| Sc8rpi8n_mjd |
My players have talked about this as well. My plan is to let them, and have stronger results based on what they do:
- If they use the Consecrate ritual and the help of the cleric of Desna from Breachill, they will be able to use the tree of dreams again, and share the effects of the Dreamstone.
- If they go the extra mile and work really hard, like summoning a desna-related celestial with planar binding to help with the repairs, I'll allow them to benefit from a vision, similar to the ones you could have with the tree of nightmares, but with different mechanics. Basically if they rest in the beds near the tree, I'll allow them a Will save with a DC based on their level at the moment +8 or +10 (still deciding), and on a success (only one vision per adventure), they'll get a small glimpse of things to come, that can help them with some difficult encounters.
My 2 cents.
Taja the Barbarian
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As a player who finished this AP last week, I'd assume you'd need to deal with Dahak before you could truly cleanse/reconsecrate any of the waystations: Given his increasing strength, I imagine he'll re-corrupt anything you consecrate pretty quickly.
Of course, I haven't actually read the AP, so I might be wrong about this...
| Tarondor |
Well, I did put in a spoiler tag.
Taja, per the book, only one of the way stations is corrupted by Dahak. The one I'm talking about (Dreamgate) was corrupted by a coven of hags. Your GM may have played it differently and given the theme of the AP, I'm not sure that's a bad idea.
Actually, I kind of like the idea that the reason the hags -could- corrupt Dreamgate is the insidious presence in Huntergate of Dahak's avatar. This is bleeding through Alseta's Ring into all the gates.
That's not canon, though.
Taja the Barbarian
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Well, I did put in a spoiler tag.
Taja, per the book, only one of the way stations is corrupted by Dahak. The one I'm talking about (Dreamgate) was corrupted by a coven of hags. Your GM may have played it differently and given the theme of the AP, I'm not sure that's a bad idea.
Actually, I kind of like the idea that the reason the hags -could- corrupt Dreamgate is the insidious presence in Huntergate of Dahak's avatar. This is bleeding through Alseta's Ring into all the gates.
That's not canon, though.
Really? I just assumed that Dahak's presence was the reason all of the stations were corrupted: Otherwise, a 100% corruption rate seems a little odd...
Our group never tried to do anything with the waystations after clearing them, so this never came up for us.
| xNellynelx |
Tarondor wrote:Well, I did put in a spoiler tag.
Taja, per the book, only one of the way stations is corrupted by Dahak. The one I'm talking about (Dreamgate) was corrupted by a coven of hags. Your GM may have played it differently and given the theme of the AP, I'm not sure that's a bad idea.
Actually, I kind of like the idea that the reason the hags -could- corrupt Dreamgate is the insidious presence in Huntergate of Dahak's avatar. This is bleeding through Alseta's Ring into all the gates.
That's not canon, though.
Really? I just assumed that Dahak's presence was the reason all of the stations were corrupted: Otherwise, a 100% corruption rate seems a little odd...
Our group never tried to do anything with the waystations after clearing them, so this never came up for us.
First one 100%
Second one is screwed because of the hags
Third one was screwed because of serpent folk
Fourth one does mention Dahak's corruption (specifically that the magical art has become magical hazzards)
And the last one has a couple of animated dragonstorms are hanging out inside after the Dahak attack.
The Nodes in book 6 however, Dahak has 100% corrupted and molded. The waystations are just semi-influenced