Has anyone played the Magaambyan Arcanist PrC?


Advice


I'm considering going into this as a Diviner Wizard (Foresight if that matters). Anyone have any experience or thoughts about going into this, or the Arcanist Magaambyan Initiate archetype?

J


They qualify for Sacred Summons and so dipping into a little conjuration support isn't at all bad for them, with summon good monster you get standard action summons on foo beasts, devas and agathions.


Another question. As a wizard I'd either get a bonus feat or arcane discovery at levels 5, 10, 15, 20. I was thinking I'd just not take the PrC at those levels to gain access to the feat or discovery. Would that work?

J


JDawg75 wrote:

Another question. As a wizard I'd either get a bonus feat or arcane discovery at levels 5, 10, 15, 20. I was thinking I'd just not take the PrC at those levels to gain access to the feat or discovery. Would that work?

J

No you need all 5 10 or 15 levels in wizard to get the wizard bonus feats.


Perhaps since the prestige class was created before the actual Arcanist, it feels like the Initiate archetype gives you more than the prestige class does.


I do super want to play once of these now.


If you're going to steal druid spells then some decidedly non-wizardly spells like plant growth seem fun.

Shadow Lodge

If you can get Spell Mastery expanded to a Magus it can be pretty neat, I think. Druid spells can be fun to Spell Combat in. Have a club or are a Staff Magus? Shillelagh. Need a little extra health? Cure spells. Barkskin, Produce Flame, stuff like that. There are a few gems on the list. Only thing you really miss out on are the level 7, 8, and 9 spells.

Well, that and any Magus class features, so the cons might outweigh the pros.


As I look at the PrC, what I really like is the idea of Intoned Recollection. As a wizard I could prepare a spell into an open arcane spell slot. I leave a slot open, and any spell (of the same level I presume) I can cast! I might know 20 level 2 spells, and if I leave a slot open I can potentially cast any of them. I don't know if that ability exists anywhere else.

Druid spells are another big point, certainly. My plan is not to take all 10 levels because I don't want to forego the extra feats/discoveries. I think I could manage 3 though. I'd still need to take scholar and spell mastery though, and have never taken either one in the past.

J

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JDawg75 wrote:

As I look at the PrC, what I really like is the idea of Intoned Recollection. As a wizard I could prepare a spell into an open arcane spell slot. I leave a slot open, and any spell (of the same level I presume) I can cast! I might know 20 level 2 spells, and if I leave a slot open I can potentially cast any of them. I don't know if that ability exists anywhere else.

Druid spells are another big point, certainly. My plan is not to take all 10 levels because I don't want to forego the extra feats/discoveries. I think I could manage 3 though. I'd still need to take scholar and spell mastery though, and have never taken either one in the past.

J

I believe the Ring of Spell Knowledge does this very thing. If you think of every Druid spell as an Extra Knowledge Feat taken, you are coming out ahead by just cherry-picking the spells you want. Sure, the wizard next to you gets Mind over Matter. You can heal yourself, make Goodberries, Barkskin up, turn your staff into a major thumping tool, and Call Lightning. What's he got that's so useful?

Seriously, being able to make arcane CLW wands for yourself, cast Barkskin on yourself instead of buying an amulet, and Cure Disease or Restore is totally worth any number of feats.

==Aelryinth


Dragonborn3 wrote:

If you can get Spell Mastery expanded to a Magus it can be pretty neat, I think. Druid spells can be fun to Spell Combat in. Have a club or are a Staff Magus? Shillelagh. Need a little extra health? Cure spells. Barkskin, Produce Flame, stuff like that. There are a few gems on the list. Only thing you really miss out on are the level 7, 8, and 9 spells.

Well, that and any Magus class features, so the cons might outweigh the pros.

With extremely few exceptions, prestige classes (not just this one) are bad for 6/9 casters (and usually even worse for 4/9 casters, but with a few more exceptions), including Magi. Their "+1 of existing spellcasting class" text doesn't adapt to your 6/9 spellcasting, and thereby progresses it no faster in exchange for losing class features, HD, and BAB (and often Saves) in ways that would be at least within shouting distance of balanced for a 9/9 caster, but are just terrible for 6/9 casters.

So, in short, the cons outweigh the pros.

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UnArcaneElection wrote:
Their "+1 of existing spellcasting class" text doesn't adapt to your 6/9 spellcasting, and thereby progresses it no faster in exchange for losing class features

True enough, but dipping the prestige class to just delay your class features by one level in exchange for getting Flame Blade on your list, that can be a decent tradeoff. I think this is the only practical way to get both Arcane Pool Enchant and Flame Blade on the same character, and making all your attacks against touch AC is rather powerful.


^True, a 1 (in some cases maybe 2) level dip could be tolerable, but you sure wouldn't want to stay in.

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