| BigNorseWolf |
| 4 people marked this as a favorite. |
Though, in practice, its almost certainly not an issue, because you have to pay extra for all those layers of second skin. By the time this is no longer a big burden, its probably also no longer a big benefit compared to just picking an armor with a lot of slots.
NooOOOOOooo. Look at the armors. You pay through the nose for extra armor upgrades. It's also an android racial ability, and an operative trick. Its not something you could pick up for 115 credits with NO opportunity cost.
"Dr." Cupi
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The armor bonuses never stack.
As for whether you can wear layers of them..
RAW it is a little squiffy and technically unclear.
RAI most definitely not allowed.
If I were the GM, I hard no that one. I might even add a disapproving look (admittedly, my play group is a bunch of optimizers so there's context).
| WarFred |
After we ended the encounter on the drift asteroid (AP 1.1), one of my players stated, that the difficulty with zero-gravity should not happen, because all armor, and so their second skin (which all pregenerated chars wear) have, has the following stats:
Core-Rule, p.196
Unless otherwise specified, the boots include a functionality that can anchor your feet to a solid surface in a zero-gravity environment, allowing you to orient yourself or return to normal footing when needed
And there is no advice, that there are no boots for second skin. I declined it anyway ;)
| Pantshandshake |
Here you go, the full rules for moving in zero g, with a call out to boot clamps. Spoilered for length.
If provided with sufficient handholds, a creature with a climb speed can move along a wall at full speed, as can any creature that succeeds at a DC 20 Acrobatics or Athletics check. Creatures that fly via methods that require an atmosphere, such as wings or turbofans, can’t use their fly speeds in a vacuum; once they reenter an atmosphere, they can recover and get their bearings within 1d4 rounds, after which they can fly normally. Magical flight and methods of flight that provide their own thrust, such as maneuvering jets, are not affected. A character in a zero-gravity environment can lift and carry 10 times her normal amount.