Item level / cost to mind-affect undead?


Homebrew


I'm thinking of homebrewing an item that would allow a spellcaster to affect intelligent undead with mind-affecting spells.

What would be an appropriate level/cost for an item like that? Should it be limited to a certain number of uses/day? Are there any items of roughly equivalent power that I could use as a guideline? Just looking for ideas to start with.


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Personally? I've just homebrewed that creatures with an intelligence score can be affected by mind-affecting effects unless they have a reason to be immune, great old one style kinda thing.

It just works better.


Garretmander wrote:

Personally? I've just homebrewed that creatures with an intelligence score can be affected by mind-affecting effects unless they have a reason to be immune, great old one style kinda thing.

It just works better.

I have also implemented a similar rule at my table. The Undead have spell resistance for mind affecting spells, allowing powerful casters to have a chance of overpowering them mentally if they can beat a DC.


Thirding Garretmander. Given Starfinder's approach to undead (they're portrayed as fellow sophonts in-setting), there's no good reason for intelligent, thinking undead to be immune to mind-affecting spells.


Likewise. I get rid of the blanket "Immune to Mind Affecting" on pretty much everything that has it. If you aren't Mindless, than you have a mind that can be contacted or controlled.


Just cast control undead? It works better than most charm spells.


So, immune to non specific mind effecting?

Hack constructs would be a good spell.

This means charm person is offensive to intelligent undead.
Aren't ghosts and vampires still people?


Pathfinder Starfinder Roleplaying Game Subscriber
Goth Guru wrote:

So, immune to non specific mind effecting?

Hack constructs would be a good spell.

This means charm person is offensive to intelligent undead.
Aren't ghosts and vampires still people?

If you read into the fluff of the spells that have 'Person' and 'Monster' versions, you will see that the explanation is that the caster is more familiar with the mindset of targets that share the same basic mental imprint. As such, these spells should really have the qualifiers of 'Same Type' and 'All Other Types', but that would take to long, and is a mouthful to boot.

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