| Azothath |
Giantslayer AP, P1. 6 Lvl4 players, 3 martials, 1 mixed, 1 cleric, and me a suli tattooed sorcerer BL Arcane 4 (Blaster) [12,14,10,12,10,19]. A slog of smoke filled buildings and orcs, then we transition to waves of orcs in the second part of part 1. It's been fun.
My horse had to put down two smoked orcs, attack puppies... We rescued several drunks and couple of NPCs. Later I blasted a drum (scorching ray) to end the blast beat concert and end the debut of said drummer.
We're in the latter half of Part 1, defending against waves of orcs burning & pillaging. Didn't someone tell them that's the Society's job?
I'm defensive with 5 spells ongoing (AC 22, 20% miss chance, and illusion so I seem to be sitting still) with crossbow, spears, alchemicals, defensive wands, scrolls located at one end of a crossfire 'killing field' setup up on Danae. I still have my elemental assault(4 rnds of +1d6 element damage to wpn hits) and ray of frost/acid splash.
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| Liliyashanina |
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Strange Aeons:
The Bloodrager/totally a Paladin now constantly hears his Succubus Ex-Wifes fight commentary. Apparently him being delinquent on alimony payments resulted in a profane gift for him, but with only the drawbacks.
An attempt to raid our ship went horribly wrong for some raiders, and we obtained the final treasures for the mad prophet.
Shortly afterwards, some Razmirans tried to scam us.
Hungry for some real life loot, and annoyed at his Ex-Wife constant remarks about how much better he would look with a mask on, Bloodrager/totally a Paladin decided to throw hands.
He was alas stopped by the CG witch, who cast entangle, then web, then thorny entanglement and was about to cast black tentacles, but at this point the opposition keeled over and died.
The witch has a bit of a crisis since the thorny entanglement killed some slaves on the Razmiran pirate ship that she didnt knew were there.
Cap'n Dudemeister
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Rewards:
XP: 2600
AP: 260
The ancient mariner's aura of despair immediately paralysed Eegrush (half-orc unarmed fighter), Aubrey (half-elf oracle) and Marina (Undine Kineticist).
Aselia and Flynn swam into action, flanking the Mariner, and doing their best to take the mummified mariner as quickly as possible. The mariner managed to vomit its toxic, necrotic breath into Aselia's mouth and gills, and the squamous and strange deep platinum token upon its neck kept Flynn shaken.
However despite this the pair managed to overwhelm the mariner through sheer number of attacks with the last of Aubrey's haste from the previous battles still affecting them.
The mariner managed to pull the paralysed party members into the room with a clever use of Control Water, and finish up the spin-cycle with a mighty swing of the anchor they were attached to.
Flynn found an opening and plunged their blade through the creature's heart. It clung onto Flynn's arms: "Tell the Cap'n I weren't no traitor! T'was that Cabin Boy of His! He's the one what done it!"
Before becoming salt, dust and brine in the water.
Unfortunately the chains that clung to the Mariner in death, attached themselves to Flynn in life! Cursing him to be forever encumbered by the weight of the Mariner's despair.
Once the Captain was able to cough the last of the toxic necrotic sea water from their system, and the rest of the party were able to recover from the paralysis, they worked together to head back to Isabelle's air-filled chamber to rest, restore air to Eegrush's goblin-made air helmet, and change up some spells to see if they could remove the curse from the anchor now its original host was dead.
Aselia tried first, but due to some magical mishap accidentally removed the wrong curse and instead of the anchor being removed, Flynn's form shifted from the rakish roguish sylph man the party knew to a female that could very well have been Flynn's own beautiful sister! As the girdle of gender transformation fell away from their form, Flyn (one "n" for the feminine), had some explaining to do.
Talking to the Captain and the crew, they explained that in a past life they were betrothed to an Aspis Captain named Elder Barrison, a match Flyn (then named Essence) was interested in. So they escaped, eventually making their way to Taldor, changed their name and hid amongst the crowds and apprenticed to a basket weaver whos son left to become a wizard. They met a boy, a sailor who just signed onto a ship, and were set to marry, but the Consortium found them. The boy was slain, Essence escaped, and returned home. Her mistress was eager to help young Essence escape her pursuers and offered the magical trinkets her son had made to prover his apprenticeship, one of which was an accidentally cursed girdle of gender change.
Throwing it on, and donning some of her fella's spare clothes she made her way to the docks and signed onto the Misty Mourning... the rest as they say is history.
Now undisguised, Flyn was still chained to the anchor. Aubrey, who was only half-paying attention to the story had one of the nearby Wendo untangle the curse from the anchor, freeing young Flyn from the encumberance (both literal and metaphorical). Eegrush was keen to claim the now uncursed anchor as a potent magical improvised weapon and the party, healed and ready headed to the heart of the Sahuagin nest.
Upon approaching the throne room, they found Chief-King Krelloort brooding upon his cyclopean throne.
"So you have come to accept judgement for your crimes against my son, my tribe and my people?" Krelloort pronounced.
"Actually, we came for trial by combat," Captain Aselia retorted.
"Ah, that I believe we can acommodate!"
With that Krelloort launched himself at the Captain, while his consorts began streaming from nearby rooms hidden by curtains of kelp.
The fracas that followed was wild, bloody and dangerous, as Krelloort's many arms allowed him to both attack with speed, and his human bane trident was proving to be a dangerous threat. His concubines attempted to overwhelm through sheer numbers. Unable to pull back on their attack due to the blood frenzy when they took damage.
Captain Aselia used their divine strength to destroy the human bane trident, which just left 4 deadly claws to contend with. Flyn meanwhile, was attacking with a speed and precision the party had never seen before, with critical hits popping off left and right against the tough but clumsy concubines. Making good use of his bio materia to tick further damage off his enemies. Aubrey once again made good use of their animal bane dagger, keeping the pet hammerhead shark hemmed into a corner and gutting it quickly.
Eegrush's new toy reduced enemy after enemy to bloody chum in the water, and Marina's bombs kept the group of frenzied concubines on the back-foot.
Krelloort was killed by Flyn in another dramatic critical, gutting the Chief-King like a fish, and exposing his mutated innards. The frenzied concubines were a quick clean-up afterwards.
A pair of concubines who wisely chose not to enter the fray, (without space to attack they kept to ranged attacks), surrendered immediately and submitted themselves to Flyn as their new conquerer. Flyn wasn't having any of that, and asked one to slap him.
"You have defeated me, now you belong to each other."
The party looted every possible thing from these chambers, and with Krelloorts head on an 8,000 pound throne (carried by an Ant-Haul infused Aselia), the party headed back to the ships.
The crew were quick to accept Flyn's new form, and Eegrush was invited to join the crew. The party claimed the Thresher as another ship for their growing fleet. Laden with Loot, the seas are wide open for our heroes, but a meeting in Quent with the firebrand Captain Fairwind awaits, some squibbing might be needed to install Besmara's Bones on the thresher, and our heroes should get around to picking up that Letter of Marque from the Hurricane King, based on their experience with the mariner, a man who might have been a traitor on Captain Wolfe's ship...
| Bjørn Røyrvik |
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My game which has been on hold since February will be on hold a little longer. GM burnout was worse than I thought.
In better news, with WanG wrapped up my wife will run Ruins of Azlant, transposed to Mystara so I can play a teenage mutant ninja tortle.
In even better news, my original gang met again for the first time this year and started a new campaign which is an interim game of the last one now that two members are on parental leave. First session was on Friday and it was a lovely time. Lots of laughs and wonderful swingy 1st level fights: half an hour of everything missing, me being grappled by a giant leech and reduced to negatives by another PC in attempt to help me, spider poison requiring the better part of a week to recover from.
Jenner2057
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Also, co-DMing is a possibility to consider if one of your DMs is getting overloaded.
Weeeelll... I have to walk back my previous comment a bit. Or add a caveat "... unless one of the DMs is a control freak... like my wife." LOL.
Things went well for a couple weeks but one DM was still really overworked and not putting in as much effort towards the game and the other DM (my wife) was working overtime to make sure everything was perfect. So, she started to get frustrated when she'd set up an encounter to run in a certain manner and the other DM would run the tactical encounter completely differently.
So before last week she sat down with her co-DM and said she'd be taking over DMing duties 100% and told him to make a replacement character. He was perfectly happy doing that and the group agreed we'd just walk through the combats a little slower. Everyone is happy except my wife who still complains that her first attempt at DMing really shouldn't be with a full adventure path and one of the more complicated adventure paths at that. I only half kid. She's doing a great job so far and she loves rising to the challenge.
Finished up Mission 1 in Book 2 of Hells Rebels and this AP continues to be amazing!
Cheers!
| Liliyashanina |
Random musings:
Way of the wicked:
On a totally sane and not plot contrived mission to defeat "Chad Dragon" Eriamanthas, the party killed 3 of his consorts, most of his servants, and then got through the riddles protecting his final lair.
In the lair, things turned difficult when the bugger casted anti magic field.
To quote:"Greetings, now you are hairless apes with pointy sticks, while I am still a dragon". Brave Half fiend ogre grumblejack went down to his onslaught, but the bloodrager (who has the leadership trait for our ogre friend) got very furious and killed his last consort in retaliation.
Our planar bound Glabrezu is hidding in one of many fog clouds , and casting anti gravity field to keep animated reinforcements in the shape of chess piece from further complicating things.
Our antipaladin vampire is in mistform, trying to get into his coffin, the bloodrager is at like 37 hp, however, our war priest has yet to actually full attack the dragon with his bow (he got hit by a symbol of debauchery and was fondling a gem encrusted gargoyle).
| Liliyashanina |
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Wrath of the righteous:
After some character swappings, our group is about to invade the midnight fane, and from there venture into the midnight isles to sabotage Baphometan efforts to ally with Nocticula.
My Bloodrager is totally not plotting to increase the parties notoriety by marketing the parties Paladin as the "Virgin Slayer".
Jenner2057
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| 2 people marked this as a favorite. |
Hadn't seen this thread get updated for a bit, so I thought I'd bring it back.
We just finished Book 2 of Hell's Rebels. Man, this is a really great AP! I think Paizo hit a sweet spot of having the Rebellion rules matter enough in the background, but also have them NOT matter so much that you could ignore them if you wanted. FYI, we're really enjoying the Rebellion rules.
Also if I can take a quick moment to brag, wife did a great job as her first stab as a DM. Book 2 was her first solo outing (she co-DM'd Book 1) and she's enjoying it so far.
Taking a week off from the game for Christmas prep (gotta get the baking done and those cards out!) then I'll be back to run Strange Aeons.
Cheers!
| glass |
| 2 people marked this as a favorite. |
My Thursday group is still going through Curse of the Crimson Throne. We decided to stick with it until we are done exploring Scarwall (at which point we will rotate back to my PF2 Abomination Vaults game).
On Sundays, we finished the first chapter of Strange Aeons (we're still not much the wiser about what's going on, but we have a target for further investigation next chapter), a couple of weeks ago. So we rotated back to Savage Tide, with an extra player). We have had one session so far, in which we basically had one fight, and met the new character. In the Abyss!
Cap'n Dudemeister
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I put together a semi-canonical one-shot for my Skull and Shackles players.
So without Further Ado The Semi-Canonical Skull & Shackles Non-Denominational Winter Holiday Special
We begin aboard the deck of The Defiant as the crew sings a traditional holiday sea shanty.
(Verse 1)
When the icy fog is risin’
And the mast begins to groan,
You’ll hear his boots come thund’ring
Like a storm that stands alone.
But the old salts whisper quietly
As the lantern shadows toss:
“There’s ways to dodge his shadow,
Should he seek you, Shanty Claus.”
(Chorus)
Yo-ho… keep the compass true,
Mind the signs the old hands knew.
For if his ghostly presence draws…
You must outwit Shanty Claaaaus.
(Verse 2)
They say he hates the clatter
Of a crew that laughs too loud—
For joy breaks through his winter spell
Like sunlight through a cloud.
So raise a song together,
Let your rowdy voices soar—
A chorus strong and fearless
Makes him drift away once more.
(Chorus)
Yo-ho… keep the compass true,
Mind the signs the old hands knew.
For if his ghostly presence draws…
You must outwit Shanty Claaaaus.
(Verse 3)
They say he can’t abide a deck
Where every knot is tied—
Order breaks his eerie calm
And turns his tide aside.
So coil the ropes and brace the yard,
Let nothing lie askew—
A tidy ship, shipshape and sharp,
Confounds what Claus can do.
(Bridge)
But if he boards regardless
With his boots of stormy frost,
Seek the star that never falters
When all other lights are lost.
Turn your helm toward that glimmer,
No matter what he roars—
For he cannot cross its shimmer
And is swept from mortal shores.
(Final Chorus)
Yo-ho… now you know the way:
Laugh aloud and work the spray,
Keep your ship as neat as gauze,
And follow stars from Shanty Claaaaus.
Our heroes had a little Semi-Secret Shanty gift exchange,
followed by drinking, playing pirate games and good natured jokes.
Long after dark, when the crew was all tucked in their bunk,
not a creature was stirring, not a single goon, lout or lunk.
The ropes lay about askew and without care.
Our pirates did not know soon Shanty Claus would be there...
The fog rolled in, along with icebergs and odd ice chip,
but the Defiant was not alone, it was joined by a ship.
The Shanty Slay came a-rollin', through snow and through fog,
pulled by 6 magic narwhals, crewed by clockwork gnomes and their song.
The lookout called "Ship Ahoy!" to awaken the crew,
for those colourful lights meant there was plunder anew!
The party scrambled to stations, and did battle with the Slay dodging icebergs, and cannon balls, and the ships guns!
Until the ships closed, and boarding commenced, it was a fight for the ages, with magical narwhal charges, clockwork fey co-ordinated strikes, and Shanty Claus strange and special powers. Our heroes managed to defeat the Shanty Claus.
When they awoke they had a set of
Frostwake Sails
Aura: Strong Transmutation; CL 13; Slot: Sails; Price: 23,400 gp
____________________________________________________________
Description:
____________________________________________________________
This set of sails seems to made from fog and frost, Once per week, as a captain’s command, the ship becomes partially ethereal for 1 minute (or one ship round).
While active:
The ship may and crew pass through fog, ice, and nonmagical obstacles without hindrance.
The ship gains a +20 circumstance bonus on checks to avoid hazards.
Enemies suffer a –4 penalty on attack rolls made against the ship.
Creatures on board remain corporeal and can attack normally.
____________________________________________________________
Construction Requirements:
____________________________________________________________
Craft Wondrous Item, ethereal jaunt, Cost11,700
and the same strange shared dream...
Shanty Claus will return...
CM_CrusadeMeister
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Our heroes brave the Green Gates to find the Ivory Labyrinth, only to find their attempts cause them to become hopelessly lost in the woods. Due to some strange enchantment and rot that consumes the forest.
Our heroes find themselves in front of an ancient Elven tower in the woods, and the nearby trees reshape themselves to speak.
"I am Amarantha, and I am the last guardian of this green place. What brings you here."
The party's Sprite Slayer spoke up, he came to this wood as a similar blight was affecting his home tree, and he sought answers.
Amarantha revealed that she had struck a deal with the demon lord Cyth-V'Sug who would give her dominion and protection over these lands, and protect them from being swallowed by the World Wound whole.
The party warned her that such a deal was likely to turn sour, and Demons could not be trusted.
The party negotiated with Amarantha and eventually she noted she could not break her agreement with the master of the Ivory Labyrinth and allow an army to tromp through the woods, but a small group could sneak under the roots via a secret cave entrance, and find an opening into the canyon which houses the Ivory Labyrinth. If Xanthir Vang could be routed from the Labyrinth it would go a long way to proving the heroes could do what they promised and defeat the Demon Lords assaulting the material plane.
Our party travelled the World Wound finding a hidden cave entrance, and journeyed through the labyrinthine caves, until they came upon a force of fiendish Minotaurs, Gargoyles and a peir of Fire Giant Mercenaries.
Our heroes fought together to bring down the threats, and navigated out into the Greengate Canyon, and the entrance of the Ivory Labyrinth, populated by fiendish basilisks.
| Mightypion |
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Wrath of the righteous:
The party crashed through the midnight fane, slaying everything but Mustafen, as several people sought to impress Galfrey. Mustafen was rendered unconcious, bundled up, and left with Galfrey because, due to his Nahnydrian crystal refining knowledge, he represents some leverage with Nocticula.
Minagho buggered off, but managed to telepathically joinked Galfrey sword, who was not very pleased about that.
After arriving in Vazglar, the party looked at the jungle, was like "Hej, Arueshalae, can you describe in teleport capable detail how Alyushinyrra looks like?" and teleported.
So far, nothing in Alyushinyrra attacked us, and we just wrote ourself in at battlebliss. The Bloodrager, while traveling to the battlebliss, saw a Marilith (upper body of the female soviet weightlifter) juggling heavy weights as a work out routine. Said Marilith was like "what you are looking at?", threw a weight at him, which he catched and started to juggle as well.
The Bloodrager cast "Fae form 1", turned into a Rusalka (male), and started juggling heavy weights with the *tresses* sporting from his magnificient mustache. The Marilith was mildly impressed, and asked if he was in "Leashed-In, the Abyssal mercenary network". The Bloodrager had no idea, and it was then discovered that social media based on portable quickened scrying pools exists in the midnight isles, and that probably Minagho already created fake "instagib", "Onlyfiends" and "Leashed-In" profiles for the party members, in order to mess up their diplomatic outreach.
| Mightypion |
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Other random plot threads in "tourism in the Abyss".
The Bloodrager is putting up "Wanted" posters for Minagho, accusing her of:
Being criminally bad at pretending to be a Paladin
Stealing an orphans least favorite puppets eyes for no discernible reason
Jaywalking without a license
Stealing Queen Galfreys sword and failing to use it as a sex toy
Between Glibness and their legendary items, both Bard and Bloodrager can get bluff boni in the low 50s.
| Dragon78 |
We played this past Sunday. We got into two combats one with a Kyton and second fight minutes after that because we got lucky and found out someone wasn't what we thought. I got very lucky in the first round of battle one with rolling two 20's and the rest of my attacks being 18-19. I got one crit in that round so even with the guys DR I did around 75 total damage. In the second fight the Paladin granted his smite evil to me and I wrecked it though I did not get to finish it off.
| Haldrick |
So we are in book 2 of Wrath of the Righteous
Paladin, Cleric Bard/Ranger and Sorcerer
Will start Iron Gods in the spring
So far the plan is Oracle of Nature, Fighter/Rouge, Summoner and Arcanist
Just started book 4 of Giant Slayer
Occultist, Oracle of Wood, Cavalier and Arcanist
Still got lots of others to run after these are finished
Arkat
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Am only playing in one game right now - the every other Saturday night game.
I dropped out of the Ironfang Legion game being run during my regular Sunday night time slot. The GM was WAY over-tuning the adventures and killing at least one character every session. My original character was a Shifter who could turn into a Deinonychus. He died an ignominious death so I created a Dwarf tank. He never died because he had a lot of HPs and a high AC, but the GM just made the game too punishing for me and, IMO, the rest of the players.
I wasn't having fun so I dropped out noting I had better things to do with my time.
This was 2 or 3 months ago but they're still playing, so good on them. I don't miss that game at all.
Looking forward to the next game which will be run by a MUCH better GM. That will be a homebrew game run by my friend of almost 45 years in the Land of the Linnorm Kings. Vikings kind of game...yay!
DM_aka_Dudemeister
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Tyrant's Grasp, we're looking for Witch Gates so Arazni can teleport in and do something about Tar Baphon.
Anyway, some undead knight from Geb and a trio of Daughters of Urgathoa popped up to try and stop us.
Lucky our sorcerer can use mind control on undead thanks to their bloodline shenanigans, and so the knight was dominated while my phytokinetic knight Wink Wonk wrecked face with positive energy and well-timed insults for tanking, supported by arrows from the party Ranger (fav. enemy undead of course) and Eldritch Knight.
Then we found a crater guarded by a Nightwing? Night something, last one we faced killed my last PC, and this one nearly murdered our ranger with a finger of death. Since I'm a medium as well as a kinetic knight, I channelled his spirit, and went full Gandalf "YOU SHALL NOT PASS", jumping onto the creature with positive energy stabs, supported by weighted infusion to drop it 200 ft into the pit, activating my feather fall and deactivating the feather fall effect so I could drop on it like a ton of bricks for another photokinetic stab/slam combo!
| glass |
| 1 person marked this as a favorite. |
We finished chapter 9 (I think) of Savage Tide last night, and will be rotating back to Strange Aeons next Sunday. Meanwhile on Thursdays, we are continuing to explore Scarwall in Curse of the Crimson Throne.
I am a player in all those. I am running Abomination Vaults on Thursdays and we will be rotating back to that after we finish the current chapter of CotCT. But that's PF2.
| Liliyashanina |
Rise of the runelord shenanigians, or how I wanted to get some Varisian superbooze, but somehow got really rich along the way.
Dear Diary. My Name if Viktor Stridson, and due to *spoiler redacted* shenanigians, I find myself in the Varisian town of sandpoint, thankfully far from my pittoresque, (that means constantly attacked by demons), i read that in a book (yes, I can read, if I couldnt how would I write this diary!?!), home of Gundrun, which is just south of the worldwound, not in the actual worldwound, we havent lost, YET.
Anyway, my tribal elders bid me to discover Thassilonian-Atlantean super booze, and because I am *noodlyarmed* for a gorrumite-gundrunite, i was voluntold. The super booze is a bribe for the big *spoiler redacted* to maybe murder the goat gooning *spoiler redacted* or the bug buggering *spoiler redacted*. At least the *spoiler redacted* actually teleported me to this sandpoint, as opposed to forgetting I am in a bag of holding and having me asphyxate. Yes, thats a word too.
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Apparently, there is a festival. And as everyone who borders the worldwound knows, festivals are when demons attack! Or goblins in that case. heh, I quickly made a name for myself with Goblin removal services! Noodlearmed my arse! I meat some friendoes, a fae person with wings who sings all the time, a dude with a mask who is a bit spooky but slow, a hobgoblin on a horse and a totally not scam artist with some magic.
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We were called to investigatorate a murder or so, and found a weird ass subterran installation! In which some weird... dumb brother of the kind of cool inkeeper tried to murk us. But failed. I and mr. Scary mc scaryface beat him unconsious!
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We cleaned out the weird ruins. There was a demon, a very smol one, which got shot in the face. Yes, I have a gun now! They are all doomed, Bwahahaha. I am indeed a *Savage technologist*
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Someone in that town likes ranged combat nearly as much as I do!
Her name is Shalelu, and in a pretty Gorum adjacetsant fashion, she implied that if I murk some Bugbear or so named Bruthazamus, we can go on a date!
Off to this *thistletop*-
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Apparently there is an Antipaladin named Nualia there, and a bunch of goons!
Crap, Bruzamas nearly killed me (crit in the face taking me to 2 hp), but I f++*ing one shot him in return (crit him right back, with a pistol), after which I skedaddled and got boinked with a healing wand like 7 times or so.
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Nualia ran away, but we cleaned the place out and left a somewhat reasonable and mostly stoned goblin druid to keep the place. Also, there was a scary door and we opted to maybe come back later.
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Some f**$ is murdering people again!
It ghouls, we know by the smell!
We checked out a Sanatorium, but then there was a large setpiece battle where we had to bail otu the militia!
S%@# I got so angry I grew horns and claws, the sign on the Abyss in my homeland, but apparently nobody minded and I am the hero now?
Yay? Honestly, ghouls are weak, I guess Kabriri is weak too!
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Apparently, that lordship creep isnt even a proper demon or something, but some nincompoop noble who got ghoulified. We are gonna pay him a very violent visit!
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F* F@&! F&%# I hate haunts!
F~## f+!# f%&& I hate haunts!
Why can I not buy a cloak of resistance anywhere?
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Alright, we killed everything, but I have super ghoul cancer.
I hope the Desnan priest can fix that!
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Needed a while to recuperate. Spent time with Shalelu.
Well, ahahah, I have a girlfriend!
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There is more b#!+$+++ afoot in Magnimar, heading to investigatorate that!
Also though town militia how to do firearms. What could go wrong?
Cap'n Dudemeister
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XP Awards:
6400 - Ghost Captain (CR 9)
3200 - Skeletal Hulk (CR 7)
2400 - Skeletal Champions CR 2 (x4)
2400 - Zombie Lords CR 3 (x3)
Number of Players (6) + Tessa Fairwind = 7
XP: 2057
Current XP: 89,717
XP to next level: 4283
Ocularia AP Earned: 205
Summary
The ships arrived in Quent for a meeting with Tessa Fairwind and to organise squibbing the Thresher.
A ghost ship sent voodoo cannonballs firing into the city. Our heroes split into teams with half helping the town, and half racing to the governor's mansion to help Tessa Fairwind.
Our heroes fought their way through the mansion, and also went around the sides, and up and over via flight and skyswim.
The party defeated the Ghost Pirate Captain D'Charles and sent him screaming to the netherrealm from whence he came.
The party met with Tessa Fairwind who shared:
The Hurricane King may still garner respect, but he has grown lazy in his old age, and seems to be selling off the Shackles to the highest bidder to fund his own lifestyle. ✅
Tessa Fairwind has long wanted the seat of the Hurricane King, and has public popularity of the people of the Shackles but not the support in the Captain's Council to win the should she challenge Kerdak Bonefist directly. ✅
Chelish ships are growing more common in the trading ports at the edges of the Shackles, and their trade ships are often escorted by gunships and diabolists. ✅
There are spies infiltrating the Shackles gathering intel on the the Council serving foreign interests. ✅
Aspis trade ships have somehow negotiated safe passage between Dahak's Isles. ✅
Red Mantis assassins have been more active in the Shackles recently, some think they are being paid by Aspis to kill those too vocal against their business interestes in the region. ✅
There was an attack by Shark monsters at Port Shaw that was repelled by the local Gendarmes. ✅
Tessa asked our heroes to help her hunt down the spies that are endangering the independence of the Shackles, by securing the help of Diandreann the House of Stolen Kisses in Quent.
The party then had some shore leave.
Flynn went drinking with Sandara and Sally to let off some of the stress she had accrued.
The Captain secured the squibbing of the Thresher, headed to a shrine of Gozreh, he learned from the Local Coconut Leshy Priest that rumour had it local tribes were sacrificing people to the darker spirits to appease their anger and the volcanos in the Cannibal Islands were becoming more active recently. The captain also learned that Rocky Krakoa wasn't just alive, but a rising star in Arena Island!
Many party members went magic item shopping in one of the Shackle's largest ports.
Aubrey went Pathfinder hunting and found Bertram Beltram, a retired Pathfinder agent who still acted as a sponsor of adventurers to secure artifacts for the society, and used the profits to feed his biological and adopted grandchildren. Aubrey found him at the Three Smiling Sailors tavern, fresh from a meeting with a random half-elf adventurer and quickly charmed the older man with her demeanor and offered to show him some Ghol-Gan artifacts she had found if he could appraise them somewhere more private. He also offered to contract her to salvage a ship wreck guarded by a Dragon.
Aubrey also visited his home, meeting his wife an Ifrit woman by the name of Ferna, and some of the many grandchildren running wild about the manor. She found his office was warded magically, and also met the House Drake that lived on the roof of the house.
The party came back together to speak to Diandreann and learned that to secure the assistance of the House of Stolen Kisses they would need to retrieve a holy idol from the hands of a crew of Wreckers. She was able to provide a lead on Bag Isle in the city of Beachcomber of a Cult of Norgorber in his guise as Reaper of Reputation, that had knowledge of the wrecker crews in the Shackles.
She offered assistance with vengeance for Marina and Flynn, gifting Flynn a useful magic weapon called The Last Word - a war razor that would help give Flynn some closure.
Aubrey conscripted Julian and Flynn into stealing the location of the shipwreck while she worked on killing Bertrand Beltram in part of her ongoing quest for vengeance against the pathfinder society.
But as they say, the Gods Laugh when Man Plans, and next session the turns might table on Aubrey's best laid plans...
Jenner2057
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| 2 people marked this as a favorite. |
Both our last game(weather) and our next game(DM and some players will be out of town) are cancelled.
I feel the pain. Our regular Sunday game has taken over a month off. We have four players, so if two are out we generally cancel.
25 Jan: Ice storm cancelled game. Wasn't safe for any of us to travel.
01 Feb: One player had to work (tax consultant so busy season) and one stuck in NY with weather (coming back from vacation).
08 Feb: One player had to work, one had to pick up wife who was getting in late to airport due to weather. Plus it was going to be a short session for the Superbowl anyway.
15 Feb: Two players working (tax consultant and military shift)
22 Feb: Next game? Maybe...?
The weather and tax season have hit us hard.
The really irritating thing is we started Strange Aeons, everyone has been having a blast, we get to (most likely) the very last session of book 1 and... put the game on hold for a month. Seriously, talk about killing momentum!
Anyway, thanks for letting me vent! LOL
| Azothath |
| 2 people marked this as a favorite. |
it's difficult to avoid deathly taxes... even in a Fantasy World...
I'm still trying to imagine a Runelord Spelling Bee, "ᛖᛞᛁᛒᛚᛖ"
Jenner2057
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it's difficult to avoid deathly taxes... even in a Fantasy World...
I'm still trying to imagine a Runelord Spelling Bee, "ᛖᛞᛁᛒᛚᛖ"
It sure is!
We finally got to play this weekend though and -as suspected- finished up book 1 of Strange Aeons. Almost got a death for the Strange Aeons obituaries thread but close doesn't count. But suffice it to say, the "strangler" feat is more dangerous than I thought...Anyway! Off to Thrushmoor in book 2 to finally get a chance to go shopping and find out what Count Lowls has been up to.
A fantastic adventure path so far. Book 1 was a very solid location-based survival horror game. Would work great as a standalone Halloween adventure a well!
CM_CrusadeMeister
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So we took a month off last month, but this time we're back.
Finding the actual entrance to the Ivory Labyrinth proved trickier, as the mythic master of the labyrinth had hidden the gate behind an illusiory veil. My party's weakness to Will Saves proved to be a hindrance, but the Cleric came in Clutch leading the party with closed eyes through the illusion only to get attacked through the gates by Half-Fiend Minotaur Antipaladins of Baphomet. Our sprite slayer easily fit through the gate gaps, avoiding attacks on his way past and figuring out the door mechanism, and the party sorcerer used dimension door to get the gates open enough for the party to push through and make short work of their enemies.
They headed to the nearest door and found an armory, unfortunately a failed Stealth check triggered the backup minotaurs who charged out of their room like the kool-aid man, and managed to send three party members into extradimensional mazes! A quick Dismissal from the party sorcerer cleared out one of the trio, while a flurry of arrows from the the heretic demon and the blades of the party Shifter/Ranger finished off the other two.
And so our heroes end the battle in a room that is quiet except for the sounds of pleasure coming from a room to the south?
What twisted things will they find behind that door, and will it break the Community Guidelines to post about it? Find out next Month!
Arkat
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Looks like I've quit my Sunday night game for the foreseeable future.
For two reasons:
1. In my last post above, I mentioned I was looking forward to a much better GM's Vikings game. Unfortunately, he has added two additional players which, if I played, would have made it 7 players and 1 GM. Sorry, but that's too many players especially because we play via Foundry these days. Too many players means too much time between turns which mean I get up, walk away from the table and find other things to do like clean the house or other not real important things. I just hate sitting at the table with nothing to do but wait until it's my turn again. I was going to try to play anyway, but something else happened...
2. The GM of the Ironfang game (also mentioned above) made a terribly antisemitic remark in the Discord server we use. I had barely been able to tolerate him for awhile (his poor GMing was only part of my problem with him), but this particular injection of politics in what has traditionally (40 years or so) been a politics-free group of folks just pushed me over the edge.
I cannot play with this person, especially when I'm possibly going to be bored too much of the time for my tastes.
I still play the every other Saturday night game with and entirely different group of friends, so there's that, at least.
| I grok do u |
| 1 person marked this as a favorite. |
We played the Sunday before last, spent most of the time leveling, got into a fight with a Treant variant on steroids(DM added 15 HD).
That's not steroids, that's MiracleGro!
Our Sunday game started out a bit of a "shopping episode" as they prepare for a journey through Ustalav. Ended with our mysterious dhampir PC finally opening up to her party about her past.
| Azothath |
| 2 people marked this as a favorite. |
problematic social behavior is always going to be there. (I mean this IS a Gaming hobby, not known for mature exemplary behavior.) You just have to be an adult. Maybe discuss it with your friend, discuss it with your group... See if there are more sides to it than you may think. Change is better than dropping a long term acquaintance. Do what you need to do that's appropriate.
| Aemi Salinus |
| 2 people marked this as a favorite. |
Our new campaign is Age of Ashes, which our GM has converted to 1E. Which effectively means rebuilding the encounters and mapping 2E specific things onto 1E as best they can.
Our GM likes to throw in curve balls to keep us on our toes since we've been playing for over 20 years. The latest was a set of skeletons in the citadel that had a BAB of 7 and AC>15. "Hey, gang, let's save these for another time..." And then we barred the doors.
Also, there was a spider swarm. Why is sending swarms against L1 characters still a thing?
Cap'n Dudemeister
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Now where were I...
Spoilered mostly for length, the below was a homebrew adventure in Quent to tie off some of the plot threads from last session.
I typed up a whole moving tribute to yesterday's session over the course of an hour and lost it.
Quick version from character perspectives:
Aubrey didn't murder anybody this session, and learned something about mercy and justice (whether it's the right thing who knows).
Captain Aselia had to reckon with her past, and realises she isn't as free of it as she believed.
Flynn and Julian realised they don't mind being manipulated a little by Aubrey, but that doesn't mean they won't foil the worst of her impulses quietly.
Marina was able to support her sister, and learn something of Aubrey she didn't know previously. She also wants that f#%~iing Shiva ocularium they won from Thrain.
Thrain Emberforge killed Bertram Beltram before Aubrey could and she decided to get justice for the retired Pathfinder instead of killing him as an object lesson. The party figured out the Shadow Lodge was an internal threat to the Pathfinder society. By the end they learned Bertram was used by the Shadow Lodge to try and get hold of this Dahak's Teeth wreck map. Thrain was marked by Charcoala for his crime, and he's been sent to Bloodcove to tell them what he knows of the Shadow Lodge and maybe earn some redemption.
Anyway...
XP: 4240 (43 XP to Next Level!)
AP: 424
XP Rewards:
Solving the Cypher
Accessing the Pathfinder Office
Negotating with Bloodcove Lodge
Catching the Fishing Boat
Combat: Thrain Emberforge, Dorn the Silent, Vessa "Ink-Vein" Marcone
Solving the Murder/Bringing Murderer to Justice
| Azothath |
I sure hope your GM remains unaware of the Succubus Speznaz, which are like Tuckers Kobold Commandos, but they are Succubi with access to Mosin Nagants and class levels in mysterious stranger gunslinger (thats thh CHA to damage with firearms one).
...but I do know a mysteriously strange marilith with 6 shooters goes by the name Calamity Bane...
| Dragon78 |
We gamed this past Sunday, had a full party, fought 3 undead gunslingers with a template that made them get healed by fire. Well several crits later they killed two allies(one saved by breath of life), dropped me, almost killed our undead Gorynich, and came close to killing our Paladin. luckily our Paladin dropped two of them and thanks to dumb luck our Arcanist caused part of the building to drop on the the 3rd.
| Aemi Salinus |
This being our sixth campaign, we are always looking for unusual concepts and ways to play the game around the margins. For this character, I chose duettist because it's such a different take on a bard.
As familiars to non-wizard/witch builds are a bit out of the ordinary, I decided to run with that, too: her familiar is not a companion so much as intervention, pushing to keep her from making the same poor life decisions that make up her backstory.
Outside of combat, I have the GM run her familiar like an NPC. They argue and butt heads, sometimes publicly so. It's a delicate balance doing that without annoying the party or turning it into pure comic relief, but so far it seems to be working out. And it's kind of fun getting snark from her familiar, or being forced to ask her to do something, instead of just declaring "my familiar will do X".
| Warped Savant |
problematic social behavior is always going to be there. (I mean this IS a Gaming hobby, not known for mature exemplary behavior.)
That doesn't mean you have to be in a game with people that are problematic though.
Arkat -- It sounds like you made the right choice. If you're not sure though, I'd suggest reaching out to the other players / GM and ask if they're okay with the problematic player and discuss with them why you backed out of the game.