| PFRPGrognard |
It's dead because Paizo killed off first edition and everyone is busy talking about the new shiny version.
Check out the Adventure Finder tool for listings of adventures at 6th level if that's what you're looking for. Roleplay is reliant on the Gm and the players, as a good GM can drop a talking frog into the bottom of a dungeon for a group to interact with.
| Meirril |
In my personal experience starting at 1st level gives the best character development for role play. That way everybody at the table understands who each character is instead of the players coming in with some detailed background that nobody else wants to hear about, and definitely won't remember.
Of all the APs I think the most RP focused on is Kingmaker. Normally I'd recommend a city-focused adventure for RP, but Kingmaker is a little unique in that the party needs to actively look and spend effort on developing allies. Unless you have an 8 player party there aren't enough players to do all of the necessary kingdom jobs. Also you'll want to have allies that aren't in your kingdom's ruling body.
Also since you are creating a kingdom it gives the players freedom to develop their characters in ways they normally wouldn't. A rogue could easily start a thieves guild and really be in charge of it. A Paladin could easily start an order. A dwarf could decide to develop a smithing empire...or devote his life to brewing.
Heck, you could have a nature loving party that follows the Green Way and never truly develops the kingdom. A bunch of druid groves and hunting lodges. Whatever floats the PCs collective boat.
Gorbacz
|
Pathfinder, being a D&D offshoot, is very combat-heavy. Paizo's adventures, excellent as they are, follow suit and are full of fights with some NPCs/social encounters to liven up things. Same with WotC adventures, since that's the baseline most people expect out of the game.
You might be better off looking for adventures written for less combat-inclined fantasy RPGs and running them using PF ruleset. That, or looking for some 3PP adventures that foucs less on fighting.
| Christopk-K |
Pathfinder, being a D&D offshoot, is very combat-heavy. Paizo's adventures, excellent as they are, follow suit and are full of fights with some NPCs/social encounters to liven up things. Same with WotC adventures, since that's the baseline most people expect out of the game.
You might be better off looking for adventures written for less combat-inclined fantasy RPGs and running them using PF ruleset. That, or looking for some 3PP adventures that foucs less on fighting.
Would you have specific suggestions in the 3PP area?
| Tim Emrick |
House on Hook Street is pretty good.
I've played this, and will enthusiastically second the suggestion! According to the friend who ran it, the module strongly encourages the GM to tailor a lot of the minor horrors to the individual characters' personalities and back stories. So they asked each of us to answer a few questions beforehand to give them material to work with: What was your greatest success? What was one of your failures? Which person do you have a positive relationship with? Who do you have a negative one with?
It definitely made for one of the creepier, and more RP-driven, adventures I've played in Pathfinder. And it has enough tough, freaky-weird, smackdown fights to amply reward your combat monster PCs for all that theatrical suffering you're putting them through! :)