.9%
Hell’s Rebels - 10.2%
All others: less than 10%
___________________________________________________________________
Which Adventure Path would you most like to play in the future?
139 respondents (91.4% of all respondents).
Strength of Thousands - 28.1%
Outlaws of Alkenstar - 28.8%
Fists of the Ruby Phoenix - 17.3%
Kingmaker - 15.1%
Agents of Edgewatch - 12.2%
Return of the Runelords - 10.8%
Tyrant’s Grasp - 10.1%
All others: 10% or less.
___________________________________________________________________
Which Adventure Paths would you most recommend to other GM's and players?
115 respondents (75.6 % of all respondents).
Rise of the Runelords - 34.8%
Abomination Vaults - 21.7%
Age of Ashes - 16.5%
Curse of the Crimson Throne - 15.7%
Kingmaker - 15.7%
Hell’s Rebels - 9.6%
All others: 8% or less
___________________________________________________________________
Which First Edition Adventure Path would you like to see updated to Second Edition next?
110 respondents (72.3 % of all respondents).
Rise of the Runelords - 33.6%
Skull and Shackles - 19.1%
Hell’s Rebels - 18.2%
Wrath of the Righteous - 17.3%
Iron Gods - 16.4%
Reign of Winter - 14.5%
War for the Crown - 11.8%
Tyrant’s Grasp - 11.8%
Jade Regent - 10%
All others: 7% or less
__________________________________________________________
After the success of Owlcat Games' Kingmaker and Wrath of the Righteous computer games, which Paizo Adventure Path would you like to see next as a computer game?
126 respondents (82.8% of all respondents)
Rise of the Runelords - 21.4%
Skull and Shackles - 20.6%
Strength of Thousands - 15.9%
Iron Gods - 13.5%
Hell’s Rebels - 13.5%
Age of Ashes - 13.5%
Reign of Winter - 11.1%
All others: 10% or less.
__________________________________________________________
Which setting for a possible future Adventure Path excites you the most?
137 respondents (90.1% of all respondents)
Tian Xia - 17.5%
Arcadia - 17.5%
Kyonin - 11.7%
The Darklands - 11.6%
Numeria - 10.9%
Five Kings Mountains - 9.5%
Nidal - 8.8%
The First World - 8.8%
All others: 8% or less.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++’
So, one thing that I notice is that the Reddit community is somewhat more focused on 2e than is the Paizo forums community. They’re also far more into Kyonin and Nidal. Reddit likes Age of Ashes more than the Paizo forums.
No conclusions here. Just interesting.

Tarondor |

Tarondor, did you post this on the pathfinder_rpg sub, or the 2e sub? I presume the former? If so, that's fascinating.
Come to think of it, I don't know.
<checked> Okay, it was the 2e sub. Makes more sense now, I suppose.
I don't spend a lot of time on Reddit. I tried to post the above results there, but the editing was such a nightmare that I gave up. Reddit is better for quick hits rather than anything in depth.

Tarondor |

Oh yeah. I had near TPK's in Books 1, 2 and 4 so far. And the PC's were forced to retreat at least twice in Book 3. It's certainly -tough-, but not imbalanced.
I would say that the only part of the AP (so far) that deserves a warning sign is the end of Book 2.

Tarondor |
5 people marked this as a favorite. |

This thread has put me in the mood to write "Tarondor's Guide to Pathfinder Adventure Paths." I was thinking of discussing each AP and noting various criticisms, praise and cool stuff I found on the Internet as well as my own observations and suggestions.
Whaddya think?

Storm Dragon |
1 person marked this as a favorite. |

For what it's worth, Age of Ashes -is- far better than its reputation. I am enjoying GMing and I believe my players would agree.
Personally, Age of Ashes (along with the disappointing playtest) is what put me off 2e entirely. An exploration of Hermea and the surrounding potential plotlines is something I've hoped for for years.
The abjectly squandered potential of the AP in that regard is staggering.
Skull and shackles is more popular than I guess I would have expected
It's because the concept is very cool. Be pirates, do pirate things.
Unfortunately the AP takes a severe dip in the amount of pirate things you actually get to do starting with book 4 (which is mostly just a dungeon crawl), at which point my players slowly lost interest playing and I also lost interest running it. We petered out partway through book 5.
Would've ended things after the Free Captain's Regatta if I knew how the rest of the AP was going to be received, it would have been a very high place to end the campaign.

Tarondor |
1 person marked this as a favorite. |

I was browsing the Paizo boards, looked up at my TV, then looked down at my phone again to notice this thread was on my screen. I guess my finger hit a link to open it. Weird.
Well, what else could I do?
I answered the questions.
Your cooperation has been noted. We will now return control of your phone to you.

PatheticWretch |
1 person marked this as a favorite. |

This thread has put me in the mood to write "Tarondor's Guide to Pathfinder Adventure Paths." I was thinking of discussing each AP and noting various criticisms, praise and cool stuff I found on the Internet as well as my own observations and suggestions.
Whaddya think?
If it’s a Tarondor guide it will be epic!

Tarondor |
1 person marked this as a favorite. |

Hey, PW!
Right now, its author is wondering whether this will be the guide that finally gets him strung up for his pernicious opinions!
Actually, I'm surprised to see that there is a lot of agreement between my rankings and those suggested by the poll. Not completely, but substantially. I liked Iron Gods better than the poll did, but that's about the only standout.
The devil in the details is in saying something useful to the reader. We'll see how it turns out.