Feats that require 4 or more arms and races that in lore have them but don't have the multi Armed trait.


Rules Questions


So, I'm about to play a Urog, which in its description states they have "multiple sets of articulated limbs", but dosn't mention them in their stat block. I accepted this as only 2 limbs are strong enough/all together the arms only equal the strength of 2, I question if I qualify for feats like four handed hack, which have the prerequisite of having four or more arms. Not the Multiarmed trait, just having them. Do I qualify?


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Pronate11 wrote:
So, I'm about to play a Urog, which in its description states they have "multiple sets of articulated limbs", but dosn't mention them in their stat block. I accepted this as only 2 limbs are strong enough/all together the arms only equal the strength of 2, I question if I qualify for feats like four handed hack, which have the prerequisite of having four or more arms. Not the Multiarmed trait, just having them. Do I qualify?

Nope. All of the urog's articulated limbs add up to two effective arms in all ways that matter, including prerequisites.


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In general, if a race isn't listed as having more than 2 hands that can wield or manipulate items, you probably won't be able to use something that requires more than 2 hands.

For example, in the Trox entry:
Vestigial Arms
A trox’s four vestigial arms can be used to hold, draw, or put away items of negligible bulk, but not to make attacks, wield weapons, or use items.

Since you can't use items with those extra limbs, it still wouldn't qualify for a feat requiring more than two hands.


Pantshandshake wrote:

In general, if a race isn't listed as having more than 2 hands that can wield or manipulate items, you probably won't be able to use something that requires more than 2 hands.

For example, in the Trox entry:
Vestigial Arms
A trox’s four vestigial arms can be used to hold, draw, or put away items of negligible bulk, but not to make attacks, wield weapons, or use items.

Since you can't use items with those extra limbs, it still wouldn't qualify for a feat requiring more than two hands.

Just seems weird that Paizo wouldn't say anything about it though, but I supose you're right


They nerfed multi-armed characters...

There's no feat that allow one attack per limb, even if they could have slapped cumulative -2 to checks for each hand you add to use during a full attack.


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Pronate11 wrote:
Pantshandshake wrote:

In general, if a race isn't listed as having more than 2 hands that can wield or manipulate items, you probably won't be able to use something that requires more than 2 hands.

For example, in the Trox entry:
Vestigial Arms
A trox’s four vestigial arms can be used to hold, draw, or put away items of negligible bulk, but not to make attacks, wield weapons, or use items.

Since you can't use items with those extra limbs, it still wouldn't qualify for a feat requiring more than two hands.

Just seems weird that Paizo wouldn't say anything about it though, but I supose you're right

They did say something about it. Every race is assumed to have two "hands," two "feet," a "spine," etc. Armory makes it explicit that everyone is basically the same, in terms of effective biological equipment, except as noted in the race entries.


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JiCi wrote:

They nerfed multi-armed characters...

There's no feat that allow one attack per limb, even if they could have slapped cumulative -2 to checks for each hand you add to use during a full attack.

Instead, they baked that very penalty into full attacks for everyone, with a correspondingly higher penalty for classes that can attack more than twice.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
JiCi wrote:

They nerfed multi-armed characters...

There's no feat that allow one attack per limb, even if they could have slapped cumulative -2 to checks for each hand you add to use during a full attack.

Describing characters working in tune with the game mechanics from day 1, instead of in a manner that would have been a shockingly poor idea in a game where such large numbers of arms are easily obtainable as a nerf is certainly a decision. Not a partivularly justifiable decision, but a decision, nonetheless.


HammerJack wrote:
JiCi wrote:

They nerfed multi-armed characters...

There's no feat that allow one attack per limb, even if they could have slapped cumulative -2 to checks for each hand you add to use during a full attack.

Describing characters working in tune with the game mechanics from day 1, instead of in a manner that would have been a shockingly poor idea in a game where such large numbers of arms are easily obtainable as a nerf is certainly a decision. Not a partivularly justifiable decision, but a decision, nonetheless.

Ah yes, because firing 4 or 6 handguns under 6 seconds is completely impossible. It's already hard to believe that you cannot pull the trigger more than 2 times per round, unless Starfinder calculates damage according to the total damage several pulls do, which would explain why some guns use more than 1 bullet per shot.

I rather have a very penalizing option than no option at all.

Ok, so a Skittermander using 6 guns would be possible, but imprecise and would use a lot of ammo, something that must be considered. It,s like bragging to be able to shoot 6 arrows per round... but being out of arrows after 2...


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Quote:
Ah yes, because firing 4 or 6 handguns under 6 seconds is completely impossible. It's already hard to believe that you cannot pull the trigger more than 2 times per round, unless Starfinder calculates damage according to the total damage several pulls do, which would explain why some guns use more than 1 bullet per shot.

If the problem is with the basic concept of designing the system to have a limited number of attacks per round, then breaking that design ONLY for characters with a lot if arms would not help.

Quote:
Ok, so a Skittermander using 6 guns would be possible, but imprecise and would use a lot of ammo, something that must be considered. It,s like bragging to be able to shoot 6 arrows per round... but being out of arrows after 2...

I could see how that might be a good balancing factor in a game where ammunition is difficult to afford. Or in a game where all weapons use ammunition at all. It's harder to make a case for in Starfinder.

By tying number of attacks to number of arms, a lot if the design freedom to allow weird alien morphology whike considering it a comparitively minor balancing factor would be lost. Designing the system in that way would have been a net loss of options.


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Yeah, you'd probably end up seeing a ton of Skittermander Soldiers using operative weapons in their 6 biologic and 2 cyber hands, with a cranked dex to maximize hit chance while wearing power armor for a pretty good strength bonus to damage.

Yes, they'll miss a bunch. But missing a third or even half of your 8 attacks a round still makes you better than anything currently available, and the chance of landing a half dozen attacks, or god forbid, several critical hits per turn would just be like candy to some people.


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Yeah, for my taste Starfinder struck the correct balance on number of attacks per round.

Else, anyone not playing a character with more than 2 hands would be severely disadvantaged, which would just be terrible design.

It's why Kasatha were so contentious in PF1.

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