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Just mucking around with odd concepts and I'm trying to make a gunslinger who can't be killed. The idea being they are travelling world seeking death because they died when they were young but death passed them by. Now they seek her across Golarion so they may finally pass on. I vaguely recall an unkillable template floating around somewhere (not offical obviously) and I'm just wondering does anyone know of it or am I mxixing up systems? Inspired by the league of extrodinary gentlemen member who Africa wont allow to die.

Claxon |

The closest I can think of, there are some classes archetypes that basically have this. A 5th level reincarnated druid comes back to life a day later. But nothing that I know of for gunslingers specifically.
Of course you really only need about 5 levels of gunslinger to get what you need. Still gunslinger doesn't really have synergy with druid, and druid certainly doesn't fit the aesthetic you're going for.

Valandil Ancalime |

Unkillable, no. But you could be a Reincarnated Druid(5)/Gunslinger(x) and just keep coming back over and over again.
I seem to recall the Frenzied Beserker PRC from 3.5 that couldn't die from hp damage, or something like that. You also have various ways to make a character immortal so you don't die from old age.

LordKailas |

The only template that comes to mind that makes a creature virtually unkillable is d20 modern's revenant. Which can only be injured by a damage type specific to that revenant. Everything else is effectively subdual damage that it shrugs off after being unconscious a few rounds. The pathfinder version of this creature is incredibly underwhelming. Since unlike previous iterations it's little more than an emo zombie.

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That'll work nicely thanks. The vulnerable point isn't a perfect match for what I had in mind (must be killed in the way/on the anniversary that death passed them by) but i can rework it easily enough. Remove the date part and have some terrible injury that must be duplicated to kill them.
Hmm I wonder if the vulnerable point attack also suppressed protections from other sources e.g. a class ability that offers protection against poison. I may look into that.