Wizard Spellbook for Maximum Versatility


Advice


What are the spells that you would recommend for an exploiter wizard to have in their spellbook for those just in case moments? The character will be level 17 so any suggestions 1-9 are appreciated. I’m pretty settled on her casting style and therefore her day to day spell load-out; what I’m interested in are the situational spells that you would never memorize on a regular basis but are just what you needed for rare circumstances. Knock or gust of wind, those sorts of spells...


I would say:
A scroll of Summon Monster 1 (CL3) to pop around spellcasters in the back or to occupy enemies that are at a location you can't get to, such as archers.

A scroll of Animal Aspect for the otter/raptor/treelizard movement speeds if needed

I personally like Blood Money for costly spells that you rarely use.

Disable Construct as well as other construct-affecting spells are important to have on hand just in case due to their immunities.

I would buy a glyph of warding scroll and put it on a guardian gorget.

You may want some invisibility purge, glitterdust and remove curse/blindness/deafness scrolls as well.

You would also be surprised at how often you can do awesome things with a discern next of kin scroll


Thanks for the suggestions but it seems I may have been unclear. The exploiter wizard can use an arcane exploit to swap any memorized spell for any spell of the same level that they have access to in their spellbook. As such, I’m not looking for scroll suggestions, I’m looking for spells to have in my spellbook that I can spend a point to trade for in place of a memorized spell. Most of your suggestions certainly fit the bill as spells to have in my spellbook just in case anyway but a fuller understanding of my goal might elicit more and different ideas.


Stone Shape and Passwall; the various teleport spells; stat buff spells, for emergency needs on saves; time stop so you can catch your breath if surprised; all the protection from [insert here] spells; summoning spells that are not summon monster; fabricate to have access to about anything you need, but do not have at hand; transmutation spells for any environment you expect to be in alot; illusions to reshape reality when needed; telepathy and true seeing for when things get weird.

The key thing to remember in picking such spells is to only get ones that are standard action or faster cause you are already spending a standard action to make the switch; anything really that is more than a round to cast should be part of an unfilled spell slot to memorize from the spellbook in 15 minutes instead, cause it is not being used in combat anyway and you can save your reservoir points for other immediate needs.


I’m going to look all fussy and ungrateful but, in fact, it is a full round action that provokes AoO’s to swap out a known spell for one in the spellbook. This means that it really ought to be out of combat more than in and I’m mainly looking for utility spells that are handy in corner cases. Passwall, true seeing, stoneshape and fabricate are excellent suggestions in this vein. Thanks and any others?


born_of_fire wrote:
I’m going to look all fussy and ungrateful but, in fact, it is a full round action that provokes AoO’s to swap out a known spell for one in the spellbook.

My bad, I must have been tired, you are correct, Sir!


Most divination spells. Especially Legend Lore and Scrying. Plane Shift and teleportation. A variety of fly spells are also highly recommended. A Protection From <alignment> spell is a very good idea. Mind Blank and Non-detection. Contingency. Remove Curse, Break Enchantment, Dispel Magic.

There are tons of nitch spells that are very useful when the situation happens. The true joy of being a Wizard is having that otherwise useless spell when the situation calls for it. Wizards never have too many spells.


At 17th level you get magic circle against alignment, not protection from alignment. It has a longer duration as well as a better effect.

Sending, magic mouth, enter image, stolen light, tiny hut, mirage arcana, geas/quest and project image are some spells you might like to have available but not necessarily prepared.

Liberty's Edge

Daylight, getaway, water breathing, life bubble, simulacrum, and planar binding.

Shadow conjuration, shadow evocation, and shadow enchantment, along with the greater versions, will let you cover most of the utility spells that you forgot to put in your spellbook. Using shadow evocation to get a heightened continual flame is endlessly amusing.

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