
Martialmasters |
1 person marked this as a favorite. |

Only tried level 1 so far.
Skill focuses were crafting, Athletics and arcana.
Stat boost's were laid out. 16str,12dex,18int.
Went scar hold orc. Started with 20hp.
Took the level one unstable feat to rocket jump.
Weapon inventor, maul, modular head.
Feedback: generally I had fun. At this level, the things that set me apart from a stock martial.
1- my unstable actions. The rocket jump and explosion. Having a aoe option centered on yourself is very nice but I was melee and low wisdom it was rare for me to be in a position where I can avoid fellow melee. It was nice when it happened. Rocket jump was useful to get to places you cannot normally get to easily or clearing difficult terrain. One time used it just to run up hill, to avoid eating up 2 actions instead of 1.
2- craft/arcana recall knowledge checks. It's nice having the extra high int mod to these rolls and encourages me to try these first when applicable, to ensure a flank with the beefier melee classes.
3- I love modular head innovation. When a weakness is identified I'm more than ok with spending the action to target it.
4- overdrive, great ability that if nothing else results in me doing 1d12+5 instead of 1d12+3. Puts your damage on par or higher then average of a full martial.
- while I built my character to shore up a notable weakness. Being a d8hp class at level 1. Going hold scared orc for the 12 starting hp. Long game you'd maybe go dwarf for the second toughness feat. You can play what you like obviously. I'm just exploring. But a d8 hp class going into melee without a shield or shield cantrip is dangerous at level 1 lol.
I did feel I did very good damage. The -1 to hit was not really felt. Though I know mathematically it does affect things.
Since I built for 2 recall knowledge skills and athletics. I did not feel I was one dimensional or didn't have options in combat or out of combat.
Overall pleased with how this character performed. It felt different but still felt like a martial. However I can see someone building a inventor they don't enjoy or that has little versatility. I'd avoid building a inventor who needs to spend unnecessary actions to basic function. Like reload weapons. But that's my opinion. You aren't a monk with fob or a fighter with higher to hit.
Next I'll try out at level 6. Two ways. Basic, and free archetype with investigator.