| JuliusCromwell |
Ideally I like to play a body Guard Est character and ID like to play the pathfinder side as a Katana (Cause that is how I roll)
Swing BadA** Magus I am taking tough hero on the D20 Side and going in to body guard. I want to Be a Intimidator and use enforcer and Frost Bite / Time Spell.
Level 4
Must be human
In our games tough hero is full Bab
Ant Archetype I should take for the Magus ?
| Scott Wilhelm |
I'm not sanguine about multiclassing as a Magus. Magi are all about those Spells and Magus Arcana, and the more levels you take, the more you get. If you are going to dip, you should only dip a very small amount, and you had really better be getting something awesome for the price of dipping.
Since you are Human, I guess your Bonus Feat is Katana, since that is what you want.
I discommend the Katana, this is even though I am not sure which Katana you mean: The Pathfinder Katana does 1d8 Slashing and has a Threat Range of 18-20. The D20 Modern Katana does 2d6 Slashing and has a Threat Range of 19-20. If you really want to be Crit-Fishing Magus, I recommend the Estoc, a 1 handed sword that does 2d4 Piercing and also has a Threat Range of 18-20: the Estoc does more Damage. The D20 Katana doe even more damage than the Estoc: 2d6 Slashing, but so does the Split Blade Sword, and the Split Blade Sword is also a Tripping and Disarming Weapon. The Split Blade Sword has the disadvantage that your character has to have a Dex of at least 15 to use it, but lightly-armored Magi should have high Dex anyway.
If your sword is a Tripping weapon like the Split Blade Sword, then the better to use Improved Combat Throw for Tripping Attacks like I was telling you about before. Another tripping sword to consider is Temple Sword. Temple Swords only do 1d8, but they are also Tripping Weapons and Monk Weapons. You remember when I was telling you about Snake Style Feats where you get an Attack of Opportunity whenever someone attacks you an misses? If you dip a level in Monk, Master of Many Styles, you can also take Ascetic Style and use any Monk Weapon with Snake Fang. You could do that with any sword if you take extra Feats or extra modifications, but it might involve taking Weapon Focus in Temple Sword anyway.
Also, have your SPS (or your D20 Katana if you must) made out of Adamantine; take D20 Improved Sunder, and take Pathfinder Great Sunder, and then every time you Sunder your opponents' weapons, you bypass objects' hardness; you inflict Double Damage, and the residual Damage goes to the opponent!
| Scott Wilhelm |
I've said my piece about which sword to use. If still want to use a Katana, then I recommend the d20 Katana, and do the Sundering thing. With a Sundering Build, you are reliably doing double damage. You are thinking Magus, and if you cast Enlarge Person, then a 2d6 Katana does 3d6. Use points from your Arcane Pool and get the Impact Enchantment for your Sword, and 3d6 Becomes 4d6. Take Power Attack, Sunder, Improved Sunder, and Great Sunder. You will get a +10 on Sundering attempts. you will inflict double Damage (8d6 Base Damage!), when you do, bypassing the first 20 points of Hardness with your Adamantine Katana.
Most Magi like to use Spellstrike and use their swords to cast Shocking Grasp, and that gets doubled on a Crit, too. That is not viable at level 1. Your level 1 Magus's tactic should be to use Spell Combat and their better-than-a-Wizard's-AC-because-light-armor-is-better-than-none AC to put themselves in ideal position to cast Color Spray, which usually ends level 1 combats. I know you are starting at Level 4, but Color Spray is still really cool at level 4. I like the Close Range Magus Aranum which lets you use Ranged Touch Attack Spells with Spellstrike instead of just Touch Spells. That means after you have run out of Shocking Grasps, you can use those 0 level RTA Cantrips like Jolt and Acid Splash for that extra kick.
I like Bladebound Magi. The basic idea of Bladebound Magus is that you have a Familiar, and your Familiar is your sword. You technically get fewer Arcane Pool Points, but your Black Blade gets Arcane Pool Points, too, and between you and your Black Blade, you end up ahead. You get other cool stuff, too.
After you gather up all those Sundering Feats, maybe work on Tripping next. If you have to choose between D20 and Pathfinder improved trip, I recommend D20, which gives you a Free Action Attack every time you Trip someone, then take Greater Trip and get an Attack of Opportunity whenever you Trip someone. Then take Combat Throw (+2) and Improved Combat Throw, then you get an Attack of Opportunity to Trip someone whenever you are Attacked and Missed.
| Scott Wilhelm |
I must emphasize that if you want to be a Magus, you should multiclass as little as possible. If you want to multiclass and accumulate cool things like D20 Modern Class Abilities, then you shouldn't take much in the way of Magus.
I can think of an exception. I like the idea of taking Bladed Scarf Dancer Magus in combination with Maneuver Master Monk. That's a cool combination, but it's not very powerful. And that's nothing like your Katana-swinging Magus.
| Scott Wilhelm |
Ideally I like to play a body Guard Est character... I am taking tough hero on the D20 Side and going in to body guard.
The thing I think is really cool about Bodyguard is In Harm's Way and how it synergizes with the Improved Combat Throw Feat. You'll be taking like
Combat Expertise
Improved Trip (D20)
Combat Reflexes
Improved Trip (Pathfinder)
Fury's Fall
Greater Trip
Combat Throw
Improved Combat Throw
Then maybe dip a level in Cavalier and take Harder they Fall as your Bonus Feat so you can Trip creatures that are more than 2 Sizes bigger than you.
So, that's 7 Feats. That's a lot. I think what you want is mostly levels in Fighter, and take your level in Bodyguard right after taking Improved Combat Throw.
| avr |
His game is using gestalt classes Scott - PF on one side, d20 Modern on the other.
Any archetype you should take? Entirely up to you; there's no concept given to match or conflict which I might advise on, and no longer term goals in mechanics likewise. If you're aiming for the bodyguard line you're not going to have feats free to aim for dex to damage as well by level 4, so you're a strength magus; don't take anything which loses armor proficiency.
Oh yeah, for mobility by level 4 don't dip out of magus before then. Spell combat with bladed dash is easy mobility.
| JuliusCromwell |
His game is using gestalt classes Scott - PF on one side, d20 Modern on the other.
Any archetype you should take? Entirely up to you; there's no concept given to match or conflict which I might advise on, and no longer term goals in mechanics likewise. If you're aiming for the bodyguard line you're not going to have feats free to aim for dex to damage as well by level 4, so you're a strength magus; don't take anything which loses armor proficiency.
Oh yeah, for mobility by level 4 don't dip out of magus before then. Spell combat with bladed dash is easy mobility.
I've chosen iron ring Striker and going Rime Enforcer Frost bite
| Scott Wilhelm |
His game is using gestalt classes Scott - PF on one side, d20 Modern on the other.
Any archetype you should take? Entirely up to you; there's no concept given to match or conflict which I might advise on, and no longer term goals in mechanics likewise. If you're aiming for the bodyguard line you're not going to have feats free to aim for dex to damage as well by level 4, so you're a strength magus; don't take anything which loses armor proficiency.
Oh yeah, for mobility by level 4 don't dip out of magus before then. Spell combat with bladed dash is easy mobility.
So, Magus/Bodyguard or Fighter/Bodyguard is the way to follow my advice and go gestalt?
Most of my advice has been about weapons to use and Feats to take, and don't think is imcompatible with gestalt, iirc.
And I recommend Bladebound as a Magus Archetype.
| VoodistMonk |
I recently drawn up a gestalt Blade Adept Arcanist/Ankou's Shadow Slayer using a Split-Blade Sword and Dimensional Slide/Dimensional Savant... full BAB, all good saves, 9th level casting, 6+Int skills per level, sentient split-blade sword, Spellstrike, Sneak Attack, celestial plate armor, shadow-clone-jitsu... pretty fun mash-up that really encompasses a lot of anime/video game themes.