How much foliage does Grasping Strike need to have present?


Rules Questions


Grasping Strike reads: "Benefit: When you use Vital Strike (or Improved Vital Strike or Greater Vital Strike), you cause the foliage in the area to reach out and entangle your foe (as the condition) if it fails a Reflex save (DC = 10 + 1/2 your character level + your Wisdom modifier)."

What if there *is* no foliage, or if you're just on someone's maintained lawn? Does it materialize, or does this feat require as much natural plant life as the Entangle spell (e.g. tall grass or shrubbery)? If the latter, then it's rarely useful indoors or underground.

Liberty's Edge

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Marcella wrote:

Grasping Strike reads: "Benefit: When you use Vital Strike (or Improved Vital Strike or Greater Vital Strike), you cause the foliage in the area to reach out and entangle your foe (as the condition) if it fails a Reflex save (DC = 10 + 1/2 your character level + your Wisdom modifier)."

What if there *is* no foliage, or if you're just on someone's maintained lawn? Does it materialize, or does this feat require as much natural plant life as the Entangle spell (e.g. tall grass or shrubbery)? If the latter, then it's rarely useful indoors or underground.

The answer is in the text you cited: "you cause the foliage in the area", no existing foliage in the area, no effect.


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Vital Strike = Bad Idea; this does not stop being the case for feats that build on it.

Dark Archive

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avr wrote:
Vital Strike = Bad Idea; this does not stop being the case for feats that build on it.

oversized impact butchers axe disagrees

6d6 base, vital strike for 12d6, improved vital for 18d6


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avr wrote:
Vital Strike = Bad Idea; this does not stop being the case for feats that build on it.

I generally agree, but it is the best of a list of free bonus feats for my archetype (saurian shaman). 9th-level Stegosaurus = 4d6 x 2 (strongjaw spell) x 2 (Vital Strike) = 16d6 damage, plus 15 from strength & greater magic fang. That strikes me as pretty good for someone specializing in summoning.

Since Grasping Strike seems to need foliage, and I like using the frostbite spell anyway, I'm now considering Winter's Strike to make the target exhausted, although a Fortitude DC of 18 doesn't sound as formidable as I'd like for 8th level.


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You get the trip on the tail right? maybe head toward the trip feats instead of going more than the base vital strike chain. Make that vital strike hit drop them and sneak an extra AOO in.


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Fort save bonuses are a couple points better than reflex/will on average, and of course undead and constructs ignore them entirely. There's a will save vital strike feat which carries a faerie fire effect (not mind affecting) which you might like better if you're going to invest in vital strike. No synergy with frostbite, but a better chance to land it.

Liberty's Edge

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Marcella wrote:
avr wrote:
Vital Strike = Bad Idea; this does not stop being the case for feats that build on it.

I generally agree, but it is the best of a list of free bonus feats for my archetype (saurian shaman). 9th-level Stegosaurus = 4d6 x 2 (strongjaw spell) x 2 (Vital Strike) = 16d6 damage, plus 15 from strength & greater magic fang. That strikes me as pretty good for someone specializing in summoning.

Since Grasping Strike seems to need foliage, and I like using the frostbite spell anyway, I'm now considering Winter's Strike to make the target exhausted, although a Fortitude DC of 18 doesn't sound as formidable as I'd like for 8th level.

Multipliers in Pthfinder don't work that way, they multiply the base number.

4d6 x (strongjaw spell) x (Vital Strike) = 4d6 x 3 = 12d6

CRB pag. 11 wrote:
Multiplying: When you are asked to apply more than one multiplier to a roll, the multipliers are not multiplied by one another. Instead, you combine them into a single multiplier, with each extra multiple adding 1 less than its value to the first multiple. For example, if you are asked to apply a ×2 multiplier twice, the result would be ×3, not ×4.


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Strongjaw doeesn't multiply the dice its like impact.

4d6 (huge) + Strongjaw 8d6 (colossal)+ vital strike = 16d6

Liberty's Edge

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Ryan Freire wrote:

Strongjaw doeesn't multiply the dice its like impact.

4d6 (huge) + Strongjaw 8d6 (colossal)+ vital strike = 16d6

I was using what Marcella wrote:

9th-level Stegosaurus = 4d6 x 2 (strongjaw spell) x 2 (Vital Strike) = 16d6 damage
a straight multiplication.

As you are right, it would be:
9th-level Stegosaurus = 4d6 tail, strong jaw two (virtual) size increase to 8d6, x2 for vita strike 16d6

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