
Prince Setehrael |

Your synthetic body resists ailments better than those of purely biological organisms. You gain a +1 circumstance bonus to saving throws against diseases, poisons, and radiation.
This is a ability of the Android Ancestry, however I am unfamiliar with radiation damage. What book was this introduced in and how does it differ from other damage types.
Thank you.

nephandys |

Like someone mentioned it's featured in extinction curse.
There's radiation in the Darklands in the forms of Caphorite, Blightburn, and Lazurite. There's also a sky metal called Abyssium (I don't think we've seen it in 2e yet).
The real question is if that applies to Searing Light.
Searing Light probably doesn't because we have a spell, Blightburn Blast, that uses radiation and it's explicitly mentioned.

Dubious Scholar |
Like someone mentioned it's featured in extinction curse.
There's radiation in the Darklands in the forms of Caphorite, Blightburn, and Lazurite. There's also a sky metal called Abyssium (I don't think we've seen it in 2e yet).
Dubious Scholar wrote:The real question is if that applies to Searing Light.Searing Light probably doesn't because we have a spell, Blightburn Blast, that uses radiation and it's explicitly mentioned.
...Searing Light is radiation because it's light, that's the joke.

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Radiation is an affliction in Pathfinder, but it's very much a thing that's localized in regions like Numeria or parts of the Darklands or, MAYBE, in areas of the Mana Wastes. It's not significant enough in Pathfinder's core assumptions to be fully covered in the Core Rulebook, but it very much is a thing. Including it in the android's ancestry feat is very much future proofing against potential products in the unknown future, should we decide to do something set in those regions of the Darklands or Numeria or wherever. Particularly in the latter case there, androids would make a LOT of thematic sense.
Since this ability also helps against disease and poison, it's hardly a wasted feat, in any event! :-)

Prince Setehrael |

Radiation is an affliction in Pathfinder, but it's very much a thing that's localized in regions like Numeria or parts of the Darklands or, MAYBE, in areas of the Mana Wastes. It's not significant enough in Pathfinder's core assumptions to be fully covered in the Core Rulebook, but it very much is a thing. Including it in the android's ancestry feat is very much future proofing against potential products in the unknown future, should we decide to do something set in those regions of the Darklands or Numeria or wherever. Particularly in the latter case there, androids would make a LOT of thematic sense.
Since this ability also helps against disease and poison, it's hardly a wasted feat, in any event! :-)
Ok that all makes sense.
Can wait to see more things with radiation now. Sounds like it will be a pretty kewl thing. Ahh so many mutations.
Alchemic_Genius |

Like even though we have radiation like diseases already, I appreciate it's existance for non affliction based radiation attacks.
Like, hypothetically speaking, you could make like a gamma ray beam thats an AoE that does burning damage with a basic save, and sickened on a fail/crit fail. If it was just disease and poison, it wouldn't apply, but since it also includes radiation, it would.
I could also see it cropping up as an environmental hazard, akin to extreme heat, where you save against damage at set time intervals in high radiation areas where thia future proofing would be handy