
TheKillerFirefly |
By the rules of Greater Create Demiplane you can make it so that your private demiplane processes time differently then the material realm. Anywhere between twice as fast to half as fast. in other words, anywhere between 1 round inside = 2 rounds outside to 2 rounds inside = 1 round outside.
My friend is insisting that the erratic time which rolls on a random chart is rolled once upon creation of the demiplane and thus can potentially make 1 day inside = 1 round outside on a good roll.
I'm looking at this and I think this is absurdly powerful, especially for a wizard who can craft magic items this way at a rate of hundreds of thousands of gold in a single day. It would make sense that a demiplane with erratic time would make a new roll on the erratic table EVERY TIME YOU enter/leave the plane.
Am I right or is my friend?
EDIT: please please please if possible sources would be fantastic so I can actually have proof. I'm being told that it's just a facet of high level wizard shenanigans and being ignored whenever I bring it up.

Claxon |

Erratic time isn't consistent. It will flow at different rates, probably daily. Possibly hourly.
As AVR points out, compare that to the flowing time option.
There's also the timeless option which depending on how your GM likes to run things could be what your friend really wants. I've always envision timeless as 0 time passes in the material plane while you're inside a timeless demiplane.
Of course this means you can do some crazy crafting...but that's for the GM to deal with. And ask the player not to break.
If the player and GM both refuse not to break the game by not allowing this...well you're in a tough spot. Only thing you can do really is ask the wizard player to help you out as well.
Oh, and remind the GM of the guidelines that were put out establishing that a crafting feat should only ever let you get about 25% more wealth per crafting feat, capping at 50% increase in wealth by level. I can go find the exact rules quote if you need it.

TheKillerFirefly |
Erratic time isn't consistent. It will flow at different rates, probably daily. Possibly hourly.
As AVR points out, compare that to the flowing time option.
There's also the timeless option which depending on how your GM likes to run things could be what your friend really wants. I've always envision timeless as 0 time passes in the material plane while you're inside a timeless demiplane.
Of course this means you can do some crazy crafting...but that's for the GM to deal with. And ask the player not to break.
If the player and GM both refuse not to break the game by not allowing this...well you're in a tough spot. Only thing you can do really is ask the wizard player to help you out as well.
Oh, and remind the GM of the guidelines that were put out establishing that a crafting feat should only ever let you get about 25% more wealth per crafting feat, capping at 50% increase in wealth by level. I can go find the exact rules quote if you need it.
well, he won't be happy once i bring this up.
Regarding the crafting? this is going to be awkward to sort out. He's a Psychic Mage and he's taking advantage of Psychic Reformation to swap to a "crafting mode" basically at will inside his demiplane

Claxon |

I think the other player is probably seeking to abuse crafting without needing to have any permanent character investment.
That's a whole problem in and of itself, and you should honestly talk with the player about how you don't really think it's fair to the rest of your group.
If the GM agree to the other players plan...well there's not much you can do.
And if the other player isn't receptive to your concerns about breaking the crafting system well...one of you is going to be highly dissatisfied. Even if you convince your GM not to allow it, the other player will probably be upset at you for your role in getting his shenanigans disallowed.

BENSLAYER |

Erratic Time
d%--------Time on Material Plane---Time on Erratic Time Plane
01-10----1 day-----------------------------1 round
11-40----1 day-----------------------------1 hour
41-60----1 day-----------------------------1 day
61-90----1 hour---------------------------1 day
91-100--1 round-------------------------1 day
Looking at the description of the Erratic Time Planar Trait, I would interpret it as stating that each Plane with said trait has a shifting flow of time, rather than a fixed one following a single Roll upon creation. For example, the G.M. could Roll a 05, meaning that I experience 1 Round but events on the Material Plane go much faster. They then Roll again the next Round, (with a 25), not needing to Roll again for another in-game hour, and so on. As the Player, I would not Roll as it is the erratic flow of the environment, plus as an inhabitant I would experience time "normally" and so should not know how the time flow is moving.

blahpers |

"Erratic" explicitly means "unsteady, random; prone to unexpected changes; not consistent". If the rate doesn't change, by definition it is not erratic.
Note that the table is an example of how time might compare, not the definitive rule for all erratic time planes. You might go to that plane for one hour and come back a second after you went in, or you might come back twenty years after you went in. Heck, you might come back twenty years before you went in, if the GM is ready to open that can of tenebrous worms.