Troubles with understanding Kensai?


Rules Questions


Hi all.
Can you help me please understood next moments of this archetype:

1) How much feats from Fighter Training (EX) will have Kensai on 11 lvl?
I've think like that...
1 lvl Normal Feat, Bonus Feat: Exotic weapon proficiency, Bonus Feat: Weapon Focus/

3 lvl Normal Feat

5 lvl Normal Feat, Bonus feat.

7 lvl Normal Feat, Fighter Training (Kensai level - 3 = Fighter level 4 so can take 2 combat feats for 2-nd and 4-th Fighter level) MUST take feat ONLY for chosen weapon.
After 7 lvl (on 9. 11. 13. 15. 17 and 19 lvl) Kensai can take bonus feat ONLY for chosen weapon as Fighter 6, 8, 10, 12, 14, 16 lvl.

9 lvl Normal Feat

10 lvl Fighter Training (Magus level DIVIDE BY 2 = Fighter level 5 Sooo... and here I've break my brain).

11 lvl Normal Feat, Bonus feat.

2) How work Canny Defense (EX)?
On each level Kensai can take +1 dodge bonus to AC (but no more than his Intelligence bonus - Int 10 (+0), Int 12 (+1), Int 14 (+2) and so on) when wielding a melee weapon, wearing light or no armor and not using a shield???


You don't get the Fighter's bonus feats for the Magus Fighter Training class feature. You simply can count your Magus levels as Fighter levels for the purpose of qualifying for feats. That is it.


VoodistMonk wrote:
You don't get the Fighter's bonus feats for the Magus Fighter Training class feature. You simply can count your Magus levels as Fighter levels for the purpose of qualifying for feats. That is it.

So I take Kensai and he is take 7 lvl.

From this lvl he count as Fighter 4.
What he have for this? Only title of Fighter 4 and can take combat feats that have in prerequisite Fighter level ...?


Koraxs wrote:

Hi all.

Can you help me please understood next moments of this archetype:

1) How much feats from Fighter Training (EX) will have Kensai on 11 lvl?

So, at level 11, you'll have the following feats:

- 6 general feats (from your odd levels.)
- If you have a racial feat (human, or Skill Focus as a half-elf).
- If you took a Magus Arcana that gives you a feat (eg, disruptive, spellbreaker).

----

As for Fighter Training, you don't actually get the version at level 10. Yes, it means you get nothing (except the new spell level) at level 10.

You don't get feats from Fighter Training. It means your 11th level kensai has the ability to choose feats that require 8th level fighter... which is not even that useful. See below.

Quote:

2) How work Canny Defense (EX)?

On each level Kensai can take +1 dodge bonus to AC (but no more than his Intelligence bonus - Int 10 (+0), Int 12 (+1), Int 14 (+2) and so on) when wielding a melee weapon, wearing light or no armor and not using a shield???

Not exactly.

You take the lower number between your Intelligence bonus and your level. If you're equipped properly, you take that number as a dodge bonus to your AC.

----

Now as for why the "fighter feats" ability isn't all that good for a Kensai:

There are 36 feats that call out fighter level as a requirement. Of them:

- 11 require the Armour Training feature. A Kensai can't even function in armour without burning feats.
- 1 requires the Weapon Training feature.
- 15(!!) are in feat chains involving Shields. Kensai can't use those.
- 1 requires the Bravery feature at +3.
- 1 (Disruptive Shot) is for ranged weapons. Kensai explicitly cannot benefit from this.
- 2 require you to be human and grant a benefit that Kensai cannot use (extending feats beyond your chosen weapon.)

So 31 of them are unavailable to you due to your class either failing to qualify anyway, or negating the benefit because of Fighter Training's drawback.

So what's left?

- Critical Versatility (human, fighter 11): You can obtain and swap out critical feats each day.

- Modification Trainer (Cha 13, Weapon Adept, fighter 4): Lets you give other people a temporary ability to use a weapon mod that you know how to use. You could also qualify through Armour Adept, but... you can't use armour!

- Pin Down (Combat Reflexes, fighter 11): Causes enemies' 5' steps or withdraw actions to provoke attack of opportunity. Actually tasty.

- Sunder Blessing (Disruptive, fighter 8): Lets you use the sunder combat maneuver to dispel divine magic. Disruptive can be gained through Magus Arcana if you want.

- Unbreakable (Con 13, Endurance, Toughness, fighter 4): As a note, you ONLY get the second benefit as a Kensai. Since you aren't actually a fighter, levelling up as a Kensai gives you favored class bonus as a magus, not as a fighter - so the first benefit doesn't trigger.


Koraxs wrote:
VoodistMonk wrote:
You don't get the Fighter's bonus feats for the Magus Fighter Training class feature. You simply can count your Magus levels as Fighter levels for the purpose of qualifying for feats. That is it.

So I take Kensai and he is take 7 lvl.

From this lvl he count as Fighter 4.
What he have for this? Only title of Fighter 4 and can take combat feats that have in prerequisite Fighter level ...?

Yes! Only for prerequisite for feats, for example: critical feats... OR for the combat expertise feat trees...

Koraxs wrote:

2) How work Canny Defense (EX)?

On each level Kensai can take +1 dodge bonus to AC (but no more than his Intelligence bonus - Int 10 (+0), Int 12 (+1), Int 14 (+2) and so on) when wielding a melee weapon, wearing light or no armor and not using a shield???

Yes! But bonus from CD (int mod) = Kensay lvl.

For example:
Your Kensay is 1lvl with +4 INT mod. At this lvl CD bonuse = +1 dodge.
At 2lvl CD = +2 dodge.
At 4lvl CD = +4 dodge.
At 5lvl CD = +4 dodge, because INT mod = 4.

;)

Liberty's Edge

Sandslice wrote:

So what's left?

- Critical Versatility (human, fighter 11): You can obtain and swap out critical feats each day.

- Modification Trainer (Cha 13, Weapon Adept, fighter 4): Lets you give other people a temporary ability to use a weapon mod that you know how to use. You could also qualify through Armour Adept, but... you can't use armour!

- Pin Down (Combat Reflexes, fighter 11): Causes enemies' 5' steps or withdraw actions to provoke attack of opportunity. Actually tasty.

- Sunder Blessing (Disruptive, fighter 8): Lets you use the sunder combat maneuver to dispel divine magic. Disruptive can be gained through Magus Arcana if you want.

- Unbreakable (Con 13, Endurance, Toughness, fighter 4): As a note, you ONLY get the second benefit as a Kensai. Since you aren't actually a fighter, levelling up as a Kensai gives you favored class bonus as a magus, not as a fighter - so the first benefit doesn't trigger.

Good analysis, but you have left out the ones it is most probable a Kensai will take:

- weapon specialization (fighter 4)
- greater weapon focus (fighter 8)
- greater weapon specialization (fighter 12)

No idea if there are other feats that have a fighter class prerequisite.

Edit:
- Spellbreaker (disruptive, fighter 10)
- Penetrating Strike (weapon focus, BAB +1, 12th level fighter) - not really useful, you are a magus, at this point, you will be able to make your weapon a +4 or +5 weapon for several minutes every day

Dark Archive

Koraxs wrote:
VoodistMonk wrote:
You don't get the Fighter's bonus feats for the Magus Fighter Training class feature. You simply can count your Magus levels as Fighter levels for the purpose of qualifying for feats. That is it.

So I take Kensai and he is take 7 lvl.

From this lvl he count as Fighter 4.
What he have for this? Only title of Fighter 4 and can take combat feats that have in prerequisite Fighter level ...?

Basically.

So now he could take Weapon specialization for example


Diego Rossi wrote:
Sandslice wrote:

So what's left?

- Critical Versatility (human, fighter 11): You can obtain and swap out critical feats each day.

- Modification Trainer (Cha 13, Weapon Adept, fighter 4): Lets you give other people a temporary ability to use a weapon mod that you know how to use. You could also qualify through Armour Adept, but... you can't use armour!

- Pin Down (Combat Reflexes, fighter 11): Causes enemies' 5' steps or withdraw actions to provoke attack of opportunity. Actually tasty.

- Sunder Blessing (Disruptive, fighter 8): Lets you use the sunder combat maneuver to dispel divine magic. Disruptive can be gained through Magus Arcana if you want.

- Unbreakable (Con 13, Endurance, Toughness, fighter 4): As a note, you ONLY get the second benefit as a Kensai. Since you aren't actually a fighter, levelling up as a Kensai gives you favored class bonus as a magus, not as a fighter - so the first benefit doesn't trigger.

Good analysis, but you have left out the ones it is most probable a Kensai will take:

- weapon specialization (fighter 4)
- greater weapon focus (fighter 8)
- greater weapon specialization (fighter 12)

No idea if there are other feats that have a fighter class prerequisite.

Edit:
- Spellbreaker (disruptive, fighter 10)
- Penetrating Strike (weapon focus, BAB +1, 12th level fighter) - not really useful, you are a magus, at this point, you will be able to make your weapon a +4 or +5 weapon for several minutes every day

Wait. I know why I missed those. I only did a ctrl+f for "fighter level," not also "level fighter." Thanks for the catch! (:

Liberty's Edge

Sandslice wrote:


Wait. I know why I missed those. I only did a ctrl+f for "fighter level," not also "level fighter." Thanks for the catch! (:

LOL. I wouldn't have found the ones you listed without a serious search, but I played a magus and the weapon specialization was one of the feats that interested me.

I did take Disruptive, as it was more useful in our campaign, but weapon specialization was on the "for the future" list.


Rays of good for all)))
Thanks!

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