
Baelor the Bard |
So as I understand it, reloading takes at least one interact action, and switching to another barrel of a firearm with the Capacity trait also takes one interact action. So why use a firearm with the Capacity trait? If you're a Gunslinger especially, switching barrels doesn't allow you to use your special reload action. As I'm reading it now, the Capacity trait seems more like a deficit than an advantage, which seems to be counter to how a multi-chambered firearm should work. Am I reading this correctly, or have I mistaken something?

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Supposedly there is errata to allow all the reload actions to work with capacity. So you don't 'lose' anything. I do agree it is a pretty useless trait though. It only helps dual weapon wielders because they don't need a free hand to 'reload'. However, I fail to see how pulling a hammer or shifting my arm 1 inch should require an interact action to make use of capacity.
If they have a mechanism to 'reload' a repeating crossbow without an interact action, surely someone could have made a similar mechanical device to 'switch barrels' or have a clip of ammo. At this point the only 'firearm' that can reload as expected are air repeaters which have 1D4 damage and are bottom of the pile.
Essentially its a virtually useless trait in the name of balance because guns have fatal dice so folks can't be allowed to fire 2+ times a turn without being very high level, investing way to many feats, or having the feels bade waste of 1-2 actions per turn to reload their weapons (vs. other ranged/melee martials who can freely fire/swing away).
Paizo should have provided the gunslinger class with one or more of the following options to help reduce the burden of reload:
- A dual reload feat (1 action for 2 reloads).
- A non-capstone quickened feat (say L10 or L12) that lets you reload only.
- A free action or reaction reload class feature at L7ish (similar to the spellshot's advanced deed). Limit it to once a turn, maybe at the end of your turn so all those reactions/must have a loaded shot abilities can reliably work.

Candlejake |
Michael Sayre has confirmed that capacity weapons are supposed to work with reload feats. That clarification alone makes them valuable again imo. Best way to dual wield guns.
That said i think dual weapon reload should work with slingers reload as well. Or be completely different. I kinda hate this feat tbh. I agree that there should be a feat to reload two guns with one Action. In that case it would even be okay if it didnt work with the slingers reload.