| Fuzzman91 |
So this is sorta a follow up on a previous post about a good melee build tied to fye. I have the class side of the build done but have a question about possible race options.
The general idea is a character that was born human but as a child ( 12-13 yrs old) crossed paths with fye who transform into a more beast like race. I’m mostly looking at Skinwalkers and Idyllkin Aasimar as my main choices, but both are described as being BORN as one rather than a Fye altering a human. I know that Fye, Hags, and Witches are canonically known to curse someone with Lycanthropy but I don’t want to force that rule set on the play group since the only in depth rules for it are 3rd party. If anyone has any advice for how to go about this outside of “the plot demands it so” it would be much appreciated.
| DeathlessOne |
Well, yes... To a degree. It may take a bit of reflavoring, but the race of Changelings generally feel a calling once they reach a certain age and can choose to ignore or follow it. Those that do not follow it can lead normal, unchanged lives. Those that do heed it eventually change. There are even rules for non-human changelings, which you can adapt for Skinwalkers or Idyllkin Aasimars. Character has to be female, generally, but even that is subject to GM reflavoring.
| Fuzzman91 |
Well, yes... To a degree. It may take a bit of reflavoring, but the race of Changelings generally feel a calling once they reach a certain age and can choose to ignore or follow it. Those that do not follow it can lead normal, unchanged lives. Those that do heed it eventually change. There are even rules for non-human changelings, which you can adapt for Skinwalkers or Idyllkin Aasimars. Character has to be female, generally, but even that is subject to GM reflavoring.
That’s not bad. Not a fan of the -2 to Con but thats fixable. I’ll have to pass that by the group. Thank you!
| Derklord |
Out of curiosity though, is there anyone with experience with playing or gming a Lycanthrope character? Is it worth the trouble or is it too clunky?
An afflicted lycanthrope loses control when changing shape, that's not fun for anyone.
If you don't want to reflavor skinwalker, you need some class feature to represent the affliction. Or maybe you take a (non-progressing) Oracle curse?
And what's with the "fye"? They're called "fey".
| Zepheri |
In Pathfinder game, affliction lycantrophe it's lose its mind and the gm take control. The player can create some Homebrew magic item so he don't lose his self in the transformation.
I think the druid spell calm animal can help the lycan tho take a will safe check to try to control her animal side but of course this is just speculation of my side as a gm
| Derklord |
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The full text on the topic is this:
"When a PC becomes a lycanthrope, you as the GM have a choice to make. In most cases, you should take control of the PC’s actions whenever he is in hybrid or animal form—lycanthropy shouldn’t be a method to increase a PC’s power, after all, and what an afflicted lycanthrope does while in animal or hybrid form is often at odds with what the character would actually want. If a player wants to play a lycanthrope, he should play a natural lycanthrope and follow the guidelines on page 313 for playing a character of a powerful race." CRB pg. 197
Note that letting PCs be natural lycanthropes (or controllable afflicted lycanthrope) is a truly horrible idea, because the template is ridiculously powerful if you can deliberately apply it to a PC.
The main issue is that lycanthropy's polymorphing functions like the 3.X version, and not the Pathfidner version - you don't get minor bonuses or penalties to ability scores, you outright replace each of your ability scores with the target form's respective score, if that one is higher. That means a weretiger character with 7/7/7/16/18/14 (a 20 point buy, pre-race and template, I'll presume a human with +2 wis) would, when using the hybrid form (which keeps armor, and allows spellcasting without issue), have ability scores of 25/15/19/16/22/12 (or 25/15/19/20/18/12 for int-focussed). Said character would also have three primary natural attacks, pounce, rake, DR 10/silver, +5 natural armor; and all at first level completely independent of the class. A spellcaster could use wereboar instead for 23str/13dex/21con and a +8 natural armor bonus.
I think the druid spell calm animal can help the lycan tho take a will safe check to try to control her animal side but of course this is just speculation of my side as a gm
The spell can't even target a lycanthrope, because the creature type is still humanoid, and the spell can only target animals.
| Scott Wilhelm |
Play a Tengu or something. In game-mechanics terms, just use the stats for a Tengu, but in your origin story, just say that he's a Human that got bewitched like the way Puck gave Bottom an ass's head in A Midsummer Night's Dream.
Play a Druidzilla character. Take 4 levels of Druid and Shaping Focus. Roleplay it like the fairies taught you how to shapeshift.