
Megres |
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Even after the APG, despite appearing to me as a very strong class, the fighter has only five 16 level feats, and two of them are for a single build.
Graceful Poise is a stance for two weapon fighting, that, despite being good for this specific style of combat, comes online very late.
Improved Reflexive Shield is for sword and board fighters, but only if they are eager to spend a precious feat to protect their allies, a "tankish" style that not everyone likes, not even among SaB players.
Multishot stance is for ranged fighters, and can be considered not miles away from Triple Shot, a 6th level feat.
Overwhelming Blow is a three action strike that automatically crits, and appears not very appealing to me.
Last, Twinned Defense is, again, a feat for two weapon fighters, and not a great one at that.
There are no feats for the einhander and the two-handed weapon builds, and even some feats specific for other "styles" seems subpar if compared even to lower level feats.
So, is it just me, or the 16th level is not great for fighters?

PossibleCabbage |

It does feel though that since you're only going to get 3 opportunities to take a 16th level feat in your entire career (but 11 opportunities to take a 1st level feat) that "there isn't really a feat that appeals to me at this level" is more of a bummer at high levels than low ones.
16 though does seem to be the trouble spot for "man, none of these feats really work for me" for a bunch of classes I've found. I wonder what the design principle for "what should level 16 feats be like" is.

Blave |
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I can't find an appealing class feat for 50% of the levels on most caster classes. Not finding one only at level 16 seems like a nice problem to have.
There's always the option to take lower level feats you've missed out on and there's a good number that work with any combat style. Or take an archetype dedication/feat.

Blave |
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Obviously more would be nice. But I think you are being too fussy. Most have Effortless Concentration. Which is very important. There are a couple of good ones there, plus some left overs from level 12 and 14.
I'm not talking about level 16 specifically. Caster feats are - on average - uninteresting across all levels. I'd have a very hard time to play a caster without any archetype simply because half of my feat choices would feel like "I'll take this not because it's good but because everything else is even worse".
Only exception is of course the bard who has not only the best proficiencies and design but also by far the best feat selection among the casters.

Gortle |

Gortle wrote:Obviously more would be nice. But I think you are being too fussy. Most have Effortless Concentration. Which is very important. There are a couple of good ones there, plus some left overs from level 12 and 14.I'm not talking about level 16 specifically. Caster feats are - on average - uninteresting across all levels. I'd have a very hard time to play a caster without any archetype simply because half of my feat choices would feel like "I'll take this not because it's good but because everything else is even worse".
I have to disagree.

The Gleeful Grognard |

I have to disagree.
Different strokes for different folks,in another thread the same poster didn'tseem to thinm that the familiar was worth much for a witch's design budget.
The OP seems to think that there isn' anything for a 2 hander at level 16 for fighter, but 3 action auto crits are pretty awesome when you start playing around with runes that have unique or added effect on crit and factor in crit spec.
That and auto crit is a bigger benefit for 2h weapons than 1h by default.
I am playing in a PF1e game where the gm implemented apb, one player doesn't want it because while it opens up slot and item freedom outside of the big six they would straight rather want flat bonuses 99% of the time, this is sub optimal of course, but in their mind it isn't.

Blave |
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Different strokes for different folks,in another thread the same poster didn'tseem to thinm that the familiar was worth much for a witch's design budget.
Just to clarify: That's not exactly what I meant. I value a familiar quite highly, especially on a caster. Just not nearly as high as all the stuff the bard gets instead. And it's much easier/cheaper to pick up a familiar than getting better proficiencies across the board.
But yeah, I agree with the different strokes thing. What I say about the quality of feats is of course absolutely subjective and heavily influenced by my own play style and experience.