Help with monster creation: Giant Disco Clam


Advice


WIRED video on Disco Clam vs. Mantis Shrimp

So I was inspired by the above video to try out the monster creation rules.

Giant Disco Clam Creature 8
N Large Animal
Perception + 13 Blindsense (Motion/Water Displacement) 10 ft.
Str + 4 Con + 6 Dex + 3 Int - 5 Wis + 3 Cha + 0
Skills Acrobatics + 14 Athletics + 16 Stealth + 14
AC 27 Fort + 19 Ref + 13 Will + 16
HP 105 Resistances Cold 6 Piercing 11 Slashing 11
Disco Flashing (Aura, Visual) 30 ft. When a creature ends its turn in the aura, it must attempt a DC 26 Will Save. If the creature fails the saving throw it becomes Dazzled for 1 minute. If the creature critically fails it is Stunned 1. The Giant Disco Clam can activate or deactivate this aura as a free action by opening or closing its shell.
Speed Swim 20 ft.
Melee Shell Clamp (1 Action) + 18 Damage 2d8 + 8 Bludgeoning Improved Grab

I based the Flasing Aura on the Medusa's Gaze but with different Conditions.

Any notable mistakes?


2 people marked this as a favorite.

All I can see missing is cooking advice on making a "Brilliant" meal, or a nice "Light" snack.


Rats...

I did read Giant Disco Club and I was ready for probably the most epic adventure ever.


HumbleGamer wrote:

Rats...

I did read Giant Disco Club and I was ready for probably the most epic adventure ever.

Reign of Winter but Baba Yaga's hut is actually an animate walking discotheque? Sign me up.


Groovy

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