| Deathskull90 |
I am having a hard time figuring out what feat to take for 10th lv. In this campaign, we are mainly fighting demons. I put all my levels into fighter.
HP: 120
Str: 24, Dex: 16, Con: 16, Int: 10, Wis: 8, Cha: 10
Skills: Climb:12, Diplomacy: 2, Intimidate: 36, Kn planes: 1, Perception: 1, Perform oratory: 4, Ride: 8, Spellcraft: 1, Survival: 4, Swim: 14
Feats: Intimidating Prowess, Power Attack, Cornugo Smash, Furious Focus, Armor Focus Full Plate, Dazzling Display, Skill Focus Intimidate, Persuasive, Weapon Focus Greatsword, Improved Critical, and ?????
Traits: Thunder and Fang Performer and Bloody-Minded
Weapon: Greatsword +1 with demon blood which does 1 extra damage when criting
Armor: Full Plate Spiked with melted helm which gives +1 Intimidation
Magic Items: +2 Belt of Physical Might, Amulet of Natural Armor, and a cursed glove that gives +2 Natural AC, -10 movements of speed, also its turning me into stone.
| MrCharisma |
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Well first what do you want? Do you want more offense/more defense/something new?
For offense I'd say HURTFUL is pretty nice.
For defense I feel like Iron Will would be pretty nice (have you had any trouble with will saves?).
What do you need?
| Secret Wizard |
Advanced Armor Training feat into Armored Juggernaut could pull a lot of weight if you find adamantine full plate.
Advanced Weapon Training feat into: Armed Bravery can pad out your will saves, into Fighter's Reflexes can help your reflex saves, and into Defensive Weapon Training (not to be confused with the feat) can pad your AC.
Critical Focus is also good to get into critical feats soon.
| Mysterious Stranger |
If this is your 10th level feat it must be a fighter bonus feat which means it has to be a combat feat. With what you have listed you have a Will save of +2. This a huge weakness that should be fixed or you are going to end up being some succubus’s b$#%~. Assuming you don’t have an archetype that trades away bravery the obvious solution is armed bravery. This will increase your Will save to at +5, and make it harder to be demoralized.
| Scott Wilhelm |
Well first what do you want? Do you want more offense/more defense/something new?
For offense I'd say HURTFUL is pretty nice.
For defense I feel like Iron Will would be pretty nice (have you had any trouble with will saves?).
What do you need?
I like Hurtful.
He's turning Level 11: If he takes Iron Will, maybe he can dip a level in the Living Monolith Prestige Class. A Ka Stone will let him cast Enlarge Person on himself as a Spell Like Ability and as a Swift Action, increasing his Base Damage on his Greatsword from 2d6 to 3d6. His Stength increases to 26, giving him an extra +2 Damage 24-> +7, 26 -> +8. A Size Larger, he will be more likely to get the +4 Size bonus on Intimidate Checks. He also gets the Toughness Feat.
| Scott Wilhelm |
cursed glove that gives +2 Natural AC, -10 movements of speed, also its turning me into stone.
What do you know about the curse you are under? How long will it take for you to turn into stone? What saving throw do you need to make to forestall or overcome the effects? How can you remove your curse and/or fix the glove?
| Deathskull90 |
Deathskull90 wrote:cursed glove that gives +2 Natural AC, -10 movements of speed, also its turning me into stone.What do you know about the curse you are under? How long will it take for you to turn into stone? What saving throw do you need to make to forestall or overcome the effects? How can you remove your curse and/or fix the glove?
The glux is stuck and remove curse doesn't work on it, also cutting off my arm also does not work. When I take damage instead of flesh healing over the wound its stone, but I think the cursed item is nearing its final effect because thats the max it has done.
| Secret Wizard |
My armor training is the basic one where my full plate is allowing my full dex modifier to armor, and my weapon training is Dazzling Intimidation, and I am pretty sure this is the last lv up for this game. I would like to do more damage, but idk if it's worth more than increasing my will save.
Remember you can always take Advanced Weapon/Armor Training as feats.
| Scott Wilhelm |
Scott Wilhelm wrote:The glux is stuck and remove curse doesn't work on it, also cutting off my arm also does not work. When I take damage instead of flesh healing over the wound its stone, but I think the cursed item is nearing its final effect because thats the max it has done.Deathskull90 wrote:cursed glove that gives +2 Natural AC, -10 movements of speed, also its turning me into stone.What do you know about the curse you are under? How long will it take for you to turn into stone? What saving throw do you need to make to forestall or overcome the effects? How can you remove your curse and/or fix the glove?
I suggested this a few posts up already, but you should totally take a level in Living Monolith when you can! Even 1 level gives you cool stuff, but the theme of a Living Monoliths is that you sort of slowly turn into a stone statue like what guard Egyptian tombs, so it's very in-keeping with the theme of your stone curse.
| Ryan Freire |
My armor training is the basic one where my full plate is allowing my full dex modifier to armor, and my weapon training is Dazzling Intimidation, and I am pretty sure this is the last lv up for this game. I would like to do more damage, but idk if it's worth more than increasing my will save.
No i mean are the weapon masters handbook and armor masters handbook available?
If so, what are the weapon groups you've chosen for weapon training?
I'd honestly recommend armed bravery from advanced weapon training to shore up the will save.
| MrCharisma |
Honestly as a 10th level fighter I assume your damage is fine. I'd say the best bet is Armed Bravery (from Advanced Weapon Training) which will be better than Iron Will 90% of the time.
If you haven't had problems with will saves then something like Hurtful will give you a bonus attack most rounds.
The Stone Monolith idea seems pretty thematic (and enlarge is great), but I'm totally unfamilar with the class so I can't really comment there.