
zza ni |
1 person marked this as a favorite. |

didn't see this asked before:
"Unstable Spellcasting: A primal warden’s spirit is ever shifting, and the spells it grants the primal warden change from moment to moment.
When the primal warden would spontaneously cast a 1st-through- 8th-level spell using the spirit magic class feature, she produces a random spell from the list of shaman spells on page 48 of the Pathfinder RPG Advanced Class Guide of 1 spell level higher than the spell slot expended; use an appropriate die or another randomization method to determine the spell. When she would spontaneously cast a 9th-level spell using spirit magic, she instead casts a random 9th-level spell from the shaman spell list in the Advanced Class Guide, treating her caster level as 2 higher. There is no way to predict the spell before the shaman begins casting it using spirit magic, and she cannot enhance the spell using metamagic feats. The spell uses the shaman’s caster level, even if that caster level would normally be too low to cast the spell. There are 47 potential 2nd-level spells, 46 potential 3rd-level spells, 41 potential 4th-level spells, 30 potential 5th-level spells, 22 potential 6th-level spells, 22 potential 7th-level spells, 18 potential 8th-level spells, and 14 potential 9th-level spells.
At 8th level, after determining the spell that she would cast using spirit magic, once per day as a free action, the primal warden shaman can choose to randomly select another spell instead, using the same method of randomization as she used before (if she obtains the same result a second time, she must keep that result). At 12th level and every 4 shaman levels thereafter, she can choose to randomly select a different spirit magic spell one additional time per day, up to a maximum of four times per day at 20th level. She cannot use this ability more than once in the same round.
This alters spirit magic and replaces the hex gained at 8th level."
so at level 1 the shaman can cast 2nd level divine spells, right?
does this allow a shaman 1\ wizard(or witch) 3 to start early on Mystic Theurge PrC and end at level 20 as 19th level arcane caster and 11th divine?
same for gaining entry for Evangelist earlier (need "Special: Any one of the following: base attack bonus +5, 5 ranks in any skill other than Knowledge (religion), or ability to cast 3rd-level spells.").
any other PrC that i checked usually asked for enough skill ranks to not make it an early entry unless you think of multi-classing and want to keep divine casting levels to minimum.
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on the same note. what about mirror trick > Trickster’s Mirror? (for the arcane spells)
"Trickster’s Mirror (Spell Focus [illusion]): You can use a mirror worth at least 10 gp as an additional material component for an illusion (figment) spell. The spell is treated as 1 spell level higher (to a maximum of 9th level) for all purposes, including the calculation of saving throw DCs."
if this work you can start Mystic Theurge at 4th level (need 3 levels for the 3 skill ranks in each knowledge).
now that i look also sunrod tricks > Like the Sun
"Like the Sun (ability to cast any spell with the light descriptor): You can use a sunrod as an additional material component for any spell that bears the light descriptor. The spell is treated as one spell level higher (to a maximum of 9th level) for all purposes, including the calculation of saving throw DCs and its ability to overcome sources of magical darkness. "
(this one is even better then mirror as no extra spell focus feat is needed)

avr |

The primal warden is badly written for a number of reasons, and you've just added one more IMO. Yes, it should work for early entry to PrCs and early qualification for a few feats.
Trickster's mirror OTOH uses the words 'treated as' which leaves more wiggle room. I'm not sure this'd work as a prereq.

zza ni |

some feats do
for example:
major spell expertise & greater spell specialization (last one won't work with these as the level change happen when casting not preparing)

Chell Raighn |

I am pretty sure that there are no legal methods of early entry into casting prCs that have a requirement of the ability to cast xLevel spells.
First off, neither of those two feats grant you the ability to cast spells of higher levels, they just treat your spells as if they were higher level. It is no different than if you were to highten a spell with a metamagic rod (which I think was the only metamagic forbidden from being made into a rod)...
The primal warden may be poorly written, but that ability still doesn’t actually grant you the ability to cast spells of a higher level. You as the caster can only cast up to a certain level of spell. Your ability to tap into the primal Aether and weave its power into unpredictable spells however has explosive results. Your spirit spells become random spells of a higher level, not by your power but by the power of the primal aether you weaves into them. Your ability to cast spells of xLevel is not increased. You do not start play with the ability to cast spells of 2nd level. If you were then due to the fact that your spirit magic spell isn’t isn’t broken up to add spells at specific class levels but rather at access to different spell levels, then you would be able to immediately cast 9th level spells at level 1. Because if having first level spells means you qualify for 2nd level, then you can cast 2nd level and that in turn qualifies you for 3rd and so on until you hit 9th... so no, it does not work that way. You do not qualify as having the ability to cast a higher level of spell than you actually have the solid ability to cast as outlined by your class level and chart.

zza ni |

the requirement isn't have class ablity to cast spells of said level. it's to be able to cast level X spell.
technically with the Sunrod feat your are casting a spell with [light] at the needed spell level. so how are you not being able to cast spells of say 2nd level when casting a dancing lantern with sunrod trick as a 2nd level spell? that, as mentioned, it is a level higher 'for all purposes'.
you could however as i see limit the prc abilities to only work when the character has a sunrod. since not having it will make him unable to cast said level of spells. (like how when other requirement are temp unavailable you can't use feat\ stuff with said requirement.)

Chell Raighn |

In the simplest terms possible. The level of spell slot you can use to cast a spell is the level of spell you have the ability to cast.
A spell may be treated as higher level by an effect or drawn from a higher level spell list, but if you do not possess the ability to use spell slots of that level then you do not possess the ability to cast spells of that level.
To use your unstable magic as a primal warden you must sacrifice a 1st level spell slot to get a 2nd level spell effect. You can cast 1st level spells.
To use your sunrod trick you cast a 1st level light spell and treat it as 2nd level. You can cast 1st level spells.
To use your trickster’s mirror you cast a 1st level illusion spell and treat it as 2nd level. You can cast 1st level spells.
None of these abilities change the level of spells you are capable of casting. Two of them treat your spells as one level higher, the spells actual level never changes. One of them substitutes your spell for a randomly selected spell effect of one level higher and is treated as such, but the level of spell you actually cast didn’t change.

Cavall |
Well, it seems that the wording still saying you're casting a 1st level spell, just that it produces a level 2 result.
"When the primal warden would spontaneously cast a 1st-through- 8th-level spell using the spirit magic class feature, she produces a random spell from the list of shaman spells on page 48 of the Pathfinder RPG Advanced Class Guide of 1 spell level higher than the spell slot expended"
Since the prestige class is saying "cast a level 2 spell" not "produce a random level 2 spell"
I would say no. You don't count.