
RavagerReqz |
HI I'm building a half elf rogue Hunter. Main rogue.
I'm looking for advice on building it to maximize the best level by level.
My stats are.
Str 16
Dex 20
Con 15
Int 14
Will 12
Char 10
Going for the Deadpool dex hard to hit x men nightcrawler kind of killer.
please make suggestions go away that you would go about building such a character level per level.
Looking for some solid advice.
I don't play very often, I'm experienced but kind of novelist in terms of overall game. So treated as if I know nothing. Looking for experience player advice a general guide that will build a pretty gnarly rogue one through 10 levels and by then I should be able to figure it out if I make it that far and don't die.
Although I know I already want to pick feats and skills that allow me to live such as toughness evasion offensive defensive
I already have a plus 12 in acrobatics first level.
So I have a good start but the majority of character survivability is picking the right skills the right feats every level.
That's the part I'm not really familiar with. Also Hunter is completely new to me which is going to be what I pick at second level.
So with the 14 intelligence I get +2 to 8 = 10 skill points every level of rogue. So the skills will stack quickly.
This is for Pathfinder one.
I just want to get some outside advice what other people have done with maybe simulator builds if anyone has tried to do this before what I'm doing now. This particular blend.
I don't know so I'm hoping for some good advice.
Thanks.

VoodistMonk |

Since it's 2020, I am going to assume that this is an UnRogue. Can I also assume that this is going to include the Scout archetype, as a way to lock in Sneak Attack?
What's with the Hunter levels after level 10? Isn't that a little late to be jumping into a class with both an Animal Companion and spells?
Have you considered a Ravener Hunter-Sanctified Slayer Inquisitor? Might just be a single class option for everything you are looking for.

avr |
1 person marked this as a favorite. |

Why is this posted under 'Homebrew and House Rules'? Are you asking for answers which use such, or is it just in the wrong place?
Assuming standard rules. If you're using the standard rogue use the offensive defence rogue talent sure, but you might prefer the unchained rogue which doesn't get access to that talent but does get useful tricks of its own. With either version you'll want the boon companion feat if you multiclass into hunter. You don't need to spend a feat for evasion, rogues get that for free. Toughness is an option but is far from essential.
It's very common for rogues to get two-weapon fighting feats to get the most sneak attack possible, but it's not the only option particularly for a half-elf who can get the ancestral arms alternate racial feature for proficiency with the elven curveblade or the elven branched spear.

RavagerReqz |
Why is this posted under 'Homebrew and House Rules'? Are you asking for answers which use such, or is it just in the wrong place?
Assuming standard rules. If you're using the standard rogue use the offensive defence rogue talent sure, but you might prefer the unchained rogue which doesn't get access to that talent but does get useful tricks of its own. With either version you'll want the boon companion feat if you multiclass into hunter. You don't need to spend a feat for evasion, rogues get that for free. Toughness is an option but is far from essential.
It's very common for rogues to get two-weapon fighting feats to get the most sneak attack possible, but it's not the only option particularly for a half-elf who can get the ancestral arms alternate racial feature for proficiency with the elven curveblade or the elven branched spear.
Honestly I don't know a whole lot I'm just playing with friends, I have played a paladin a diva an orid an avenger and a ranger. But I don't generally play rogue. however it is the first character that I played on the board game version of D&D. Back when I was 14 years old which was about over 20 years ago. A lot has changed. So for example the locking in sneak attack sounds really interesting but I have no comprehension of understanding how to go about any variations. For a best survivable and instinctive killer kind of build that just does punishing damage and is hard to hit aside from potential skills or feats from multiclassing like with Hunter like using a hawk as your vision to scout the town or to scout what's below the water aside from other benefits. Hunter and rogue seem to mesh well. As well half elf.
High Ac with evasion uncanny Dodge tumble toughness maybe blademaster and power attack. I think of all kinds of combinations. But there's just so many options I wanted to pick the brains of everybody else because I haven't played a whole lot.
This was also my first post in this form so I might have posted it in the wrong area and not knowing. It was hard enough for me to figure out just where I could post and how to post being I'm new here and simply looking for advice.

RavagerReqz |
Why is this posted under 'Homebrew and House Rules'? Are you asking for answers which use such, or is it just in the wrong place?
Assuming standard rules. If you're using the standard rogue use the offensive defence rogue talent sure, but you might prefer the unchained rogue which doesn't get access to that talent but does get useful tricks of its own. With either version you'll want the boon companion feat if you multiclass into hunter. You don't need to spend a feat for evasion, rogues get that for free. Toughness is an option but is far from essential.
It's very common for rogues to get two-weapon fighting feats to get the most sneak attack possible, but it's not the only option particularly for a half-elf who can get the ancestral arms alternate racial feature for proficiency with the elven curveblade or the elven branched spear.
I've never heard of a way to lock and sneak attack but if I could I would.

avr |

Cool. If you come asking about advice on character builds in future the advice forum is the best place to post. This one's more about homemade rules, world building and weird stuff.
There's several ways of getting sneak attack besides flanking and stealth which any rogue can do. VM referred to the scout archetype which trades the rogue's uncanny dodge abilities for automatic sneak attack when you charge (from level 4) or any time you move (from level 8). Other ways involve magic (from magic items or multiclassing) or require multiple feats. If you're getting an animal companion via the hunter class using that to set up flanking is probably the easiest and you can skip other ways.
Supposing you go unchained rogue 4 / hunter X you might pick up feats and rogue talents like these:
General feat level 1: two-weapon fighting
Unchained rogue bonus feat level 1: weapon finesse
Half-elf: skill focus (stealth)
Rogue talent level 2: fast stealth
3: combat expertise
Rogue 4: slow reactions
5: boon companion
Hunter bonus feat L2: outflank
7: pack flanking
Hunter 3: precise strike
9: hellcat stealth
Hunter 6: lookout
11: improved two-weapon fighting
If you can score a sneak attack at all (via stealth, the scout archetype if you take it or just winning initiative in the first round) then the slow reactions rogue talent makes it easy to set up flanking without worrying much about AoOs. Pack flanking makes it even easier to set up flanking. Outflank makes flanking more beneficial, as does precise strike - both for you and your animal companion.
The skill focus, fast stealth and hellcat stealth are about making stealth easier to use for you.
TWF and improved TWF get you more attacks when you can get a full attack off.
This is just one setup, many others are possible.