| Alesander |
Another post from me.
I imagine a lot of cool things but struggle to find what kind i want to go along with!
I want some flavor and colorful builds for my Duo Team. More foolishness then seriousness on the personalities.
I'm playing two characters this time.
I want a pair of friends or twins, that has big action economy, survivability, and versatility in combat, feeling a bit safe aka not being fragile in a world where there are lot of monsters and not attacking the same way every time.
Dm said " You are traveling from one city to another, oh s~#!!" "lets go around that three headed overgrown wolf, or a griffin" As example.
So I want to be able to fight monsters and plenty of them without having to worry about getting f#&+ed on will saves or running out of rage in long term battles.
I have thought about Warpriest, Cleric, magus kensai, Archer build, a shapeshifter,(it seems shapeshifting is very limited use, and that drove me away from it)
I want to avoid doing damage with spells as once you run out of spells your dead.
I like self buffs :P
Im open for all suggestions and I love advanced builds with archetypes and mulitclassing.
| Dragonchess Player |
Some possible choices:
Alchemist (possibly beastmorph vivisectionist)
Bard
Cleric
Druid with an animal companion
Hunter
Inquisitor
Magus
Mesmerist (possibly swashbuckler 1/mesmerist [vexing daredevil] 3)
Occultist with Trappings of the Warrior panoply
Oracle
Shaman
Skald (possibly spell warrior)
Summoner
Swashbuckler (inspired blade) 1/investigator 3 (possibly psychic detective, if you don't like alchemist extracts)
Warpriest
You should probably have at least one character that can heal (alchemist, bard, cleric, druid, hunter, inquisitor, oracle, shaman, skald, warpriest) and one character with Disable Device and Perception (possibly a dwarf with Stonecunning, to gain the free check within 10 ft of "unusual stonework;" which explicitly includes traps). From an action economy standpoint, a druid or hunter with an animal companion and a summoner (with an eidolon) are probably the "best" pair.
A dwarf druid or hunter (druid can be more powerful, hunter has more options with teamwork feats and more skills) with the Vagabond Child trait to gain Disable Device as a class skill and a [race of choice] summoner would be my suggestion. For the summoner, I usually recommend half-elf to pick up the alternate favored class bonus (+1/4 point to the evolution pool).
| Meirril |
Is there a party, or just OPs 2 characters? If there are more players...
Anyways, my half-baked suggestion is a Rogue and a Witch build around the Slumber hex. While OP doesn't seem to like casters, Witch hexes give them a lot of endurance. A witch isn't a great healer, but for a 2 man party it is as good as any non-cleric generally is.
Another choice I'd offer would be a cleric/paladin combo. Something to consider would be to make both of the characters ratfolk, and instead of taking the weapon bond like most paladins do, take the mount bond. Have the paladin take feats for mounted combat and carry a lance. Have both the paladin and cleric ride the same mount. Swarming lets them share a square, run it by the GM to see if they are ok with the idea.
This way the paladin can charge around lancing while the cleric uses a longspear to poke at things. You don't have to worry about the two characters getting separated.
Alternatively replace the paladin with a cavalier, fighter, ranger or even a druid. Druid would be able to get a flying mount faster than the others. Well, with enough gold any of the characters could buy a flying mount but that is difficult to replace.
| Alesander |
Thanks Meirril! But I just found my class before reading this!
I think Hunter is the perfect choice for one of my classes.
Sorry for the lack of information.
Its one other player in the party also playing two characters.
He has one alchemist and one reach fighter.
So a attack of opportunities hunter i think, Unless i find some cool archetype. Gonna look trough it now.
As for the other character, I', not quite sure yet. But something with team feats would be very favorable.
| Cavall |
I'm actually playing a dwarven forester hunter and it's really great for an archetype with no pet.
You could really boost your friends abilities with tactician and teamwork feats, and the whole group may enjoy it. Plus permanent focus on top of regular focus.
I'm still just starting it, but so far it's been a blast. As many feats as a fighter and 6th level spells and tons of skills.