What is your favorite Caster Class?


Advice

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SuperBidi wrote:
What's bad with RPGBot?

Just a number of pet peeves of mine. Fair amount of copy-pasted evaluations/text, assumptions in evaluation that seem unneeded, antiquated, or otherwise don't make sense to me, too little explanation at times, inconsistencies between feats, outright rule mistakes (sometimes fixed via feedback, mind, though the only way to give that is through email), and a general approach to talking about a class's roles and options I don't really like. Also just a fair amount that isn't talked about due to the one person doing guides for every class. A fair amount of this has improved over time, but I'd still like to give it a try, and generally value other guides more highly.

Oh, and yeah, I'm not as well-versed on Oracle, but the bevy of defensive benefits orcs have seem like they'd be pretty helpful for a subclass which is heavy on being hurt. Sprinkling in Living Monolith also seems helpful — you may not be able to reduce the direct effects of your curse, but you can make it a lot harder for the indirect consequence of death to occur.


RPGnoremac wrote:
Atalius wrote:
Ohhh so the Bard everyone speaks of is the Inspire courage and cast spells from range Bard. Ahh I've never played that Bard I didn't know it was the best, I always thought mine was best tbh. I've always played a Melee Bard with a whip in hand Aid'ing my allies, a +4 bonus at level 9 to Aid checks seems fine to me, along with being able to cast a spell and still have an action left to Trip that round.

Well after playing a Bard from level 5-8 I feel Maestro Bard shines the most for fun factor and Warrior has potential too for combat. Enigma/Polymath pretty much add nothing to combat though for fun factor.

To be a "good" Bard you pretty much just have to have a composition going at all times and the rest of your actions can be anything. The demoralize+trip+composition combination is amazing if you time it with your allies.

Out of curiosity were you using DEX to trip when you played? This was cleared up in the errata to use STR and the "trip Bard" was one of the reason I was thinking they cleared it up. Casters using Whips with DEX trips just felt too good to me. Even casters using STR to trip feels greats to me.

Yes used a Whip it's finesse a developer before said you use Dex then instead of Str, they changed that now in the latest errata? Your suppose to use STR with your Whip to trip now??


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Yep.


Brutal, that's rough. I guess it was the best build, just so powerful.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I like sorcerers best. Seems I can cover more character concepts with that one class than I can with many of the other casting classes.


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Ravingdork wrote:
I like sorcerers best. Seems I can cover more character concepts with that one class than I can with many of the other casting classes.

Their core chassis is definitely built with that sort of thing front & center in the bloodlines. Oracle comes close with the curses & mysteries. Bit of a shame some of those packages are considered poor deals mechanically, but they are all dripping, exploding, oozing, or glowing with flavor.


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My favorite is (Elven) Bard. Art magic and specifically Music magic is my favorite style going back to the elves of Middle Earth. I even liked them way back in my DnD3.5 days when they were bad at the optimization that game favored.

Mechanically, they do have some challenges to work through to keep them interesting. The constraints imposed on bards being incentivized to take a single action cantrip on most turns are actually interesting, I think. Lingering Composition and Haste give you ways to work around the issue. Situationally, it's even right to drop your focus cantrip for a round such as the time my bard was the only character in position to move around a corner and fire off a spell to stop a target from fleeing.

That said, I love what PF2 has done with all of the casters. I think the Druid is the caster with the most turn to turn variance and decision making, so I'm looking forward to playing one in my next run as a player; I'm just GMing these days.


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Nik Gervae wrote:
Ravingdork wrote:
I like sorcerers best. Seems I can cover more character concepts with that one class than I can with many of the other casting classes.
Their core chassis is definitely built with that sort of thing front & center in the bloodlines. Oracle comes close with the curses & mysteries. Bit of a shame some of those packages are considered poor deals mechanically, but they are all dripping, exploding, oozing, or glowing with flavor.

tbh if I had one complaint about the sorcerer it's that I really wish bloodlines had more to them innately, especially compared to mysteries.

Mysteries by comparison just feel a lot more cohesive overall. I know a lot of people don't like them but just... my Tempest oracle can see through fog and when she channels her magic winds whip around her, deflecting projectiles and dampening fires and making it hard for most creatures to even approach her.

And then my Sorcerer gets +1 to stealth checks for one round if I cast a specific spell.

I know a lot of people don't like mysteries in general and I'm not even saying the sorcerer is bad, but in terms of flavor and theme I don't think there's much contest.

Horizon Hunters

True, mysteries are easily the most flavorful things that we have by now but Bloodlines aren't that bad specially if you consider that blood magic has no drawbacks.


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Squiggit wrote:


tbh if I had one complaint about the sorcerer it's that I really wish bloodlines had more to them innately, especially compared to mysteries.

Mysteries by comparison just feel a lot more cohesive overall. I know a lot of people don't like them but just... my Tempest oracle can see through fog and when she channels her magic winds whip around her, deflecting projectiles and dampening fires and making it hard for most creatures to even approach her.

And then my Sorcerer gets +1 to stealth checks for one round if I cast a specific spell.

I know a lot of people don't like mysteries in general and I'm not even saying the sorcerer is bad, but in terms of flavor and theme I don't think there's much contest.

It's true, sorcerer blood magic is by comparison a little...anemic. <ducks>

I'm sorry! I'm sorry! I won't do it again.

(I'll totally do it again.)

:-D


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On the flip side, sorcerers can pick their spell list while Oracles are stuck with the divine spell list, so it makes sense to me that the Oracle mysteries are more comprehensive


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My favorite caster? A Monk with Ki Spells. I can basically play the mystic swordsman archetype right out of the box, which is pretty cool.


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Oh, honorable mention goes to Magaambyan Attendant/Halcyon Speaker. I love those archetypes and everything they represent. Plus, Cascade Bearers to get Occult and Divine spells for a master spell list is just so awesome.


Queaux wrote:
Oh, honorable mention goes to Magaambyan Attendant/Halcyon Speaker. I love those archetypes and everything they represent. Plus, Cascade Bearers to get Occult and Divine spells for a master spell list is just so awesome.

I am totally itching to try a Halcyon Speaker spell-blending wizard, but I've only got one regular group and am stuck being the primary healer. (A Halcyon Speaker druid is possible, but druids actually have good feats competing for attention. I haven't even looked into how other caster classes would benefit from Halcyon Speaker, they all have lots of feats too...sorcerer might be good with its multiple traditions.)

If anybody is looking to start a campaign with an aspiring Halcyon Speaker, hit me up! :-D


Squiggit wrote:
Nik Gervae wrote:
Ravingdork wrote:
I like sorcerers best. Seems I can cover more character concepts with that one class than I can with many of the other casting classes.
Their core chassis is definitely built with that sort of thing front & center in the bloodlines. Oracle comes close with the curses & mysteries. Bit of a shame some of those packages are considered poor deals mechanically, but they are all dripping, exploding, oozing, or glowing with flavor.

tbh if I had one complaint about the sorcerer it's that I really wish bloodlines had more to them innately, especially compared to mysteries.

Mysteries by comparison just feel a lot more cohesive overall. I know a lot of people don't like them but just... my Tempest oracle can see through fog and when she channels her magic winds whip around her, deflecting projectiles and dampening fires and making it hard for most creatures to even approach her.

And then my Sorcerer gets +1 to stealth checks for one round if I cast a specific spell.

I know a lot of people don't like mysteries in general and I'm not even saying the sorcerer is bad, but in terms of flavor and theme I don't think there's much contest.

I also agree. But I think it's a good thing as it makes both classes very different. I have both an Angelic Sorcerer and a Tempest Oracle and they don't play at all the same.

Oracle mysteries are really affecting the way you play your character, they give strong abilities. Also, Oracle comes with a lot of excellent focus spells (Vision of Weakness and Debilitating Dichotomy are absolutely awesome).
The Sorcerer, on the other hand, has few abilities but a superior spell list. You really need to invest most of your build in choosing the proper spells to know.

So, on one hand, you have a specialized caster, on the other a more versatile one. Considering that you pay your specialization with a mild weakness (curses are just an impediment, they don't screw your character much). For me, it's a nice balance.

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