More Conscious Mind ideas?


Psychic Class


1 person marked this as a favorite.

Apologies James if threads like these are unhelpful (they might even be annoying), but I was a little worried that pretty much every aspect of a psychic is covered in the current Conscious Mind options. That got me thinking of what else might be cool, and then the thought train got going and I couldn't stop thinking. So this is a thread about brainstorming new ideas! Also naming isn't my strong suit, so bear with me on that.

- Psychic Projection - You have a powerfully vivid imagination and artistic talent. You can create images or other sensory effects in the minds of others of beauty or terror, and anything in between.
Cantrips - Bullhorn - Amp effect - Enemies within 30 ft make a basic will save. On a fail, they take 2 bleed damage, double that on a critical fail. Heightened +2, +2 damage on bleed.
- Ghost Sound - Amp effect - When cast and once each turn the spell is sustained for the duration, choose an enemy within range to make a basic will save. On a failure, they are flat footed to the next attack against them until the start of your next turn, on a critical failure, they are flat footed to all attacks against them until the end of your next turn.
- Illusory Wall - (2a, 30 ft range) Can make two contiguous squares solid objects until the end of your next turn, with a will save to disbelieve.
- Amp effect - Can make up to 4 contiguous squares solid objects. Enemies who are adjacent to the squares at the start of their turn and haven't disbelieved take 1d4 mental damage per spell level on a basic will save, as the wall damages them with illusory flames, blades, or whatever else.

- Force Constructs - Instead of moving things with telekinesis, you have mastered the ability to manifest your psychic powers into simple physical objects in the world. These objects are made of pure force, but they all have a different look and feel depending on the individual creating them.
Cantrips - Shield - Amp effect - increase the circumstance bonus to AC to 2. After shield block is used, the caster can cast it again in subsequent turns.
- Forbidding Ward - Amp Effect - Target only an enemy; any ally the target enemy targets gains the status bonus listed.
- Force Armament - (2a) The caster creates a weapon or layer of force to attack or deal damage. If creating a weapon, the caster can make either a ranged spell attack to a target within 30ft, or a melee spell attack roll, dealing 1d4+Mod (+1d4 per spell level) force damage. The weapon can be used to make more spell attacks until the beginning of the users next turn for (1a). If used to create a layer of force, the caster gains (Mod) temporary hp until the end of the casters next turn (heightened +1 temp hp/spell level).
- Amp effect - The weapon created deals damage in a 30 ft cone, 10 ft burst within 30 ft, or 60 ft line with a basic reflex save. The damage is increased to 1d6+mod (+1d6 per spell level). The layer of force gives the user resistance equal to (Mod) while the user has the temporary hp from the spell.

I have a couple more ideas but that's probably enough for now. Curious as to what others may have in mind!


3 people marked this as a favorite.

Time and space manipulation could be one or two Conscious Minds

I know Time Magic in general has been quite requested, and it's one of those more esoteric and thematic abilities that would fit the Psychic quite well.

Space Manipulation could include things like squashing and stretching corridors (functioning like forced movement) and teleportation, but there's fewer effects that I'd feel comfortable including as part of it that wouldn't just cross over into other territories.


I don't have enough creativity to do all 3 cantrips lists and their amps but having Conscious Mind for pyrokinesis, cryokinesis, electrokinesis and so on could be very cool too.


3 people marked this as a favorite.
YuriP wrote:
I don't have enough creativity to do all 3 cantrips lists and their amps but having Conscious Mind for pyrokinesis, cryokinesis, electrokinesis and so on could be very cool too.

I think having dedicated ones for a given element might step on the Kineticist's toes too much whenever that comes around for Paizo to do that as opposed to a generalized energy manipulation Conscious Mind.


Interesting. For the Bullhorn amp, make it heightened +1 for +1 damage though, just to smooth out the scaling.

I like that Ghost Sound amp a lot, but I'd make it one attack on success and all attacks on failure because it's spending a resource maybe?


Psychic projection sounds very Aboleth inspired


1 person marked this as a favorite.

And Force Constructs just makes me think of "Mr Mime"


I agree the class is lacking a subclass tied to their Imagination. I want someone that summons thoughtform creatures, creates mindscapes, figments, hallucinations, and that even brings illusions to reality via shadow magic.


I could see a Balanced Mind that is incentivized to change which element they choose to strike with each round. You could also go so far as to have them gain bonuses to things they've recently failed at and maluses to things they've succeeded at with feats allowing them to ignore penalties or gain bonuses at a cost. The ebb and flow of a mind at peace represented with stats and dice.

Paizo Employee Designer

6 people marked this as a favorite.

As with all of our playtests, we're testing only a representative cross-section of the class and the final will have more feats, class paths, all of that. I have a some notes of what some later additions might be, but I won't be spoiling that here (and besides, much might change as a result of playtest so I don't wanna get too set on anything). But I enjoy people seeing what potential they think the class might have!


Oh for sure, I didn't mean to insinuate we wouldn't be getting more conscious mind options. I just got caught in a brainstorm of what those might be, and wanted to both share some of my thoughts and see what others could come up with. Part of it was worry, to be honest, as it seems like options like Silent Whisper cover so much of what a psychic is about (reading minds, altering emotions both negatively and positively, dealing damage to minds, telepathy, seems to cover a huge amount of options). But again, after thinking about it a psychic does have a ton of design space to work with, so maybe broader strokes like that is the way to go.


1 person marked this as a favorite.

I am more interested in the subconscious mind. I like the idea of a mix and match subclass, in the playtest you have 6 options. I think a cthulhu subconscious based around madness would be super interesting. Another could be based on Split Personalities but don’t know how the mechanics could be represented, plus some could take this as offensive to people with mental issues. Even a more faith based subconscious could be worked in, where in their belief powers the magic, but it is not drawn from an external power.

Community / Forums / Archive / Pathfinder / Dark Archive Playtest / Psychic Class / More Conscious Mind ideas? All Messageboards
Recent threads in Psychic Class