
Dox of the ParaDox twins |

Hi all. I had a pretty interesting idea for a character and I think I know how to build it mechanically. But I want to know if this will end up being painfully weak.
Unrogue (or ninja my GM allows unninja) 3 then spiritualist. I'm thinking knife master if rogue to dual wield kukris and flank with my spirit for sneak attack and general goodstuff. Thinking fractured mind spiritualist. Maybe could be convinced to take another archetype though.
The concept is basically joker from persona. A swift thief with a powerful magical friend and some casting.
Thoughts? Ways to do my concept better? Scrap it entirely maybe? What are y'all thinking here

avr |

With the phantom ally feat it works. Spiritualist spellcasting isn't the strongest, losing a spell level off it is doable. Fractured mind though, that implies you're doing something significant with Cha - what's that? Do you just prefer being a face rogue to a perceptive/strong willed one? Ed: Or is it the unninja ki pool?

Derek Dalton |
The only real problem is you lose a level in phantom power and spell casting for every level of rogue you take. It really sucks because there is no divine version of an Arcane Trickster. Even so your phantom is based soley on the Spiritualist level.
Not knocking the idea at all. It does sound like a cool multiclass idea. One feat bumps your sneak attack by one. Take a Teamwork feat and you could get another D6 out of it. I know you have a theme but consider a Catfolk for race. A talent improves sneak to a D8 damage. Get flanking and you will wreck a monsters day.

Latrans |

The only real problem is you lose a level in phantom power and spell casting for every level of rogue you take. It really sucks because there is no divine version of an Arcane Trickster. Even so your phantom is based soley on the Spiritualist level.
Not knocking the idea at all. It does sound like a cool multiclass idea. One feat bumps your sneak attack by one. Take a Teamwork feat and you could get another D6 out of it. I know you have a theme but consider a Catfolk for race. A talent improves sneak to a D8 damage. Get flanking and you will wreck a monsters day.
There’s the Phantom Ally feat to boost the phantom’s level akin to Boon Companion to bolster the phantom enough to be full level, so that part isn’t really a problem.
There is the delay in actual spiritualist class abilities and spells, but most of the class abilities don’t really add much for a flanker unless there is a means of consistently giving the phantom reach. As for spell, not much that can be done there but sounds like going to have enough martial to make up for some of that.

Dragonchess Player |

Have you considered a half-orc skulking slayer rogue 3/ectoplasmist spiritualist X, instead? You don't get a flanking buddy automatically, but there are ways to gain an animal companion or familiar via feats (or using variant multiclassing; possibly VMC summoner for summon monster and an eidolon), and you can do a lot more with your ectoplasmic lashes than you can with kukris.

Dox of the ParaDox twins |

Have you considered a half-orc skulking slayer rogue 3/ectoplasmist spiritualist X, instead? You don't get a flanking buddy automatically, but there are ways to gain an animal companion or familiar via feats (or using variant multiclassing; possibly VMC summoner for summon monster and an eidolon), and you can do a lot more with your ectoplasmic lashes than you can with kukris.
While an interesting idea the theme of the character requires a phantom to work. I'm trying to optimise around a pretty specific set of rules. While I love the ectoplasmatist it doesn't fulfil the requirements I set upon myself

Dox of the ParaDox twins |

So. What archetypes should I be taking to maximize my capabilities. Scout seems useful for getting into the fray. And as far as spiritualist goes should I be taking any other than fractured mind? What about feats. Obviously I need to shore up my phantom, but what else should I be taking. Normally I just use a guide for all this. But this idea seems rather unique and I'm not sure where to go for info

avr |

Those archetypes work for what you're doing. For feats phantom ally is required of course.
It's possible you might get teamwork feats, notably outflank and maybe improved outflank - while you can't share feats for free there's nothing stopping both you and the phantom taking them.
Otherwise all the usual rogue feats I guess. You won't be advancing sneak attack enough to make getting the ones dependent on sneak attack dice worthwhile though, aside from accomplished sneak attacker. Slow reactions might be a useful rogue talent to get to help get your phantom into position.

avr |

If you lose sneak attack then you can't use that debilitating injury class feature. I don't know if any rogue archetype actually replaces debilitating injury and certainly neither of the two which replace sneak attack do. If you're taking unrogue for the dex-to-damage then you might as well stop at L3 if you replace sneak attack.
Of the two rogue archetypes I remember which replace sneak attack phantom thief is terrible, but dreamthief is OK and might be interesting for your particular multiclass. I'd probably stick with unninja or scout & maybe knife master unrogue, but YMMV.

avr |

Hatred's nearly as good in a fight and noticeably sneakier. Lust and kindness are good at protecting their master (Ed: lust probably doesn't work with fractured mind, kindness also has the best SLAs), fear is the sneakiest of all.
Hatred may be the best all-round, but any of those could work, they just put a different emphasis on things.