Inspired blade alchemist, how to distribute the levels?


Advice


Good evening.

I'm in a gestalt game, and 1/2 of the PC will be Empiricist investigator all the way.
The other 1/2 is, atm, 1 Inspired blade/3 Grenadier Alchemist. The last lvl of alchemist possibly retraining.

I'm still undecided how many levels i should take in the inspired blade and alchemist, as the empiricist is already a 3/4 BaB class.

What would be the best level spread, with the level cap at 12?

Thanks in advance.


Investigator will get you all ghe accuracy you need, so I wouldn't worry too much about full BAB.

Alchemist will get you a good fortitude save and Bombs, but aside from that it's not giving you all that much (same spell list etc).

What exactly do you want to get out of this character?


She's one of two melee oriented characters.
So she's to be able to evade/survive the enemy.

On one hand i was wondering if the 12 levels should be split 5 IB/7 Alch, or 10 IB/ 2 Alch.


If you want the adding alchemical weapons to an attack function of grenadier then you want 10+ levels of alchemist. If you want to use bombs you want as many levels of alchemist as possible, 11 would work. If you're just interested in being an investigator who is a marvel with a rapier then levels of alchemist are almost entirely redundant and you should go pure IB or else multiclass some other way.


If you just want to be a swordsman I'd take 1 level of Inspired Blade then switch to another Full BAB class (that Fort-Save). Or a Cleric/Magus/Occultist/whatever else gives you a better fort-save and more stuff.

But yeah what avr said mostly.


I hope this isn't out of turn to grab onto this thread, but I was going to make a gestalt character-campaign starts at level 4. I was going to do Alchemist/warpriest so I can use the Sacred Weapon class feature on warpriest to accent the Scrap bomb discovery feat, but I wanted to dip into maybe rogue here and there and was wondering how the mechanices worked.

Say I go Warpriest the whole way to level 10 (so my scrap bombs do 1d10)

can i go any class with it in and out/back and forth mostly Alchemist the whole way, but possibly adding a couple of levels of rogue as stated above-can I just go in and out as I please?

Sovereign Court

VoodooMonkey wrote:
Say I go Warpriest the whole way to level 10 (so my scrap bombs do 1d10)

I'd treat the sacred weapon damage the same way bombs treat Vital Strike(and similar feats) and Crits. Essentially, it only changes the first damage die, not the additional. So a level 10 Alchemist|Warpriest would have a bomb that does 1d10+4d6, not 5d10.

Silver Crusade

MrCharisma wrote:
If you just want to be a swordsman I'd take 1 level of Inspired Blade then switch to another Full BAB class (that Fort-Save). Or a Cleric/Magus/Occultist/whatever else gives you a better fort-save and more stuff.

If this is the campaign I think it is, there's already my Ratfolk Kensai Magus|Silksworn Occultist in the party. :)

Hi Xindyra!


PCScipio wrote:

If this is the campaign I think it is, there's already my Ratfolk Kensai Magus|Silksworn Occultist in the party. :)

Hi Xindyra!

I think I'd love playing that character. How are you finding the Silksworn Occultist? (knowing of course that it probably doesn't play like a Silksworn usually does)

Dark Archive

VoodooMonkey wrote:

I hope this isn't out of turn to grab onto this thread, but I was going to make a gestalt character-campaign starts at level 4. I was going to do Alchemist/warpriest so I can use the Sacred Weapon class feature on warpriest to accent the Scrap bomb discovery feat, but I wanted to dip into maybe rogue here and there and was wondering how the mechanices worked.

Say I go Warpriest the whole way to level 10 (so my scrap bombs do 1d10)

can i go any class with it in and out/back and forth mostly Alchemist the whole way, but possibly adding a couple of levels of rogue as stated above-can I just go in and out as I please?

Sacred Weapon (Su): At 1st level, weapons wielded by a warpriest are charged with the power of his faith. In addition to the favored weapon of his deity, the warpriest can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat; if he has multiple Weapon Focus feats, this ability applies to all of them. Whenever the warpriest hits with his sacred weapon, the weapon damage is based on his level and not the weapon type. The damage for Medium warpriests is listed on Table 1–14; see the table below for Small and Large warpriests. The warpriest can decide to use the weapon’s base damage instead of the sacred weapon damage—this must be declared before the attack roll is made. (If the weapon’s base damage exceeds the sacred weapon damage, its damage is unchanged.) This increase in damage does not affect any other aspect of the weapon, and doesn’t apply to alchemical items, bombs, or other weapons that only deal energy damage.

Silver Crusade

MrCharisma wrote:
I think I'd love playing that character. How are you finding the Silksworn Occultist? (knowing of course that it probably doesn't play like a Silksworn usually does)

I'm liking it so far. He's unarmored of course, protected only by his good fashion sense, mage armor, shield and canny defense (meaning he has a great AC).

The campaign started at 3rd lvl, so I haven't being playing the character that long. The campaign is skill-heavy and relatively combat-light.

Sovereign Court

Name Violation wrote:
Sacred Weapon (Su)... and doesn’t apply to alchemical items, bombs, or other weapons that only deal energy damage.

I think VoodooMonkey was getting around that with Shrapnel Bomb, which makes it do piercing damage. At least that was what I assumed, but off-hand I only remembered the restriction of "that only deal energy damage", not a blanket restriction against bombs.

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