
Minigiant |
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So in the last week or so I have been linked to the same thread multiple times in my current curiosity about clerics
That would this one.
Now despite all of my new found knowledge about it, I can't quiet figure out how to piece it together (for purely hypothetical reasons, i have no intend at bringing something so broken to the table)
Race: Human
Class: Cleric (No Archetype?)
STR: 8
DEX: 12
CON: 14
INT: 10
WIS: 16+2
CHA: 16
Traits:
__________ (Campaign)
Sacred Conduit (Faith)
___________ (Undecided)
___________ (Drawback)
Domain
Growth (Plant)
1 - Enlarge
6 - Bramble Armour
Feather (Animal)
1 - Eyes of the Hawk
4 - Animal Companion (Axe Beak)
Feats:
1 (Level) - Selective Channeling
1 (Human) - Versatile Channeler
3 (Level) - Paired Opportunists
5 (Level) - Boon Companion
7 (Class) - Quick Channel
9 (Level) - Alignment Channel
11 (Level) - Quick Dirty Trick
11 (Class) - Tandem Trip
13 (Level) - Improved Channel
Is that it? Is that the right order to take the feats? Are those the right array of stats?
Please teach me more about this concept

avr |

The hangover cleric is one who uses variant negative channeling with a relevant domain/portfolio area, e.g. Ale/Wine Harm: Creatures are nauseated for 1 round, or Rulership Harm: Creatures are dazed for 1 round. The domains you're looking at there don't look to have especially nasty variant channeling when used to harm, though I suppose there might be a neutral or evil deity with rulership in their portfolio and both feather and growth subdomains I don't know who that'd be.

Minigiant |

The hangover cleric is one who uses variant negative channeling with a relevant domain/portfolio area, e.g. Ale/Wine Harm: Creatures are nauseated for 1 round, or Rulership Harm: Creatures are dazed for 1 round. The domains you're looking at there don't look to have especially nasty variant channeling when used to harm, though I suppose there might be a neutral or evil deity with rulership in their portfolio and both feather and growth subdomains I don't know who that'd be.
I know, the build shown in the link though used Rulership, and those Domains, hence why I am trying to figure it out.
You can do Wine & Growth with Halcamora, and pick up Feather with the Separatist Archetype

Cavall |
Yeah the biggest issue I have with wine to harm is... you can't. Theres no wine God that I know of that would allow negative channels to humanoids. Good gods get positive channel clerics. They get no choice.
So you're basically stuck with no God, and worshipping a concept. Which is hard to find "feathers but also wine?" As a concept.

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Halcamore Separatist with Versatile Channeler seems to be the only option so farAs noted by Cavall, the prereqs for Versatile Channeler are stricter than you might think at first glance:
Ultimate Magic pg. 159 You can choose to channel positive and negative energy.Source
Prerequisites: Channel energy class feature, necromancer or neutrally aligned cleric (see below).
Benefit: You may make a choice whenever you use your channel energy class feature.
If you normally channel positive energy, you may choose to channel negative energy as if your effective cleric level were 2 levels lower than normal.
If you normally channel negative energy, you may choose to channel positive energy as if your effective cleric level were 2 levels lower than normal.
Having this feat means you qualify for feats and abilities that have “channel positive energy” or “channel negative energy” as a prerequisite (for example, you qualify for the Command Undead feat and the Turn Undead feat).
Note: This feat only applies to necromancers, neutral clerics who worship neutral deities, or neutral clerics who do not worship a deity—characters who have the channel energy class ability and have to make a choice to channel positive or negative energy at 1st level. Clerics whose alignment or deity makes this choice for them cannot select this feat.
Basically, you need to be a neutral cleric with either no deity or a non-evil non-good deity: The last sentence makes it clear that a neutral good deity does not meet this criteria unless they somehow offer a choice of channeling options at 1st level.

avr |

OK, supposing you create a philosophy involving birds, bamboo and the demon drink and persuade your GM that you can create a cleric of that philosophy, then you're set for this combo.
I'm also not sure how you're getting class feats. A cleric doesn't get those. Though the level 7 one is presumably a typo and should just be a general (level) feat, that doesn't explain the level 11 one. Also you don't qualify for quick dirty trick. I guess drop that last and call tandem trip a general feat and you're legal again.
The feats & stats look OK for channeling and supporting your axe beak. Magda who you're referencing believes strongly in having a 14 Str and combat reflexes (for use with a long spear) but you don't have to copy those preferences precisely.

Cavall |
For rulership, sure. Like I said getting wine, animal and neutral together is a bit of a b$#&+.
Even if there was a neutral wine God, this build would be weird. At -3 levels for animal companion feather domain and -2 more for separatist.... it would not even exist except in some nebulous concept for a long time.

Minigiant |

A Vintner (Wine) who tends to their Vineyard (Plant) and uses insectivores like bluebirds (Animal) to protect their grapes
A potential concept because an actual PFS deity does not exist. Actually a lot of the harm variant channels I have read cannot be gained if you worship an actual deity.
Honestly getting both options maybe best from the Hex Channeller Witch, as it is abouts uses not the amount of dice.

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Hi all. That's my post that Minigiant links to. Perhaps I should write a brief updated guide to the Hangover Cleric, to replace the original obsolete Hangover Cleric Guide. This original guide, while it introduces the concept, has quite a few RAW errors. I'll do this if enough people request it.
I don't have the original PCs anymore (there were several versions) but here's a partial rebuild:
At 1st level:
STR 14 DEX 12 CON 13 INT 10 WIS 13 CHA 15+2
Traits: Sacred Conduit and another of your choice
Human Cleric (Animal Domain) of Variant Channel Archetype [Rulership: Negative to Harm] and Cleric (Separatist[Growth subdomain]). These archetypes are compatible.
Feats:
Selective Channeling [Human]
Versatile channeling [1st]
Boon Companion [3rd]
Paired Opportunists [5th] or or Extra Channel [7th] or Flagbearer [7th]
Quick channel [7th]
Alignment channel [9th]
Strength 14 is just sufficient for Martial Competence. Stack Bull's Strength and Enlarge Person for tough fights and Strength becomes 20.
DEX 12 is not important and can be lower. Your reach screen can usually keep off melee attackers, but you [paired] are not a primary melee fighter. Whomever hits for less damage (rider or axebeak) should attack first to trip, then the one who hits harder hits for damage. If the first trip fails then the other AoO might also try to trip.
Raise CHA WIS CON as you can.
*************************************
Variations:
* One might double down on the Hangover Channeling and give up the axebeak and martial competence. I actually played this variant and found it very vulnerable to melee opponents. Play this like a squishy wizard.
* One can change the balance between these parts: defensive melee power, hangover channeling, cleric stuff
Other fun Variant Channel Options:
* Ask your GM to allow two RAW-prohibited hangover channeling options:
A) Sun Wukong has the "Drunkenness" portfolio. By RAW this does not qualify for the Variant Channeling [negative Ale/Wine to Harm] but RAI it totally should qualify. Paizo didn't standardize the WORDING of Portfolios. Variant Channeling was not well playtested. Portfolio "Drunkenness" should totally activate Variant Channeling [Ale/Wine]. Get your GM's approval as this is not PFS legal.
* Ask your GM to allow devotees of Cayden Caylean, a Good-aligned deity, to Channel negative energy of the Ale/Wine type. It's illegal by RAW but, come on, it's TOTALLY in character.
* Variant Channeling [Negative Earth to Harm] - This is a weird and fun niche ability to create a lot of difficult terrain. Very comparable to the 2nd level Stone Call spell. The interesting big is that it's viable with a 1 level Cleric dip, no feats, and low CON. E.g. A martial PC with several levels of Fighter might dip one level of Cleric for: Growth Domain, Travel Domain, lvl 1 cleric spells, and Variant Channeling (negative to harm[EARTH]). As GM I've seen PCs voluntarily take friendly fire damage in order to set up the battlefield with Difficult Terrain. Difficult Terrain eliminates the 5' step! Travel Domain allows 5' step in difficult terrain. So this combination allows a PC to create Difficult Terrain at will and to also move freely through such terrain!
Comments?

Minigiant |

Hi all. That's my post that Minigiant links to. Perhaps I should write a brief updated guide to the Hangover Cleric, to replace the original obsolete Hangover Cleric Guide. This original guide, while it introduces the concept, has quite a few RAW errors. I'll do this if enough people request it.
First off thank you for sharing, secondly ^ yes please
At 1st level:
STR 14 DEX 12 CON 13 INT 10 WIS 13 CHA 15+2
How was such a low Wisdom? Did your leveling ever outrun your highest level spell you could cast?
* Variant Channeling [Negative Earth to Harm]
I have actually played this as an Abadar Cleric. I used the Devout Pilgrim archetype so my teammates can also move unhindered through the difficult terrain. I didn't play it enough to decide whether the cities or earth diffuclt terrain is more beneficial