| Squirrel_Dude |
| 1 person marked this as a favorite. |
I think it's pretty solid and pretty complete. Feel free to tell me where I'm wrong. I still tinker with it every so often.
Anyway, I was about to pick up playing Pathfinder again and wanted to play a Psychic Warrior. I decided to look up some of the handbook and was disappointed to see that they were incredibly incomplete and old enough that they were unlikely to ever be updated. The lack of a focus on feats was particularly problematic for a martial character class. So, seeing as I was going to take the time to be reading every option of the class anyway, I decided that I would make my own.
As proof of my bonifides,I have collaborated with other posters to make a proper Psion handbook for Pathfinder. I'd love to get some criticism about my ratings and prose and really anything else. Contributions are also appreciated and will be credited.
[url]https://docs.google.com/document/d/1wsCSnQJh_tg9fV9PYXd4QAEmQq_g92onanBa9fS LF9c/edit?usp=sharing]Memory Muscle, a Psychic Warrior Handbook[/url]
What's been done so far.
Class Overview (General Advice, Ability Scores, Chassis and Class Feature review)
Paths breakdown
Racial Choice
Class Skills
Traits
Feats
Powers
What's left to do
Archetypes
Prestige Classes
Gear and Equipment
I'm making reviews based off of what is printed in my copy of Ultimate Psionics. I do not have 7th Path, and haven't yet looked through it's material that's online.
| Ryze Kuja |
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I've played a Psychic Warrior to level 16 before, and you can literally break your game by going Half-Giant with a Large-sized Warblade Staff (deals dmg as if a Bastard Sword) and going Survivor and Brawling Path, and dip 1 level in Vitalist for Collective/Medic Powers, and picking up a Warblade Staff for 16,000gp (or the Greater version for 20,000gp) and putting an Impact enchant on it.
Your FCB for Half Giant is +1/2 ML increase for Path Powers, which affects Hammer and Vigor specifically with Brawling and Survivor Path. With level 6 Martial Power, you can manifest Hammer into your Warblade or Vigor throughout your group as a part of your attack action once per round, and both of them can be augmented up to ~1.5x your actual ML due to your FCB. Take the Psionic Trait Psi-gifted for an additional +1ML to Hammer or Vigor, whichever you prefer. An example of what that looks like: at level 12 with +6ML from FCB, you would have an ML of 12 for all your powers, an ML of 18 for Hammer & Vigor, and put a +1 more ML on either Hammer or Vigor with Psi-gifted trait, so ML19 to either of these. You can increase ML's with items as well, like Orange Prism Ioun Stone, Setting Stones of Invigoration x5, Beads of Karma, etc.
The Expansion power increases your size to Huge, making your large-sized Impact-enchanted Warblade deal damage as if it was a Colossal Bastard Sword, so 6d8. So either focus on Physical Acceleration + Psionic Lion's Charge for 120ft Charge + Full Attack, OR...! become a Vital Strike + Cleave-blender with Improved Vital Strike, Cleaving Smash, Great Cleave & Improved Cleaving Finish and the psionic power Hustle for Move + Move + Cleave. For additional umph, manifest a fully augmented Hammer into your Warblade for Xd8 with X charges that will go off each time you hit.
You only need 13 Str for Power Attack, and you can pick up Blind-Fight and Intuitive Fighting to make your Wisdom apply to your +Attack. So now you're free to max out your Wisdom for max PP/day and higher DC's without sacrificing any of your + to hit, and you can shore up your Str as you like but simply for extra dmg. Your main damage will be coming from 6d8 + PA + Xd8Hammers per strike anywho. Any extra Str you can add to this damage is icing on the cake, but not really required for the true shenanigans of this build.
Once you get level 5 Powers @PsyWar13, you can get Brutalize Wounds, which is like Maximize Spell except for weapons. With your insanely high Wis score, this will be difficult to resist.
Use Expanded Knowledge Feat to pick up Share Pain, and manifest both Share Pain and Vigor on your Psicrystal to split any damage you or your psicrystal take, while Vigor soaks up all the damage on both of you. Re-manifest Vigor when your Temp HP runs out-- Share Pain is 1/hr per lvl. Use Mind Stones and Greater Mind Stones to pick up additional buffing powers, specifically Fortify, Defensive Precognition, Offensive Precognition, and all/some of the powers in the Medic Powers from Vitalist. You can manifest all of these powers throughout your entire collective.
Medic PowersThe vitalist gains special uses of some of his powers that are unavailable to other characters.
The following powers gain the Network descriptor when manifested by a vitalist: all powers of the [healing] subdiscipline, animal affinity, biofeedback, body of iron, endorphin surge, expansion, oak body, physical acceleration, sustenance, suspend life, timeless body, and vigor.
| Today is a good day to... halp |
Although your guide might be better served with putting it in the 3rd party section of First edition, as long as people are fine with it being in advice, who am I to gainsay that? ;p
| Squirrel_Dude |
| 1 person marked this as a favorite. |
Although your guide might be better served with putting it in the 3rd party section of First edition, as long as people are fine with it being in advice, who am I to gainsay that? ;p
Thanks for linking it. Forgot to preview before I posted.
I just figured I'd post it here because that's where Jackiscool's guide was initially posted as well. Also I do want feedback and to help more folks so I want more eyes on it.