| MellowDramatic |
| Lanathar |
The base chassis needs improving as it is probably the worst in the game. Same skills as the wizard and even worse weapon proficiencies
Where this the Eidolon / Pet? That is core to the class
By my reading they can spontaneously cast and all their spells are eligible for heightening. This seems too strong but I might have misread
Isn’t their mention of summoning speciality ? I couldn’t see it unless it was the +1 damage, speed boost or DC boost. If so those are not really exciting enough as distinguishing “pathways”
The class ability listing is very basic - just feats and boosts . Shouldn’t there be some other things in there?
*
This isn’t meant to come across as criticism as I would in now way be creative enough to come up with a homebrew class
It is a start but needs a lot more than bonus summon spells that have slight boosts to be exciting and tempting to play
| vagrant-poet |
Notes:
Why 7+Con?
Why not trained in simple weapons?
For double summon aren't most summon spells >>>, how do you even cast a 2nd one?
Amplify summon seems better than the class feature supplemental summoning.
Augment summon focus spell feat reads like you have focus already, you do not.
You are charisma key score, but gain additional spells based on Int. You are a full spellcaster with 2/3 spells per day per level with a summoning divine font. I guess I don't have a mechanical concern here, and Swap Out is very good for the pokemon master summoner feel, this is just based on the aspects of the summoner I find least interesting so other than my mechanical questions, this is not for me.
| Gortle |
So I've been working on this for the past couple of days and I need some feedback. Ideas are also welcome, and I'll consider requests.
It seems that its main power is your custom Augment Summoning Focus power
What I liked about a summoner was that it had an eidoon with everything already calculated out so you could just bring it and run with it. This sort of does it.
Probably to much time to get it out, but I guess that was always part of the class.
Basing it off a Wizard or maybe Sorceror chasis is probably correct. As the summoner can't be too strong my themselves. Though you have left their other spellcasting ability as very good.
Its a start. I'll have to have a go myself.
| S. J. Digriz |
| 1 person marked this as a favorite. |
It is the opposite class of what I would want as a summoner, because I want a class that is all about the eidolon. That being said, I think its a great start for a summoner class that fosuses on summon spells (and that admittedly makes sense given the name of the class).
Having quickly read it over, I like it for what it does. It is kind of cool to have a class based around the summon spells.
Here are some suggestions:
1. 6 + con hit points. That extra hit point per level is gratuitous.
2. They need a way to access all of the summon spells from other traditions. Probably this should be through class feats that grant the spell as an arcane spell, and perhaps let them treat that spell as a specialty summon.
3. What happens when they turn 3rd, and then 9th level? Can they change their specialty summon to elemental and then dragon if they want?
4. Note that summon spells take 3 actions to cast. As such, feats like hidden summons (cool feat in principle) that take 1 action are impossible to use.
5. I do not think that their specialty summon should add so many high level slots to their casting ability. Instead, just let it add one slot. Then those feats that add the ability to use that slot to cast summon spells from outside their tradition are more reasonable. For example, as a summoner, I have an extra slot at my highest level to cast a speciality summon spell. At 1st level, my specialty is animal. Then at 3rd level, as a class feature, I can change it to elemental if I want. I can also take a feat at 4th level to add elemental summons as a spell in my tradition, and include it as an optional specialty spell. At 9th level I can do likewise with summon dragon, and there are various 10th level class feats that will let me add summon giant, or summon fiend, or summon entity, to my repertoire as specialty spells that I can cast with my one bonus specialty spell slot.
| MellowDramatic |
It is the opposite class of what I would want as a summoner, because I want a class that is all about the eidolon. That being said, I think its a great start for a summoner class that fosuses on summon spells (and that admittedly makes sense given the name of the class).
Having quickly read it over, I like it for what it does. It is kind of cool to have a class based around the summon spells.
Here are some suggestions:
1. 6 + con hit points. That extra hit point per level is gratuitous.
2. They need a way to access all of the summon spells from other traditions. Probably this should be through class feats that grant the spell as an arcane spell, and perhaps let them treat that spell as a specialty summon.
3. What happens when they turn 3rd, and then 9th level? Can they change their specialty summon to elemental and then dragon if they want?
4. Note that summon spells take 3 actions to cast. As such, feats like hidden summons (cool feat in principle) that take 1 action are impossible to use.
5. I do not think that their specialty summon should add so many high level slots to their casting ability. Instead, just let it add one slot. Then those feats that add the ability to use that slot to cast summon spells from outside their tradition are more reasonable. For example, as a summoner, I have an extra slot at my highest level to cast a speciality summon spell. At 1st level, my specialty is animal. Then at 3rd level, as a class feature, I can change it to elemental if I want. I can also take a feat at 4th level to add elemental summons as a spell in my tradition, and include it as an optional specialty spell. At 9th level I can do likewise with summon dragon, and there are various 10th level class feats that will let me add summon giant, or summon fiend, or summon entity, to my repertoire as specialty spells that I can cast with my one bonus specialty spell slot.
1. Its action economy is too weak for 6 but too strong for 8.
2. That's literally what specialty spells do.3. Yes.
4. Yeah that was meant to be a free action with a frequency but I typed it up at 1 am.
5. It's similar to cleric's fonts, and summons aren't game breaking at all. Summoning an adult dragon will, usually, just be a meat shield against an ancient dragon.
| Temperans |
Hmm I think you might be able to get away with making it a feature or low level feat to cast Summon Monster as a 2 action spells. Preferably a feature.
I also dont think that adding a bunch of "you may cast X" is efficient. I think it might be better to add 2-3 spells of the same tradition or theme per feat. Otherwise there would be like 15 feats just to add more types.
*******************
Also yes, Summoner is great for being able to use Eidolon.
Although Master Summoner (the Archetype that was all about summoning) was also very loved. If any GM was trusting/stupid enough to let you use it. Hopefully that problem wont repeat itself.
| Draco18s |
If someone does get around to building the eidolon summoner (for the record: I think "summoner" as a class name applies better to this type of spell caster than the eidolon type; but I don't have a better name for that) I'm definitely going to want to look. The druid/ranger type path for trying to emulate what the summoner did in PF1 doesn't sit right with me.
My PF1 character is a kobold with a dragon eidolon (and role play wise, the kobold doesn't realize that the eidolon isn't (a) a dragon or (b) an outsider) that I've been having a lot of fun with and so far the animal companion rules just make me gnash my teeth because the animal is not only a weaker combatant than the class'd character that owns it, it is incapable of doing anything on its own, and eidolons are sentient!
| MellowDramatic |
If someone does get around to building the eidolon summoner (for the record: I think "summoner" as a class name applies better to this type of spell caster than the eidolon type; but I don't have a better name for that) I'm definitely going to want to look. The druid/ranger type path for trying to emulate what the summoner did in PF1 doesn't sit right with me.
[/i]
I agree 100%. I can't think of a better name for the eidolon thing either. All I know is it doesn't sound like the name fits it.
| Loreguard |
Well, in Golarion, a prime example of the hero/villain with the God Callers. Given the slide in the direction of making things Golarion centric in P2, perhaps calling the class that, might make sense, even if some examples of it might not be from that region, or call their Eidolon a god of some sort.