Martial Class Switch Places With Enemy


Advice


I was wondering if there was anything in the game that would allow a martial character to switch places with an enemy. The only thing that I could find was Hostile Juxtaposition, but that is a 5th level spell. It is also obtainable from the Space witch patron. So I was wondering if there's any way to gain consistent access to this spell as a fighter or something. Maybe there is a way to get a witch patron as a non witch, or there may be something entirely different from Hostile Juxtaposition that I'm missing.


If you can arrange for an enemy to charge you the juke feat could do it. Clambering escape works too tho' it's even more restricted.

Alternately there's the reposition maneuver. You'd have to do it twice (and move somehow) so that's tricky. Repositioning strike could help, maybe with overrun and something like spiked destroyer in the mix to trigger it. Or just move into an opponent's space and wait for them to leave it - mouser swashbuckler or monkey shine feat or vexing dodger rogue.

Edit: probably one of those last 3 then use the reposition maneuver to steer the opponent back into your space is the most reliable.


avr wrote:

If you can arrange for an enemy to charge you the juke feat could do it. Clambering escape works too tho' it's even more restricted.

Alternately there's the reposition maneuver. You'd have to do it twice (and move somehow) so that's tricky. Repositioning strike could help, maybe with overrun and something like spiked destroyer in the mix to trigger it. Or just move into an opponent's space and wait for them to leave it - mouser swashbuckler or monkey shine feat or vexing dodger rogue.
Edit: probably one of those last 3 then use the reposition maneuver to steer the opponent back into your space is the most reliable.

I'm actually looking for a way to do it from as far away as possible. Hostile Juxtaposition has a 25 foot range plus 5 feet per two spellcaster levels. Reposition if I'm not mistaken requires you to be right up in the enemy's face which is not exactly what I'm looking for.


Oh, switching places at range? That's a spell thing for sure not a martial thing.

Well - technically monkey shine just requires you to deliver a stunning fist successfully. With a ki focus weapon (preferably a whip) and reach increased by a spell or two you could enter their square from 30' or 45' away, then move them up to 5' per 5 you beat their CMD by.

Hostile juxtaposition is better but isn't doable on a fighter though.


Well. I did find a way.

The best I can find is a rather feat heavy way to go around it but a fighter / monk or brawler could pull it off.

Try a spinning throw feat as a large creature.

You rush forward, trip the person, throw them into a square you threaten and then bull rush them further with the force of the throw.

You could essentially switch places with someone with a high enough roll and being large means you've the reach to hit them at 10 away, throw them BEHIND you 10 feet (for a total of 5 squares moved or 25 feet) and then bullrush for let's say by the time you can do this about 15 feet. You'll need a ki pool and some monk movement or other enhanced movement like boots. But you could cover a LOT of distance and throw them right back to your old place. With some other ki throw feats you could even knock down other foes.

I think that should work and meets your requirements of what you asked for.


There's the Rings of transposition, but that's allies

There is the reposition combat maneuver. Ki Throw Feats let you combine Tripping and Bull Rushing.

There are lots of ways to teleport around the battlefield.


Well, spell and martial are not exclusive. Since hostile reposition is level 5, the fastest would be eldritch knight, based on wizard / witch (any patron works) and augmented with the Prestigious Spellcaster feat. At character level 10 you get to the spell.

You could fill the gap till then with reposition etc.. Yes, you lose some CMB, but with Improved Reposition and buffs you might be able to make it up. Int 13 for Combat Expertise is not a restriction, given the recommended caster classes, so there is some surprising synergy here.

Thought about a magic item, but couldn't find any.

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