Steed Form & Evolution Surge


Rules Discussion


Steed Form

Quote:

Your eidolon changes to make it particularly effective as your mount. While you ride it, you get your full number of actions each round instead of reducing them to 2. This applies only when you ride your eidolon, not when anyone else does. Your eidolon still must be at least one size category larger than you to ride it. Since you work together to move, your eidolon's move actions while you're mounted gain the tandem trait.

Evolution Surge

Quote:
Your eidolon becomes Large, instead of its previous size. This increases your eidolon's reach to 10 feet but doesn't change any other statistics for your eidolon. Because of the special link you share, you can ride your eidolon without getting in each other's way. If another creature tries to ride your eidolon, both you and the riding creature each regain only 2 actions at the start of your turns each round, as normal.

Bonus: Hulking Size

Quote:
Your eidolon grows substantially. Your eidolon becomes Large, instead of its previous size, and its reach increases to 10 feet. This doesn't change any of its other statistics.

So:

- a small creature would be able to ride his medium eidolon without any penalty, given the Steed Form feat.

. A medium creature would be able to ride his large eidolon ( hulking evolution ) given the steed form feat, without penalties.

- Either a small or a medium creature would be able to ride his "now large" eidolon ( under the effect of Evolution Surge heightened lvl 3 ) without penalties.

Is my reasoning correct?

Silver Crusade

HumbleGamer wrote:

Steed Form

Bonus: Hulking Size

Quote:
Your eidolon grows substantially. Your eidolon becomes Large, instead of its previous size, and its reach increases to 10 feet. This doesn't change any of its other statistics.

. A medium creature would be able to ride his large eidolon ( hulking evolution ) given the steed form feat, without penalties.

-
Is my reasoning correct?

I believe your other 2 conclusions are mostly correct (the rider must be the summoner, not any creature) but this one is not. I think that a medium summoner could ride their large Eidolon but there would be the penalties of one sentient riding another.


Yeah sorry, I meant to say summoner rather than creature.

You are absolutely correct.


So with Evolution Surge, you get your full actions while riding your eidolon but its move actions don't gain tandem?

Horizon Hunters

Yes, but it only lasts 1 minute so is it really worth it? Surge has a lot of other great options available.


For general riding purposes, probably not. For combat, it can save you feats if you want to go Huge with some size flexibility. Fun spell.


pauljathome wrote:
HumbleGamer wrote:

Steed Form

Bonus: Hulking Size

Quote:
Your eidolon grows substantially. Your eidolon becomes Large, instead of its previous size, and its reach increases to 10 feet. This doesn't change any of its other statistics.

. A medium creature would be able to ride his large eidolon ( hulking evolution ) given the steed form feat, without penalties.

-
Is my reasoning correct?

I believe your other 2 conclusions are mostly correct (the rider must be the summoner, not any creature) but this one is not. I think that a medium summoner could ride their large Eidolon but there would be the penalties of one sentient riding another.

If the Eidolon has both Steed Form and Hulking Size, it would be a suitable mount for a medium size Summoner and the Summoner could ride without losing actions. Because that is what Steed Form does - lets the Summoner ride without losing actions as long as the Eidolon is at least one size larger than the Summoner.

A small size Summoner would just need Steed Form as long as the Eidolon is already medium size.


Cordell Kintner wrote:
Yes, but it only lasts 1 minute so is it really worth it?

It's enough to get around, over, ect an obstacle that's potentially dangerous or difficult and/or there are time constraints. Plus who wants to climb up a cliff when you can fly up?


graystone wrote:
Cordell Kintner wrote:
Yes, but it only lasts 1 minute so is it really worth it?
It's enough to get around, over, ect an obstacle that's potentially dangerous or difficult and/or there are time constraints. Plus who wants to climb up a cliff when you can fly up?

More than that, Summoner shares his skills with the eidolon, which is great, but the eidolon is a martial, while a summoner is not.

I was thinking about giving the eidolon kip up through skilled partner, but the would have meant to sacrifice a whole skill and also play an acrobat spellcaster ( we are talking about a master acrobatics, not a trained one).

Same goes with athletics, and other skills.

While it's cool on the one hand, it feels rather weird in the other hand.

You may waste a lvl 1 feat to take dual studies, rather than extend boost, but that wouldn't probably be a good idea ( unless just being trained in the skill used for boost and have a low ability score for it).


i personally find getting Athletics to just about every character i make, despite the base class, simply worth it. There are just so many physical activities in the game that you want to be able to do imo.

Dual studies is also pretty cool imo, it's basically 2 Expert skills for the price of a level 1 class feat, that's pretty dope imo, "4 skill increases" is quite potent.


shroudb wrote:

i personally find getting Athletics to just about every character i make, despite the base class, simply worth it. There are just so many physical activities in the game that you want to be able to do imo.

Dual studies is also pretty cool imo, it's basically 2 Expert skills for the price of a level 1 class feat, that's pretty dope imo, "4 skill increases" is quite potent.

Rather than athletics, I find interesting to use untrained improvisation or clever improviser, because it's "unlikely" that an adventurer wouldn't have at least basic knowledge about anything ( but with those feats, the eidolon wouldn't take anything ).

But still, since it's a game, resources are pretty limited, and choices have to be made.

What I am saying is that I can understand my mech being sturdy and strong, while the pilot weaker and not so physically performant.

But unfortunately, they count as a one.

ps: dual studies doesn't even allow the eidolon to match the skilled partner feat, since it just hit expert, and not master. so no lvl 7 feat tied to the eidolon only.

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