| JMon |
So, I made a character as a Ysoki Mechanic who is taking advantage of the experimental weapon alternate class feature, so my question is, do I still get the base class features? I/E do I get the custom rig feature from the core rule book. My gut tells me i do not, but the GM in my group is saying I do get a Custom rig in addition to the experimental weapon feature, or is it one or the other like it thought it was?
I looked around, and even searched this forum, but I could not find an answer to this specific question
| Nitrobrude |
What happened to the Mechanic class in 2e?
It's in the Tech Class Playtest and...is meh at best and drone at least is absolutely unusable at a certain point because referenced types, feats, features, etc don't exist. Like a lot of SF2e (and even PF2e) I'm finding, it seems like it was written by multiple people that weren't allowed to talk to one another.
| Claxon |
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AlanDG2 wrote:What happened to the Mechanic class in 2e?It's in the Tech Class Playtest and...is meh at best and drone at least is absolutely unusable at a certain point because referenced types, feats, features, etc don't exist. Like a lot of SF2e (and even PF2e) I'm finding, it seems like it was written by multiple people that weren't allowed to talk to one another.
Or it's simply still in playtest and has obvious kinks and issues that need to be worked out.
Driftbourne
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Nitrobrude wrote:Or it's simply still in playtest and has obvious kinks and issues that need to be worked out.AlanDG2 wrote:What happened to the Mechanic class in 2e?It's in the Tech Class Playtest and...is meh at best and drone at least is absolutely unusable at a certain point because referenced types, feats, features, etc don't exist. Like a lot of SF2e (and even PF2e) I'm finding, it seems like it was written by multiple people that weren't allowed to talk to one another.
The public playtest ended just over a year ago Tech Class Playtest Completion.
The blog post says "These are just a few of the potential changes we’re planning to test out internally." A year seems like a long time for that, which makes me wonder what else is going to be in the book that they are still working on. The other big tech missing from SF2e is tactical starship combat and building rules. It's the beginning of the new year, so I hope we get some news on the ETA for the classes and starships soon.
Zoken44
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I agree with both sides of things here: stuff from playtest, even if it doesn't CHANGE much, is usually expanded with more feats in the actual implementation.
That said, Nitro wasn't wrong about how confusing much of the playtest was because the SF2ePC wasn't out yet, and they used language that wasn't one-to-one with PF2e animal companions (which the drone seemed to be somewhat emulating).
Also, I believe Starship building and combat is something they said would be in the Tech book (I could be wrong). and I would imagine hacking rules, and info-sphere rules will also be in there, as well as a couple tech related ancestries.
Driftbourne
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I agree with both sides of things here: stuff from playtest, even if it doesn't CHANGE much, is usually expanded with more feats in the actual implementation.
That said, Nitro wasn't wrong about how confusing much of the playtest was because the SF2ePC wasn't out yet, and they used language that wasn't one-to-one with PF2e animal companions (which the drone seemed to be somewhat emulating).
Also, I believe Starship building and combat is something they said would be in the Tech book (I could be wrong). and I would imagine hacking rules, and info-sphere rules will also be in there, as well as a couple tech related ancestries.
I'd love to see Starship Rules in the tech book, since the missing classes and starship rules are 2 of the most common things cited as reasons for waiting to get into SF2e. If you put both of those in one book, we'd kind of get an SF2e launch 2.0 to help promote SF2e. If not in the same book, I hope that they come out within a month or 2 of each other. If, by chance, that is Paizo's plan, then we might be looking at Gen Com for that book to come out, since that would be the best time to repromote SF2e again.
Side note, I'd love to see the Machanic class have abilities that work with starships. Like being able to mount your turret to the starship.
| Perses13 |
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The blog post says "These are just a few of the potential changes we’re planning to test out internally." A year seems like a long time for that, which makes me wonder what else is going to be in the book that they are still working on. The other big tech missing from SF2e is tactical starship combat and building rules. It's the beginning of the new year, so I hope we get some news on the ETA for the classes and starships soon.
As I recall the playtest dropped early to let people have the playtest classes at launch.
RPG books tend to have a development timeline of two years, so I wouldn't read too much into the year between the playtest and release.
| Nitrobrude |
Or it's simply still in playtest and has obvious kinks and issues that need to be worked out.
Orrrrrr....both can be true. That said...
Does the new adventure not have a stat block referencing spells that not only don't exist, but may never exist? Do we not already have an Errata post not for content...but for the official Errata itself? Are there not things repeatedly pointed out in the Core Playtest that made it to launch anyways? Are there not wonky issues with Pathfinder 2e that people have been pushing for clarification that were just copy pasted into SF2e?
Sorry I'm not gonna hold my breath and pretend Paizo sees the "obvious kinks and issues," in regards to anything.
| Claxon |
It's definitely worth point out specific issues as you find them.
Make threads/posts and be specific about things that don't work or missing content.
There are absolutely things that slip through editing, including in PF2, that have gone unresolved.
But the way your post comes across isn't actually helpful in trying to resolve the issue, merely being negative and judgey towards a situation you don't have the full picture/view of.