
MaxAstro |

...Magus has a better version of Quicken than Wizard does.
I've been a vocal proponent of Quicken Spell; I think it's badly undervalued, and it's been a literal lifesaver to the bard in my Age of Ages campaign.
But I do find it hard to buy that Magus should have a stronger version than the full casting classes do.

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How is the Magus version stronger ?
Yeah, I am looking at it now and the only difference I can see is the line about:
"If your next action is to cast a cantrip or a spell that is at least 2 levels lower than the highest-level spell you can cast, reduce the number of actions to cast it by 1 (minimum 1 action)."
Maybe, they are saying that if Magus can cast any level spell it would be better than the requirement placed on the Wizard one. Might have been a mistype on the Playtest document. Worth keeping in mind, but as a Gish main; I don't mind if they leave it like this haha.

Mechalibur |
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Really? I always thought the wizard version was pretty bad, considering its once per day limitation. I know it can get you a really strong turn, but I was never sure it was worth an entire feat.
As others have said, this version allows higher level spells but is limited to spellstrike. Seems fair to me.

manbearscientist |
It is going to be hard to use this, as unlike Quicken Spells default of Fireball x2, this doesn't easily allow you to Spellstrike x2. By itself, it really is only going to let you True Strike before you hit something unless you are Quickened.
Basically, you are doing: Striking Spell > 1-action spell > Strike. But that still leaves you with just one action, not enough to follow-up even with a Chill Touch or Ray of Frost.

Unicore |

For better or worse, the magus is not a class for picking up utility or buff spells with your magus slots. You really have to go items (wands/scrolls/staves) for that or an archetype. Your 4 spell slots are for getting nasty with.
The magus is the only class that can make two attempts to make a disintegrate land, for example. Combine with a true strike (from a staff of divination or an MC feat) on the actual strike the second time if you miss the first time and you are getting pretty good odds of landing that spell.
You can start to do this earlier with spells like hydraulic push or acid arrow, but you probably wont have the true strikes yet.

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For better or worse, the magus is not a class for picking up utility or buff spells with your magus slots. You really have to go items (wands/scrolls/staves) for that or an archetype. Your 4 spell slots are for getting nasty with.
The magus is the only class that can make two attempts to make a disintegrate land, for example. Combine with a true strike (from a staff of divination or an MC feat) on the actual strike the second time if you miss the first time and you are getting pretty good odds of landing that spell.
You can start to do this earlier with spells like hydraulic push or acid arrow, but you probably wont have the true strikes yet.
You don’t get two attempts to make a disintegrate land. You get two attempts to get a single attempt to make a disintegrate land. You’re better off just using true strike and casting disintegrate than going through all of that.

breithauptclan |

Unicore wrote:You don’t get two attempts to make a disintegrate land. You get two attempts to get a single attempt to make a disintegrate land. You’re better off just using true strike and casting disintegrate than going through all of that.For better or worse, the magus is not a class for picking up utility or buff spells with your magus slots. You really have to go items (wands/scrolls/staves) for that or an archetype. Your 4 spell slots are for getting nasty with.
The magus is the only class that can make two attempts to make a disintegrate land, for example. Combine with a true strike (from a staff of divination or an MC feat) on the actual strike the second time if you miss the first time and you are getting pretty good odds of landing that spell.
You can start to do this earlier with spells like hydraulic push or acid arrow, but you probably wont have the true strikes yet.
Double Spellstrike. Not Second Chance Strike.

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Ferious Thune wrote:Double Spellstrike. Not Second Chance Strike.Unicore wrote:You don’t get two attempts to make a disintegrate land. You get two attempts to get a single attempt to make a disintegrate land. You’re better off just using true strike and casting disintegrate than going through all of that.For better or worse, the magus is not a class for picking up utility or buff spells with your magus slots. You really have to go items (wands/scrolls/staves) for that or an archetype. Your 4 spell slots are for getting nasty with.
The magus is the only class that can make two attempts to make a disintegrate land, for example. Combine with a true strike (from a staff of divination or an MC feat) on the actual strike the second time if you miss the first time and you are getting pretty good odds of landing that spell.
You can start to do this earlier with spells like hydraulic push or acid arrow, but you probably wont have the true strikes yet.
How are you using a 19th level ability (or an 18th level one, for that matter) earlier on things like hydraulic push?

LordVanya |
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The fact that you have to do two rolls seems to me (not running any numbers just gut) like it alone makes it very difficult to really accomplish the Magi's main purpose even when considering the result upgrades. Sounds like to me you get more bang for your hits, but at the cost of hitting far less likely. That sounds more like a Gambler class than a Magus to me.

Tender Tendrils |

I mean, its not the worst thing in the world is the Magus is better at quickening than the Wizard. It is reasonable to picture a gish being more adept at casting spells quickly/reflexively than the wizard who is sitting 70 feet away taking his time to cast his spells.
The Wizard still has his 5 million spell slots and 9th/10th level spells to assert his magical superiority over the Magus.