Thought on a Power DM Added to one Party...


Homebrew and House Rules


Our DM over the year very creative with items and some home brews..

Only play in a small group, and usually tests out the new power / item giving to his brother.. well 90% over the years..

Playing 2E with items are sooo boring..

Added Relic Tattoo.. that have the following powers..
(Thoughts on which everyone think OP)

1. Shadow Bolt Cantrip 2D6+Int +1 Height +d6 per Spell level
2. Shadow Creation - Create Normal items for a minute.
3. Shadow Bag of holding, holds 2 Bulk , cant be dispelled etc..
4. Shadow Teleport - 1 Action Teleport 30 in bright light, 60ft in Dim..
5. Creates Good Berry

This is from the one set of Tattoo's acts as free Class Feats, ie PC goes up a level
and are given, new powers.

Feeling that could unbalance the balance of the party..

thoughts/


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If you and other players are feeling like the DM is making you secondary characters to his brother, you need to talk to him about it.

Nothing that boards say about the balance of homebrew will change the fact that it's the people are your table that are causing you concern. Even if they objectively proved that the item is unbalanced, it really doesn't matter, and it won't be a useful contribution to the discussion you need to have with your DM.


vagrant-poet wrote:

If you and other players are feeling like the DM is making you secondary characters to his brother, you need to talk to him about it.

Nothing that boards say about the balance of homebrew will change the fact that it's the people are your table that are causing you concern. Even if they objectively proved that the item is unbalanced, it really doesn't matter, and it won't be a useful contribution to the discussion you need to have with your DM.

Good Suggestion, all good.. I think the only OP power is the 1 Action Teleport.. But hey is the Mage of the Party not the a Rogue, so guess he wont nerf it too soon..

lol

Cheers


As the above poster suggested, this is a problem with the people involved.

The only solution will be talking about with the GM and explaining how you feel marginalized.

If the GM doesn't want to rectify the situation in some capacity, then I would say that clarifies the value they place on your relationship.

Best of luck.

Dark Archive

That Cantrip is high on the power scale to the point it isn't much use using any other cantrip (except maybe Electric Arc, which does significantly less damage, but has 2 targets).

1 Action Teleport is also a bit OP in my opinion.

That said, as others have mentioned, homebrew is about making the game what you want it to be, so if the whole group is fine with these powers then fine. Sounds like you may not be though and should really talk to your GM. Especially if he is skewing towards favoritism his brother.


It seems a bit above what relics should be.
Unless you are above level 13 then it seems fine... The TP should probably be increased to two actions to be more in line with the shadow TP, otherwise... Good berry to me makes no sense with that relic but that's my opnion.

Also a bit confused of how PF2 items are boring, i mean outside the mandatory ones that are boring(Runes and rune-like accessories) they bring a lot of flavor and can do a lot of cool things.


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1. You should talk about this with your GM.

However ...

2. There may be another side to this besides "he favors his brother and that's not fair."

Maybe the GM's brother is a reluctant player and needs special treatment or will drop the game. Maybe the GM is a reluctant GM for his brother and just takes the path of least resistance. Maybe the GM is making up for something else that happened between them in the past.

As with all interpersonal relationships, things may be complicated. If they are (and you won't know unless you have a conversation), give a little space to your GM who may be juggling multiple priorities.


Watery Soup wrote:

1. You should talk about this with your GM.

However ...

2. There may be another side to this besides "he favors his brother and that's not fair."

Maybe the GM's brother is a reluctant player and needs special treatment or will drop the game. Maybe the GM is a reluctant GM for his brother and just takes the path of least resistance. Maybe the GM is making up for something else that happened between them in the past.

As with all interpersonal relationships, things may be complicated. If they are (and you won't know unless you have a conversation), give a little space to your GM who may be juggling multiple priorities.

TP is At Will , Nothing in PF2 that can do that.. and we are 7th..lol

All Good, going to be hard to kill the Mage..


With respect, I would be very wary of any GM who gave one player what's effectively:
- at-will 1-action dimension door
- cantrip that appears to be straight up better than every other cantrip in the game (though technically this depends on range, attack type, damage type, and other factors that aren't listed)
- at-will 5th level spell with lower duration (creation)

Like, he may be a good GM in other respects, but giving one player multiple at-will slightly weaker 4th level spells, especially since you're level 7, is concerning.

Liberty's Edge

My feedback on the effects.

1) Yeah, that's not only OP it's better than most Spells that actually consume Slots.
2) Kinda neat, works fine with few issues as long as they can't make functional tools, magic items, or alchemical items.
3) This sounds like a regular BoH but darker for flavor, seems fine to me.
4) In terms of balance, this has none. You know how people are often told "if you have nothing nice to say, you should say nothing at all" ... well, I have nothing to say about this power other than perhaps to say it's easily one of the most egregious disruptions to balance you could ever actually put into the game, esp if it's at-will and potentially usable more than one per round.

As for unbalancing the party... I don't exactly think that's true but you can probably rely on the PC never actually engaging in combat ever again no matter the circumstances except to say out of the front line and spam that special Cantrip. I hope the rest of the party is at least getting really cool Relic effects and options, if that's the case I don't think there is much reason to push the issue too hard on the GM though I'd suggest nerfing the Cantrip for sure and totally axing the Shadow Teleport.


I would instead tell the player that they have a reason to pick up a certain class feature/feat and treat the reason as the justification behind it.

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