| Minigiant |
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In the last week as part of a brain exercise and theory crafting, I have been trying to come up with a character that transforms into a Giant Octopus and have a Warpriests Sacred Damage on their tentacles. All with the caveat of NO MULTICLASSING (Sorry Scott Wilhem)
Now my misunderstanding of the Feral Champion has left me with only one other option, the near universally panned Magus Archetype; Myrmidarch.
Using Beast Shape II to transform and Advanced Weapon Training to get the Sacred Damage. Spell Blending Arcana can grab Bonefists for Armor Spikes. Maneuver Mastery makes grab comparatively better than the Druidzilla.
Being a Magi throws up other challenges though and I could use your help in solving that.
1) Casting Spells in the form of a Giant Octopus
2) Spell combat and tentacles
Can you help?
| avr |
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#1 could be solved with a ring of eloquence and a lesser metamagic rod of still spell and #2 lets you take all your available tentacle attacks with the natural spell combat magus arcana. Spell combat very specifically wants a hand free though, even for spells without somatic components. If you can get your GM to agree to assign a tentacle to the job that's the best way, if not then you're looking at difficult ways like the considerable cost of a construct limb or necrograft arm.
| Scott Wilhelm |
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You can get a magic item that lets you turn into a Giant Octopus and then take levels in Fighter or Warpriest.
There is an Advanced Weapon Training called Focused Weapon that allows you to to apply Sacred Weappon Damage to any weapon you have Weapon Focus in.
I don't know of a magic item that lets you turn into a Giant Octopus, but there is one that gives you 2 Tentacle Attacks, the Tentacle Cloak. If you played just a human with a tentacle cloak, your Tentacle Attacks would be your only Natural Attacks, and the Natural Attack Rules say that they would then be Primary Natural Attacks.
Name Violation
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Alchemists get Beast Shape and lots of ability to Self-Buff.
Unchained Barbarian Rage Damage, with the Powerful Stance Rage Power, your Damage goes up every 4 levels. Barbarians don't turn into Octopi, but lots of Range Powers give lots of Natural Attacks: Bite and Gore or Claws, not both.
regular barbarian can become an octopus.
just another reason to never use unchained barbarian
| Scott Wilhelm |
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Scott Wilhelm wrote:Alchemists get Beast Shape and lots of ability to Self-Buff.
Unchained Barbarian Rage Damage, with the Powerful Stance Rage Power, your Damage goes up every 4 levels. Barbarians don't turn into Octopi, but lots of Range Powers give lots of Natural Attacks: Bite and Gore or Claws, not both.
regular barbarian can become an octopus.
just another reason to never use unchained barbarian
Well, okay then!
| Minigiant |
| 1 person marked this as a favorite. |
Scott Wilhelm wrote:Alchemists get Beast Shape and lots of ability to Self-Buff.
Unchained Barbarian Rage Damage, with the Powerful Stance Rage Power, your Damage goes up every 4 levels. Barbarians don't turn into Octopi, but lots of Range Powers give lots of Natural Attacks: Bite and Gore or Claws, not both.
regular barbarian can become an octopus.
just another reason to never use unchained barbarian
Any other classes that get Beastshape/Wild shape NOT called Beast Shape or Wild shape?
| avr |
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Name Violation wrote:Any other classes that get Beastshape/Wild shape NOT called Beast Shape or Wild shape?Scott Wilhelm wrote:Alchemists get Beast Shape and lots of ability to Self-Buff.
Unchained Barbarian Rage Damage, with the Powerful Stance Rage Power, your Damage goes up every 4 levels. Barbarians don't turn into Octopi, but lots of Range Powers give lots of Natural Attacks: Bite and Gore or Claws, not both.
regular barbarian can become an octopus.
just another reason to never use unchained barbarian
Lunar or nature oracles can change shape via revelation, there's various tricks to steal spells from other lists for those spellcasters without beast shape too. Possession spells may simulate it, if you lug around a giant octopus somehow (a zombie?) - a medium might be good at this. A few archetypes get wild shape.
I guess the first question is how soon would you like this trick online? If it needs to be up by level 6 then the valid answers are different from those for level 10.
| Minigiant |
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The Mymidarch is my only option available
Spell Combat with Polymoph and Natural Spell Combat is very confusing.
I don't even know if this works but here it goes:
Feats:
1 (Level) - Combat Reflexes
1 (Human) - Improved Unarmed Strike
3 (Level) - Weapon Focus (Unarmed)
5 (Level) - Eshew Materials
5 (Bonus) -
7 (Level) - Martial Versatility (Weapon Focus - Close&Natural)
9 (Level) - Advanced Weapon Training - Focused Weapon: Tentacles
11 (Bonus) - Multiattack
11 (Level) - Extra Arcana
Arcana
3 - Maneuver Mastery: Grapple
6 - Weapon Training: Natural
9 - Spell Blending - Bonefists & ____
11 - Natural Spell Combat: Tentacles
12 - Weapon Training: Close
| avr |
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What's IUS for in that build? You could just take weapon focus (tentacle) at level 7, when you can cast beast shape 1. It'd save you two feats, you might get dirty fighting and improved grapple instead of IUS and the weapon focus at L3.
And as far as myrmidiarch being your only option, there's other ways of getting bonus damage to your tentacles. Myrmidiarch spell combat does work if (and only if) your GM OK's using a tentacle as your free hand.
| Minigiant |
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What's IUS for in that build? You could just take weapon focus (tentacle) at level 7, when you can cast beast shape 1. It'd save you two feats, you might get dirty fighting and improved grapple instead of IUS and the weapon focus at L3.
I wanted Weapon Focus Unarmed because Unarmed is in a lot of weapon groups (I particularly care about them being in the close and natural groups). Martial Versatility then lets that feat work for both groups simultaneously. Later on (Level 13) I can grab AWT Focused Weapon again for Spiked Armor. So rather than Weapon Focus Tentacle + Weapon Focus Spiked Armor + AWT + AWT, I get Weapon Focus on a few other natural attacks my beast shapes may go into.
And as far as myrmidiarch being your only option, there's other ways of getting bonus damage to your tentacles. Myrmidiarch spell combat does work if (and only if) your GM OK's using a tentacle as your free hand.
The Myrmidarch is the only archetype that gets weapon training and therefore access to AdvancedWT AKA Focused Weapon AKA Sacred Weapon Damage.
| Scott Wilhelm |
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Name Violation wrote:Any other classes that get Beastshape/Wild shape NOT called Beast Shape or Wild shape?Scott Wilhelm wrote:Alchemists get Beast Shape and lots of ability to Self-Buff.
Unchained Barbarian Rage Damage, with the Powerful Stance Rage Power, your Damage goes up every 4 levels. Barbarians don't turn into Octopi, but lots of Range Powers give lots of Natural Attacks: Bite and Gore or Claws, not both.
regular barbarian can become an octopus.
just another reason to never use unchained barbarian
Beastmorph Witches
There is a Shifter Class.