Medicine Skill


Rules Discussion


Hi,
Sorry to ask what is probably an obvious question. I am an Expert in Medicine which means I can attempt a DC 20 to increase the Hitponts. If I fail to reach the 20, but make the 15, say I roll 18, does this mean my Patient receives no Hitpoints, not even the DC 15 2d8?
Also is the critical success DC30 (4d8) if I'm attempting a 20 (being an expert) or 25 as in DC15. I realise my patient gets nothing if I fail DC15 (or other DC as determined by the GM and do damage on a critical failure, but what is the crit based off. What I am attempting or DC15.
Thanks in advance for your answer,
Andrew


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If you aim for a DC and fail, you restore nothing to the patient. Being more skilled with Medicine simply opens up the option of trying to check against those higher DCs for more HP, but it likewise increases the failure threshold.

The crit is based on either nat 20 (if the roll would otherwise be a success) or passing the DC by 10 or more (so rolling a total of 25 or more against a DC 15, for example)


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When you want to Treat Wounds, you have to choose before rolling which DC you want to aim for. If you choose the Expert DC (DC20) and miss, you have the results of a miss for Treat Wounds, relatively to the aimed DC.

This chart (taken from reddit) gives you an average value of Medicine rolls depending on your modifier.


Take Assurance Medicine and take whatever the highest DC you can without rolling so you don't have to worry abut crits.


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And this chart, which is based on the other one, also includes the chance of success. If you go by the bolded number alone, you are gonna have a bad time, because even if the average expert attempt will be 1 or 2 healing higher then a trained attempt with the same modifier, that doesn't really help if you are failing those attempts 50-60% of the time.


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theservantsllcleanitup wrote:
If you go by the bolded number alone, you are gonna have a bad time, because even if the average expert attempt will be 1 or 2 healing higher then a trained attempt with the same modifier, that doesn't really help if you are failing those attempts 50-60% of the time.

More nerdily, the utility of healing isn't linear with the number of hit points healed.

Assurance for a guaranteed lower value is better than rolling for a higher average most of the time.

The more the crit fail hurts, the bigger the gap between the Assured value and Average value is.

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