| Castilliano |
You can:
-Squeeze through tighter spots, perhaps for spelunking or sneaking in an unprotected route.
-Share spaces with your allies, which if you use small emanations & auras, could be meaningful.
-Ride small creatures.
-Be carried easier, perhaps tossed
-Fit more of y'all in a Purple Worm. :)
-Disguise yourselves as Gremlins easier
So yea, other than getting into places you couldn't if larger, other uses tend to be contrived or of negligible value, at least until some small flying critters get the Mount trait. :)
| Gisher |
You can:
-Squeeze through tighter spots, perhaps for spelunking or sneaking in an unprotected route.
-Share spaces with your allies, which if you use small emanations & auras, could be meaningful.
-Ride small creatures.
-Be carried easier, perhaps tossed
-Fit more of y'all in a Purple Worm. :)
-Disguise yourselves as Gremlins easierSo yea, other than getting into places you couldn't if larger, other uses tend to be contrived or of negligible value, at least until some small flying critters get the Mount trait. :)
It also can make it easier to get cover.
| Castilliano |
| 1 person marked this as a favorite. |
Castilliano wrote:It also can make it easier to get cover.You can:
-Squeeze through tighter spots, perhaps for spelunking or sneaking in an unprotected route.
-Share spaces with your allies, which if you use small emanations & auras, could be meaningful.
-Ride small creatures.
-Be carried easier, perhaps tossed
-Fit more of y'all in a Purple Worm. :)
-Disguise yourselves as Gremlins easierSo yea, other than getting into places you couldn't if larger, other uses tend to be contrived or of negligible value, at least until some small flying critters get the Mount trait. :)
Or drown.
| Loengrin |
Does the Shrink spell have any effect on the target's combat abilities or movement?
Well Once Upon a Time it did... Once Upone a Time this was used on enemy to, well, literally shrink them so they were more easier for your grab fighter/monk to grab abd easily kill... :p
But really thank you to pinpoint this kind of BIG change in the rule so that I can change my minion to NOT take this kind of spells (and as an afterthought prevent my players to do the same ;) )
Now it's an utility spell that can help you in some way, but you have to think about it before taking it... Wich is something I usually ask from my MC to do...
The only thing I don't understand is there is no heightened Duration for this spell...
Now it only : Reduce the Bulk so you can throw someone, all the while reducing the dice of his weapon... Well you can also Shrink to ride something you can't otherwise for a very short while... Other than that for a short time you can go where you can't in another situation...
Heightened time length would have given this spell a better utility but well...
| Herald of the Redeemer Queen |
Yeah, Shrink definitely would benefit from a Duration Heighten. As someone who loves spells that significantly alter one's size, the ability to keep a literal pocket-healer would be so much more of a great option if this spell lasted more than 5 minutes. Especially with the Shrinking Potion (Greater) specifically calling out a higher-level Shrink spell while having an hour duration.
I personally present the Following Heighten effect for Shrink:
Heightened (4th) The spell's Duration becomes 1 hour.
| Shinigami02 |
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Now it only : Reduce the Bulk so you can throw someone, all the while reducing the dice of his weapon...
Actually I'm pretty sure it doesn't even have any effect on damage dice. Nothing in the spell's description itself says to change the weapon's die size, and there actually isn't any general rule on damage die changing just because the weapon changes size in this edition.
| Loengrin |
Yeah, no effect on damage. Also:
Shrink Spell wrote:Targets 1 willing creature
Aaarf... Thanks for pointing that out... The things you miss when you think you already know something and it has changed... I really ought to read completely the spells as if they were completely new ones... ;)
| HammerJack |
I apologize for necro'ing this, but if the Enlarge spell changes some stats, wouldn't it intuit that shrinking would, also?
Not really, no. Enlarge both changes size AND applies a clumsy condition and a status bonus to melee damage. No bonuses or penalties are included in a size change.
Shrink only changes size.
| no good scallywag |
no good scallywag wrote:I apologize for necro'ing this, but if the Enlarge spell changes some stats, wouldn't it intuit that shrinking would, also?
Not really, no. Enlarge both changes size AND applies a clumsy condition and a status bonus to melee damage. No bonuses or penalties are included in a size change.
Shrink only changes size.
Right...and why does Enlarge give you a bonus? Because you're bigger. Why does it give clumsy? Because you're bigger.
So, it would at least make some sense that being smaller would also give you a bonus/penalty, plus condition.
For instance, a penalty to hit due to decreased strength, but a condition like quickened.
It really seems silly that a tiny creature still does the same amount of damage that they did as a medium creature, especially in light of the fact that going bigger changes things.
| HammerJack |
I think I may be unclear about what your question is actually about. Is it about what this spell does, and what it's used for, or about why the spell isn't something different?
Cordell Kintner
|
My question is:
Why doesn't Shrink impart a mechanical change? It would seem it should: moving sizes larger imparts a change, so it would intuit that moving sizes smaller should as well.
It does have a mechanical change. Becoming Tiny is a HUGE change. In fact, you may even become unable to move when shrinking to Tiny because all your Negligible weight gear becomes L bulk.