
MrCharisma |

Is there a way to get immunity to nauseated, sickened, fatigue, exhausted, shakened or panicked?
8 levels of ABERRANT BLOODRAGER (Aberrant Fortitude) or 8 levels of Barbarian with the Internal Fortitude RAGE POWER gets you immunity to Sickened and Nauseated while (blood)raging. It's my understanding that a SKALD could confer the Internal Fortitude rage power to the entire party (I've never played a Skald, so I'm only ~90% confident of that one).
Note that the Aberrant Bloodrager bloodline also grants immunity to Fatigue and Exhaustion (and Diseases, Poisons and the Staggered condition), but not until level 16 with the Aberrant Resistance bloodline power. Since that's so late in the game I'm not sure it's what you're looking for.
Is there a way to get immunity to nauseated, sickened, fatigue, exhausted, shakened or panicked?
An ORACLE with the Lame CURSE is immune to Fatigue at 5th level.
Note that Curses advance at half speed with non-Oracle levels, so you could get this ability with Oracle-5, with Oracle-4/Other-2, with Oracle-3/Other-4, with Oracle-2/Other-6, or with Oracle-1/Other-8.
Is there a way to get immunity to nauseated, sickened, fatigue, exhausted, shakened or panicked?
The most obvious way is 3 levels of PALADIN for Aura of Courage.
So with all this you could be a Paladin-3/Aberrant-Bloodrager-16 and have all this online by level 19, but I'm sure there are easier ways to gain most - if not all - of these immunities much earlier than then.

zza ni |

i'm pretty sure being a construct or undead can block most if not all of these. the first is hard to do, unless you play this race, but there are multiple ways to become an undead.
Immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning.
Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.

![]() |

Next to the things already mentioned, a level 9 Blight Druid becomes immune to disease/sickened/nauseated. If combined with the Flawed Scarlet and Green Cabochon Ioun Stone that Senko mentioned, you become immune to fatigue, exhausted, sickened, and nauseated.
A level 3 Ghost Rider Cavalier is immune to any kind of fear effect.

Sysryke |
The racial archetype of ratfolk alchemists grants bonuses to saves vs disease, nausea, and I think sickening effects. A few of those convert to immunities around level 10 or so. I'd have to check my character sheet to see the exact level.
............
Scratch that. Sorry. Plague bringer eventually makes you immune to disease.
The pestilence bloodline of sorcerer makes you immune to sickened at level three, and nauseous at level 9.

MrCharisma |

I actually like DREADFUL CARNAGE more than Dazzling Display. You kill something and then effectively get Dazzling Display as a free action. Dazzling Display has the advantage that you don't need to kill something, but it costs a lot more in actions. If you're not fighting a hoard of enemies you don't need Dazzling Display OR Dreadful Carnage, you can just do an Intimidate check.
Also, if you want to make more out of Dazzling Display/Dreadful Carnage you could go Primalist and take Intimidating Glare and Terrifying Howl ...
(PRPG Core Rulebook pg. 34): The barbarian unleashes a terrifying howl as a standard action. All shaken enemies within 30 feet must make a Will save (DC equal to 10 + 1/2 the barbarian's level + the barbarian's Strength modifier) or be panicked for 1d4+1 rounds. Once an enemy has made a save versus terrifying howl (successful or not), it is immune to this power for 24 hours. A barbarian must have the intimidating glare rage power to select this rage power. A barbarian must be at least 8th level before selecting this power.