
Aleister VII |

Hey there I Just get into 2e and am still learning it's finer datails, I Will soon play for the first time and fell in love with the idea of a half elf undead sorcerer, a friend of mine told me that it can be a good blaster, I like blasting but I prefer to be a generalist and do some necromancy as the flavor demands.
Any words of wisdom or experience with this class?

Kyrone |

Great Bloodmagic, one of the best actually and good focus spells, the granted spells are not bad either with even one uncommon spell there.
It's divine list though, so you will only see the blasting later and will see more support and healing at first, but after lvl 10 Grasping Grave is basically a fireball every encounter.

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Being a focused blaster caster in PF2 is hard. Not impossible, but hard, and while the actual Bloodline Spells, Focus Spells, and ability of the Undead Bloodline are solid for direct damage, it uses the Divine spell list...which is kinda worse at that than most other lists.
Now, for what you want (being a generalist), it'll probably do very well, and will have a nice side order of blasting at higher levels, so if you like the flavor, definitely go for it.
Since this is your first PF2 game, bear in mind that buffs and debuffs matter a lot more than in PF1 or many other similar games. A +1 to hit is a big deal, and so is giving the enemy a -1 to their to hit, AC, or Saves. This is useful information to have when deciding on spells. Since you have the Divine list, you might also want to pick up Heal. More people being able to heal in an emergency is always nice.

Castilliano |

You can pick up Ray of Frost from your Elf Ancestry.
It'll be innate, yet that's no problem since you're a Charisma caster anyway.
I recommend Reach Spell, not for that spell, but for the many with 30' or touch range, i.e. Chill Touch, Finger of Death, et al.
Heal should likely be a Signature Spell. It has become perhaps the most game-changing spell in PF2.
I disagree, but many people would also recommend Signature Harm so you can spam it three times if an enemy comes adjacent to you. Feels like a huge drain of resources to me, but if things are dire...

Ravingdork |

tivadar27 |
Honestly, if you want to be a blaster I think Elemental is just better. More damage types and a better spell selection overall. Plus, you can still take Heal from the Primal list. The big advantage of Undead is the ability to spam touch-range Harm 3x per round. The problem with that is you go through your resources *really* quick, and it's touch range. Primal gives you spells that may take 2 actions, but do 2d6/level, and a 1d8/level option Focus Spell that's 1 action.
I guess it really depends on what you want to do with it... If you want to be a necromancer blaster type, then Undead is good, but you still likely won't be comparing to what a Primal Blaster does under normal circumstances.

Gortle |

Hey there I Just get into 2e and am still learning it's finer datails, I Will soon play for the first time and fell in love with the idea of a half elf undead sorcerer, a friend of mine told me that it can be a good blaster, I like blasting but I prefer to be a generalist and do some necromancy as the flavor demands.
Any words of wisdom or experience with this class?
With Dangerous Sorcery and your blood magic you are getting +2 damage per spell level on Harm and many other damaging necromantic spells
Undeath's Blessing - allows you to be healed by Harm. Vampiric Exsanguination and Vampiric Touch are also very nice.In terms of necromantic damage spells you are king.
You will get a spell from other traditions via things like Crossblooded Evolution. Think on your choice carefully.
Also consider Reach Spell - especially for Vampiric Touch
Try Overwhelming Energy, or make one of you other goto spells a signature spell in case you come up against a lot of things you can't damage with necromancy. But fortunately most things that are immune to harm are not also immune to heal, and immunity to necromantic damage is fairly rare.
You don't even have to be evil.

Gortle |

I see, that sounds good, I don't mind healing, debuffing and suddenly blasting once in a while xD
There isn't a way to get Ray of frost early on? It looks kinda strong and goes well with the undead flavor.
Yeah, take a multiclass into Druid/Bard/whatever to pick up a few extra cantrips. It doesn't have to be ray of frost that you pick up. Telekinentic Projectile and Electric Arc are also cool.
Having an alternative offensive cantrip is very nice, for a divine caster.

SuperBidi |

I clearly like Divine Sorcerers, have an Angelic one in PFS, and am even thinking about making an Undead one.
In a nutshell, Divine Sorcerers are:
Excellent healers. Second only to specialized Clerics. Healing is a fallback for Divine Sorcerers when you face an enemy you can't affect with other spells (or at low level, when you don't have many other spells).
Excellent blasters. They deal more damage than Primal and Arcane Sorcerers, but their blasting is more circumstancial. Against undeads and fiends, you will destroy everything, but when facing a neutral opponent, you won't be able to do much. Also, they love melee range, thanks to Harm and Drain Life, so it's good to think about your Sorcerer's survivability to maximize its efficiency (Undead Bloodline gives you tons of ways to gain temporary hit points, so it helps with survivability on its own).
Below average buffers. They have some buff spells, but not the good ones. Anyway, buffing is not very good before high levels.
Below average debuffers. I really like Calm Emotions, which is the best Incapacitation spell in my opinion. But besides that, you have nearly nothing.
Bad at utility. Besides the classical Air Walk, See Invisibility and Water Breathing, you have nearly nothing.
But, as a Sorcerer, you can get access to Crossblooded Evolution which helps a lot. Synesthesia is for example a prime choice of spell to become a very potent debuffer. Haste 7 an excellent one if you want to be a buffer.

Aleister VII |

Alright, I think I'll be just fine spamming ray of frost (from my elf ancestry) and electric arc as my at will source of damage, heal as a signature spell, ray of enfeeblement and bless to buff/debuff and I also has Harm.
I'm however intrigued by how shields and the shield spell works... Should I use the shield cantrip? If so, do I need to pick shield block to make it worth?

Castilliano |

Alright, I think I'll be just fine spamming ray of frost (from my elf ancestry) and electric arc as my at will source of damage, heal as a signature spell, ray of enfeeblement and bless to buff/debuff and I also has Harm.
I'm however intrigued by how shields and the shield spell works... Should I use the shield cantrip? If so, do I need to pick shield block to make it worth?
Shield is a great Cantrip.
It's like free temp h.p. per lull, though I had several players who would wait until later in combat to block because the AC bonus represented damage prevented too.You don't need Shield Block to block with the spell.
And look into Intimidation, being as you get the skill and have the Charisma. Demoralize is a simple debuff for a spare action, sometimes before casting so they have a lower saving throw/AC (which makes it a great setup for Ray of Enfeeblement which goes against both). You will have many useful combinations each round.

Aleister VII |

And look into Intimidation, being as you get the skill and have the Charisma. Demoralize is a simple debuff for a spare action, sometimes before casting so they have a lower saving throw/AC (which makes it a great setup for Ray of Enfeeblement which goes against both). You will have many useful combinations each round.
Yeah, Intimidation will be my main skill and the one that is boosted first, undead/necromancers are mean to be scary xD
Besides that, diplomacy and deception to be an okay face, I don't plan to invest heavily into others skills but will eventually pick clever improvisation so I can be a passable backup n.n