Any time you gain a Summoner class feat, you can also pick an evolution feat


Summoner Class


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

For those complaining that the eidolon doesn't have enough evolution-based options, would this fix it? Would it be too much? (Assuming the overall pool of feats is much larger than what's shown in just the playtest.)

Or might something like the fighter's Combat Flexibility and Improved Flexibility be better balanced?


Would require significantly more evolution feats, but evolutions acting as a separate track doesn't seem like a bad idea.

A couple people in another thread suggested Evolution slots instead of spell slots (replacing the Summoner's 4 spells per day) which also seemed neat.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

It might be better but there are a lot of little things that I do not think this would fix.


Pathfinder Rulebook Subscriber

I prefer gaining these on Odd levels, honestly. Its the same overall count, but that would mean you get an option for an Evolution every single level.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Interesting idea, KrispyXIV.

I just saw Transmogrify and True Transmogrification. Those really should be free class features rather than feats.


The issue is that it would require one to weaken other class feats and features to compensate, which screws over people who want to invest primarily into minionmancy.

It would also require a lot of evolution options to be nerfed, which would hurt those who want to dabble in one or two punchy abilities.

I think it's a FANTASTIC idea for a Class Archetype that just swaps out the spell slot casting for a fully roided-up Eidolon, but I don't think it's going to work well with the core chassis of the class.

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